National Repository of Grey Literature 53 records found  beginprevious31 - 40nextend  jump to record: Search took 0.01 seconds. 
Advanced programming constructs and techniques in the Swift language
Čislinský, Jan ; Pecinovský, Rudolf (advisor) ; Oraný, Vladimír (referee)
The thesis focuses on advanced programming constructs and techniques of the Swift programming language. At the beginning programming paradigms that are supported by the Swift design (object-oriented and functional) are introduced. Concepts of each paradigm are described and Swift is then evaluated by the level of support for these paradigms. Following programming constructs are described in-depth: working with variables, optional types, enumerated types, functions and closures. Creating of custom operators and subscripts. Operations with protocols, generic types and parallel program execution. Error handling with throwing functions. Detailed explanation of value types and their differences from reference type is given too. Thesis also explains nested types and all higher-order functions in Swift. At the end are described extensions; specifically extension of computed property, initialization function, function, subscript, nested type and protocol and generic types extensions. In the last section of the thesis these advanced programming techniques are described; function chaining and composition, structure saving, performance optimization of value types, reflection in the Swift programming language and how modules and namespaces work. At the end protocol-oriented programming is introduced.
Music composition based on a programming language
Pavlín, Tomáš ; Maršík, Ladislav (advisor) ; Hajič, Jan (referee)
Computer music composition brings a lot of problems which can be solved using a variety of approaches. The existing music composition programs either do not provide enough flexibility to composers or they are considerably complicated for users which do not have technical background. In this thesis, we introduce an intuitive programming language designed for music composition along with an interpreter of this language represented by user-friendly graphical interface. The interface can be utilized for music composition and production even by users without technical and musical skills. The program provides a new approach for music composition and allows an effortless music creation that can be used e.g. in game industry. In addition, the program can be used for musical accompaniment. 1
Grammar to JetBrains MPS Convertor
Vysoký, Přemysl ; Parízek, Pavel (advisor) ; Yaghob, Jakub (referee)
JetBrains MPS is a language workbench focusing on domain-specific languages. Unlike many other language workbenches and IDEs, it uses a projectional editor for code. The developer directly manipulates the program in its tree form (AST) and not by editing a text source code. This brings many advantages, but on the other hand requires time-consuming and complicated MPS language definition. The thesis elaborates on the possibility of automating the process of creating MPS language definition from its grammar description. It introduces the MPS editor, evaluates approaches of related projects and describes author's efforts to implement an MPS plugin that allows this import. The chosen approach and the selection of tools used for implementation are justified in the thesis. We point out important problems that any similar project might deal with and we introduce some possible solutions. Furthermore, the thesis contains examples of imported languages, showing the potency of the chosen approach. The thesis also aims to lay groundwork for future extensions and suggest possible improvements.
Design and implementation of a language for code-golf challenge
Kliber, Filip ; Parízek, Pavel (advisor) ; Kratochvíl, Miroslav (referee)
Code-golf is one of types of programming competitions. Primary objective of such competition is to provide a solution to relatively simple programming task, such that the length of the source code is minimal in terms of bytes. The goal of my thesis is to design and implement a programming language that is suited for code-golf challenges. The language is designed with respect to beginners in the code-golf domain. It preserves readability and intelligibility, and it is based on popular programming languages, but still provides facilities for concise writing of algorithmical solutions for code-golf tasks. The work also contains implementation of a standard library as support for runtime environment of the language. 1
Optimizing scriptable generator of terrain maps
Zábský, Matěj ; Bednárek, David (advisor) ; Kahoun, Martin (referee)
The goal of this thesis is to develop a procedural terrain height map generator programmable using a Turing complete scripting language. The generator must allow rendering of partial maps by generating arbitrary rectangular region of the map described by any script. The thesis explains why this means the traditional script execution model won't work in this case and proposes a novel two stage model, which executes the scripts in two stages - a simulation stage and a rendering stage. Powered by TCPDF (www.tcpdf.org)
Selected Types of DC Circuit Analysis in MATLAB Programming Language
Urbanová, Hedvika ; Haupt, Jaromír (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá metodami analýz elektrických obvodů a to jak metodami univerzálními, tak speciálními. Metody byly v práci teoreticky definovány. Následně byl vysvětlen postup při počítání a zhodnoceny jejich výhody a nevýhody. Univerzální metody byly vysvětleny na příkladu, který byl pro všechny metody identický. MATLAB byl představen jako programovací jazyk. Čtyři z metod byly přepsány do programovacího jazyka MATLAB 2014a. Naprogramovány byly metody smyčkových proudů, uzlových napětí, Kirchhoffovy zákony a metoda superpozice. Metoda smyčkových proudů byla stejně jako Kirchhoffovy zákony naprogramována pro dvě až čtyři smyčky. Metoda uzlových napětí byla pak naprogramována pro dva až čtyři uzly. Metoda superpozice byla naprogramována pouze pro dvě smyčky. Grafické uživatelské rozhraní bylo definováno a vytvořeno pro program Kirchhoffových zákonů. V závěru projektu bylo zváženo využití programů studenty.
Tool for programming in a physical environment
Křen, Tomáš ; Hnětynka, Petr (advisor) ; Ježek, Pavel (referee)
The subject of this work is to implement the game conceived as an interactive physical environment in which a user creates a virtual world in hierarchical two-dimensional space by inserting, moving and connecting objects. However, the world, or his parts, also represents the syntax of a program. This is achieved mainly because the game includes different kinds of objects called functions, which occupy the same role, as a function in classic programming languages. The program also includes active agents controlled by an internal program, which is made up of these functions.
Analysis and Proposal for Changes in Evidence of Attendance
Janík, Martin ; Bahula, Ing Stanislav (referee) ; Kříž, Jiří (advisor)
The bachelor’s thesis focuses on analysis and proposal for changes of the evidence system of the employees’ attendance, which was implemented by the company SOFTWARE DEVELOPMENT EUROPE, s.r.o. itself. The thesis contains analysis and comparison of commercially available systems and the company’s own system after the implementation of changes and delivers the most appropriate solution.
A Language for Programming the Adventure Games
Koudelka, Petr ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This thesis deals with design and realization of programming language for adventure games programming. This language was supposed to been suitable for users without knowledge of programming. Reader is introduced to problematic of adventure games and there history. Then a reader is informed that the created language is interpreted imperative programming language, with elements of structured and unstructured languages. The name of designed language is AGScript. Interpret was also created as a part of this thesis. Next phase was creation of demonstration application with use of AGScript. This application was inspired by a book called The Warlock of The Firetop Mountain. With this, usability of AGScript was verified. Last phase of the thesis consists of two experiments. The aim of first experiment was confirmation of comprehensibility of AGScript. The result was positive. The second experiment was inquiring demonstration application. Keywords
Specialized Interpreter of JavaScript Language
Borůvka, Jan ; Rychnovský, Lukáš (referee) ; Peringer, Petr (advisor)
The aim of this master's thesis is to design and implement JavaScript interpreter which is designed for purposes of avoiding obfuscation code of various types of computer viruses. This master's thesis also comprises a detailed view into the inner mechanism of the ECMAScript standard.

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