National Repository of Grey Literature 114 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Simulation of Infectious Disease Dynamics
Tučková, Martina ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
This bachelor thesis deals with simulation of infection disease dynamics and is focused mainly on current epidemics of the novel coronavirus. The simulation illustrates the spread of a virus in different circumstances with various precautions. The program is implemented in the C++ language. Graphical user interface is created in framework Qt. The final application is suitable for educational purposes and can be used to predict epidemics.
MIFARE Classic Emulation on NFC-A Tag Peripheral
Lužný, Jakub ; Peringer, Petr (referee) ; Hujňák, Ondřej (advisor)
Cílem této práce bylo implementovat emulaci tagu MIFARE Classic na NFC-A periferii vestavěné v mikrokontroléru. K implementaci řešení byl použit mikrokontrolér nRF52832 vyráběný firmou Nordic Semiconductor. Byla implementována základní sada příkazů MIFARE Classic (autentizace, čtení, zápis). Implementace byla otestována s několika čtečkami, za pomoci různých aplikací. Výsledné řešení bylo porovnáno s existujícími, jako je Proxmark a Chameleon Mini.
Remote Monitoring of Selected Vehicle Subsystems
Drahovský, Peter ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
This thesis describes the concept and  realization  of embedded system and cloud application, which is designed  for remote monitoring of car subsystems over CAN bus.    There are written several ways of getting information from car subsystems  and process of decoding messages sent over internal car bus.   Data gathering is realised by device based on ESP32, which is sending them to cloud application using wireless networks. Application UI is adapted for mobile devices and serves views containg current and historical gathered data.
DEVS Simulator Implementation in C++20
Šurina, Timotej ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
This master's thesis deals with the issue of modeling and simulation of systems based on the DEVS formalism. The result of this work is a library that is inspired by the adevs tool and based on the classical DEVS formalism. The library is implemented in the programming language C++20 and is supplemented by predefined models of components for creation of queueing systems. The library also contains a set of examples for use in teaching. In comparison with the paralel adevs tool it is less effective but it has simpler interface with focus on clarity, which is more important for teaching. The library also simplifies definition of models with the use of modules, intelligent pointers for memory management and the use of mentioned components.
Pending Event Set Implementation
Kozovský, Daniel ; Hrubý, Martin (referee) ; Peringer, Petr (advisor)
This work aims to create a library in C++, which implements various variants of the pending event set, which is used in discrete simulations. The library includes nine different implementations of the pending event set, accessible through a single interface. This interface is designed to make it easy to extend the library with additional implementations. In addition to the library itself, the work also describes the design of the test application and evaluates the time complexity of individual implementations.
Disassembler and Analyser of Binary Code
Bayer, David ; Smrčka, Aleš (referee) ; Peringer, Petr (advisor)
This thesis is focused on binary code disassembly. It describes the design of ARM and AVR architectures and does a research into existing solutions. Based on this knowledge, we designed and implemented a disassembler-like application. The application provides a graphical user interface to facilitate the starting of disassembly and displays the result. The designed environment is extensible to more disassemblers, disassembly algorithms, and code analysis.
Automatic Generation of HMI for Distributed Control Systems
Soukenka, Vojtěch ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The aim of this thesis is to design and create resources that generate user interfaces for distributed control systems. The interfaces are generated based on communication with distributed applications in 4diac FORTE. The resulting interface allows to monitor or control these applications and is available in the form of web application.
Instrumentation of C/C++ Programs during Compilation
Mušková, Kateřina ; Peringer, Petr (referee) ; Smrčka, Aleš (advisor)
This thesis presents design and implementation of the TforcTool offering compile-time instrumentation of memory access and functions. The tool is built on an existing static instrumenting tool Tforc, which was extended in order to provide greater usability and functionality. The advantage of this solution compared to another compile-time tools is that there is no need to change current compile structure of project.
Predator-Prey Simulation in JavaScript
Méry, Jozef ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
Študovanie populácie organizmov je veľmi užitočná oblasť výskumu. Dokáže pomôcť s predpovedaním, porozumením a možným zachovaním populácií. Táto bakalárska práca sa zameriava na modelovanie a simulovanie modelu dravec-korisť založeného na agentoch. Medzi najpodstatnejšie vlastnosti agentov patrí schopnosť zhlukovania založená na modeli boids vytvorený C. Reynoldsom, reprodukcia a mutácia. Výsledok tejto práce je konfigurovateľná prehliadačová aplikácia, ktorú možno použiť na simulovanie rôzných situácií a získanie štatistických údajov. Aplikácia obsahuje šablóny nastavení, ktoré boli simulované. Výsledky simulácií sú krátko zhodnotené.
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.

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