National Repository of Grey Literature 33 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Useless Things
Maloušková, Drahomíra ; Jeřábková, Edith (referee) ; Artamonov, Vasil (advisor)
Useless things. I normally use trash things like pattern in painting still life. My father suffers from obsessive compulsive disorder – accumulation of things. In addition to painting, I also work with objects themselves. My interest also closely related to how the concepts of the subject, object and artifact are appliing in contemporary art. There are the tradition of imitation fact, principle of ready-made, the issue of technical reproducibility and virtual reality of things in history of art. As a central theme of my thesis, I selected the part of bodywork Tatra 613, which carries all the testimony about ,,useless and hopeless "situation in which it is located. It is also an object monumental and visually very aesthetic. Yet it is not my intention to settle for the principle of redy-made. Asked about artwork as intermediaries art and its seemingly useless producing and reproducing, I want to try to create another such usless situation. That's why I make a cardboard copy (1: 1) of this object. I also make video with motive 3D copy of the same object. I like to create some voltage between that useless object and valuable art practice. I think, it does not just mean such futility when these objects will be viewed as an art.
The Architecture of the Virtual
Halinár, Matej ; ArtD, Vít Halada, (referee) ; Kristek,, Jan (advisor)
Architecture Jail Escape It is a specific device for futuroptimist people based on the philosophy of posthumanism and transhumanism, a version of their own faith in endless life on the net. It is a belief in the possibility of technological transformation of humanity that will allow us to overcome our physical and biological limits. Clause 2.0 is architecture for pioneers - the protagonist of this transformation - enabling the longest and most complete stay in virtual reality. This avant-garde is anxious 2.0. Escapist personalities of digital age soldiers are looking for a haven and their own version of the world in the cyberspace. They create a vision of paradise and colonize (cyber) space without the political consequences of the finiteness of the physical world and the exhaustion of natural resources. They live on the frontier of the being, and they want to unburden themselves and merge with the world they understand more. They fight with their own brain and body that cannot break away from the world. The endlessness of the virtual space has the limits of body and senses. Long-term stay in a cyberspace is a loss of sense of time and space. This monastic life in clause 2.0 is able to keep them in shape, by observing the ritual, the physical performance of walking that they must undergo so that they can exist every day in their version of the digital monastery. These versions are infinite, and they can be ritually traced among them. Clause geometry isolates them from one another. The clause is a monastic concept that allows the people to live hermetically, as well as the physical world. The gateway to the virtual space is a "zero architecture" - a room, a cell, a cube on a 4x4 meter plan, rid of any visual architectural site. It provides only a flat floor as the reflection point for an endless virtual world and four walls and a ceiling with a corresponding thickness for a sufficient separation from the outside world. The world of infinite freedom opens behind this "zero architecture". It seems that not through "architectural innovation and political subversion" a modern architect's dream of architecture will be realized as machines for the liberation of man but through the abandonment of physical architecture as such. The prospect of "zero architecture" opens up a space where the new architecture will no longer be "luxuries and good homes, not the architecture of separation and imprisonment, but it will ultimately be the architecture of freedom.
Conformity and eccentricity; driving forces of cultural evolution
Kutsos, Peter ; Tureček, Petr (advisor) ; Šaffa, Gabriel (referee)
When deciding between alternative strategies, animals often have to operate with limited or conflicting information. In these situations, what source of information they prioritize can make a huge difference. Individuals relying on social information (social learners) economize on costs like the risk of eating the wrong food or the energy needed to survey the environment but run the risk of the information they use being out of date or of low quality. On the other hand, those who prioritize individual learning can be more confident in the accuracy of their information, but without any social learning are forced to "reinvent the wheel" every generation. Natural selection has shaped several adaptive heuristic rules which help inform social learning. One category of these rules is frequency-dependent, which means that the probability of behavioural pattern acquisition depends on how common (or rare) they are in a population. This work is a literature review regarding two such rules: conformity and anticonformity and the roles they play in cultural evolution. Keywords: Frequency-dependent transmission, cultural evolution, social learning, conformity bias, anticonformity
Incredible Adam Spark. Between translation and transformation
Náprstek, Marek ; Ženíšek, Jakub (advisor) ; Matuchová, Klára (referee)
This BA thesis is concerned with the translation of a part of the novel The Incredible Adam Spark written by a Scottish author Alan Bissett and its consequent stylistic analysis. This thesis deals mainly with the question of reproduction of a literary work in a different socio-cultural environment that it was created in, it discuses the achievable degree of objectivity and authenticity during the process of translation and finally it concentrates on the role of a translator as a mediator between the writer and the reader. One of the examined fields is also the question of the translator's involvement in the reformulation of the translated material, in other words, his role as a partial co-author, who is incapable of depersonalized transmission of information between the writer of the source text and its recipient. The thesis itself is divided into three main parts. First part provides theoretical framework dealing with the general question of the process of translation and its principles. Second part consists of the translation of a part of the text in question. Third part concludes by analysing the chosen procedures and encountered problems in relation to the theoretical framework mentioned above.
Tableau Vivant and its Practice in the Czech Milieu of the Second Half of the 19th Century
Daňková, Lucie ; Prahl, Roman (advisor) ; Rakušanová, Marie (referee)
The thesis explores the phenomenon of so-called living pictures, often internationally known under the French translation of the phrase - as tableaux vivants (in singular form a tableau vivant). It is a type of theatrical performance and a paratheatrical genre performed by participants in costumes who, for a short time, motionlessly maintain a certain position, so that the whole scene resembles a work of art - most often a picture, as the term suggests. As templates for the scene composition were selected famous paintings (contemporary audience then amused themselves by identifying them and by the illusion of the picture "brought to life", which the production evoked), but also sculptures; some scenes were designed from scratch, as in the case of so-called Apotheosis (a living picture meant for glorification of a certain personality) and various allegories, in the Czech milieu often with patriotic overtones. A living picture therefore had many forms, and also a variety of different functions - entertaining, aesthetic, communicating or for instance representational, which is associated with aristocratic families in particular and in our lands very considerably with the Sokol organization. Attention is focused on the "golden age" of living pictures, i.e. the 19th century, specifically in its second...
Visual experince as example and pattern in relation to the expansion and influence into human life
Nohejl, Jiří ; Czumalo, Vladimír (advisor) ; Vojtěchovský, Miroslav (referee)
The main theme of this dissertation is to define an image as a visual experience. The human interaction is described by the author himself as a perception of the image, which serves as an information unit that could be presented as a possibility, example and pattern for the individual. There is an emphasis on the process of perception itself and on the way of interaction of an individual emphasizing the context of social learning and imitation in this text. The analysis of the principles of this interaction leading into introduction of the partial interactive models covering these processes is formed by the essential plane. The structure of the thesis is divided into ten main chapters in which the author tries to introduce a category of perception, a definition of the image and imitation as a tool of cultural transmission, presentation of the units of this transmission, the process of the interaction itself and analogous example of the fundamental role that a person in this interaction holds. There are also three analogies of these roles, which refer to the anthropological universal interaction describing the man as a gatherer and hunter. Their main purpose is to illustrate the form of a human experience better. Finally, there are reflections on the topic above. The possibilities and results, which...
Media Models for Preschool Children's Resilience
Jeriová, Adéla ; Horáková Hoskovcová, Simona (advisor) ; Gillernová, Ilona (referee)
This thesis concerns with media models of preschool child resilience. The theoretical part summarizes knowledge about developmental period of preschool child, social learning, imitation and human resilience. Further it is devoted to the media issue, especially media communication influence, child viewer and model learning per television transmission. The empirical part contains qualitative research of eighteen child animated cartoons. There were demanding situations and the coping strategies explored in the analysis. After their evaluation we recommended advisable child cartoons from the perspective of potential influence on resilience development of preschool child in the sense of self-efficacy, and comparison of Czech and foreign production. KEY WORDS Resilience, self- efficacy, imitation, media, television, animated cartoons, qualitative research
Visual experince as example and pattern in relation to the expansion and influence into human life
Nohejl, Jiří ; Wittlich, Filip (referee)
The main theme of this dissertation is to define an image as a visual experience. The human interaction is described by the author himself as a perception of the image, which serves as an information unit that could be presented as a possibility, example and pattern for the individual. There is an emphasis on the process of perception itself and on the way of interaction of an individual emphasizing the context of social learning and imitation in this text. The analysis of the principles of this interaction leading into introduction of the partial interactive models covering these processes is formed by the essential plane. The structure of the thesis is divided into ten main chapters in which the author tries to introduce a category of perception, a definition of the image and imitation as a tool of cultural transmission, presentation of the units of this transmission, the process of the interaction itself and analogous example of the fundamental role that a person in this interaction holds. There are also three analogies of these roles, which refer to the anthropological universal interaction describing the man as a gatherer and hunter. Their main purpose is to illustrate the form of a human experience better. Finally, there are reflections on the topic above. The possibilities and results, which...

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