National Repository of Grey Literature 25 records found  previous11 - 20next  jump to record: Search took 0.00 seconds. 
Escape Games in Chemistry Lessons
Kydalová, Radka ; Teplá, Milada (advisor) ; Distler, Petr (referee)
The bachelor's thesis focuses on escape-room games as a part of the teaching of chemistry. The theoretical part defines the basic concepts such as didactic game, gamification, LARP, eduLARP and escape-room games. Furthermore, the principle of escape-room games and the principles of safety when playing them are described in this part of thesis. Additionally, the list of companies from the Czech Republic offering escape-room games with an educational goal is included at the end of the theoretical part as well as a description of three escape-room games which were used in education abroad. In the practical part, two proposals for escape- room games are presented. The first game is designed for pupils in the second year of a high schools and the second game is designed for pupils in primary schools or lower grades of general high schools.
Totality of LARP
Kloudová, Erika ; Vaněk, Vojtěch (referee) ; Klodová, Lenka (advisor)
In this work I focused on the possibility to develop LARP in the means of participation and performance. Furthermore, I focus on the continuity of individual games (segments) and the possibility of connecting various, already existing, LARP genres. In this series of games, the most striking of the genres is the political LARP, whose political charge has been intermingled by other LARP genres in my work.
Annotated Czech Translation of Nordic Larp: Theatre, Art and Game, the closing essay in Nordic Larp by J. Stenros, Fëa Livia, 2010
Vávrová, Iva ; Mraček, David (advisor) ; Šťastná, Zuzana (referee)
This thesis presents a translation of Nordic Larp: Theatre, Art and Game, an essay by Jaakko Stenros, which was published as the closing piece in the Nordic Larp (2010) book. The first part of the thesis consists of the translation of the essay itself, which introduces Nordic larp as a phenomenon and contextualizes it within the theoretical frames of theatre, art and games. The second part of the thesis presents a commentary on the translation: first, the source text is analysed from the point of view of extratextual and intratextual factors and the translation method is determined. The thesis also includes an analysis of translation problems and translation shifts. Key words: translation analysis, annotated translation, translation problems, shifts, larp, Nordic larp, participatory art
Social network Common sing: subcultures and media
Bártová, Dominika ; Wolák, Radim (advisor) ; Šoltys, Otakar (referee)
In the course of 20th century, various subcultures became important part of our society. They were formed by mutual belief and shared interest in values often dissonant to those of majority. This paper describes larp community, fellowship that creates and organizes theatre- like role playing sessions. Live action role playing is about establishing new fictional worlds and retrieting legendary tales with main focus on joy experienced during the game. A radio documentary "Fenomen larp" (i.e. Phenomenon LARP) complementing this paper provides detailed insight. Main goal of the work is to put together the overview of the means of communication within larp community with accent on zines, webzines and Facebook. It also describes the way mainstream media covers the topic and what is the public opinion towards larp together with content analysis of texts published in "Pevnost" (i.e. Citadel) magazine. In appendix there are photographs from documentary shooting, interview with Helena Jiskrova (creator of Common sign social network) and overview of media outputs on larp in Czech Republic during 2014.
New urban games and their players
Johanovský, Tomáš ; Duffková, Jana (advisor) ; Vinopal, Jiří (referee)
This diploma thesis "New urban games and their players" treats the new phenomenon of urban games. The text is based on the classical games theory joined with the latest developments in the area and some relevant concepts of urban sociology. From a sociological point of view this thesis explores urban games as a new leisure time phenomenon and clearly states its characteristics as well as its definition. The main focus lies in examining the recent developments in Czech urban games and describing the variety present in urban games today. Other related topics of urban activities are also explained. The mechanics of urban games is explored in the case study of Compagnie, an urban game that took place in Prague in 2010. In the case study, the urban game basics are shown in order to help the general public to understand it. This work is concluded with a socio-demographic analysis of urban game players based on an enquiry done with the participants of the game. The whole text mixes theoretic approach with practical study of urban games, sociological analysis and participatory observation.
Players of Live Action Role-Playing Games in Czech Republic in reflection of active audience theories
Heller, Jakub ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental characteristic attributes and acquaint reader with its structure. The goal of this text is to define larp in the company of other types of media, describe the unique relationship between larp and its audience and in the same time bring larp community to kontext of active audience theories. For better understanding of this medium this text is also trying to clarify terms like role-playing, immersion or diegesis and their role in the enviroment of this phenomenon.
Larp - Theater without spectators
Šťástka, Jan ; Kandert, Josef (advisor) ; Kopecká, Anna (referee)
This work deals with the phenomenon of role-playing games with emphasis on social action and dramatic games of the larp. Introduction explains the basic anthropological and sociological ideas of game theory from the works of several leading theorists of the game theory. The following section deals with the game and non game predecessors of LARP, especially the theme of history and social significance in society. LARP itself is defined and described in terms of gaming and its history in the world and in the Czech Republic. Part of it is dedicated to larp subculture whose existence may not be obvious at first glance. In another part the classification of different types of games in the CR is done and well-known and most significant associations are listed that have contributed to the Czech larp community. In the research section is a compilation of data and observations from three different games. he aim of this case study is to understand the meaning of these games and their importance for the life of the player. In conclusion the work summarizes the findings from the previous text.
Larp and it's potential in educational science
Hauser, Jiří ; Hanková, Zdeňka (advisor) ; Pávková, Jiřina (referee)
v anglickém jazyce Bachelor thesis studies use of LARP in education theory and it's similar atributes with some other domains of education theory. It tries to answer the question of social benefits for participants. The thesis also contains realisation of a model game and analysis of participant's view at benefits from LARP.
Fenomenom of the Living History in Bohemia
Hartvich, Ondřej ; Štěpánová, Irena (advisor) ; Krupková, Jaroslava (referee)
This thesis explores in the Czech Republic little explored phenomenon of living history. The motivation for this topic is the author's long-standing interest in this issue and his active participation in similar activities. The thesis aims to characterize the concept of living history and specify this kind of leisure time activity participated by a part of the population in the Czech Republic. It also examines the question of whether living history is a subculture. Therefore, it also describes the concept of subculture through according literature. It also seeks to map or outline and present some living history associations as a sample of the phenomenon based on research. Field research, participant observation, conducted interviews among the members, spectator and active participation in the events and presentations organized by them, and web analytics are used for this. The first chapter deals with the clarification of the concept of experimental archaeology and living history, since the difference between them is essential. Therefore, it describes the contents of experimental archaeology as one of the methods of archaeology and living history as a central theme of the research and the thesis. In the next part, LARP and historical fencing are introduced to illustrate the genesis of the...

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