National Repository of Grey Literature 47 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
demonstration story of the damn things
Vyhnálková, Adéla ; Nováček, Daniel (referee) ; Kubíková, Zuzana (advisor)
demo story of the damn things is a text “material“ and a long-term experiment in a form of an internet story. for me, it's a space to explore a narrative in all its possible aspects – definitions and standards of a book, different forms and media of storytelling, writing methods and the author's relationship to the text itself. the story works with a timeline, plot, linguistic and typographic variability. it deconstructs and redesigns language, creates its own grammar, works with nonlinearity, conscious incompleteness, imperfection and unreadability. and it does this to figure out how to write as honestly as possible. the story is a decision – to write things as they are and as one likes them. by taking inspiration in teen literature, diary novels, internet forums, blogs and automatic writing, a kind of "parody" of the book is created. and it does so by the demontration narrative about friendship, educational system, mental health, searching for a home, escaping into the wild and fitting into the social system
Once Upon a Time
Medvetska, Anna ; Jakalová, Zuzana (referee) ; Vlková, Veronika (advisor)
Diplomový projekt reflektuje autorčinu zkušenost válečné uprchlice a zkoumá koláž jako expresivní médium nabízející způsob, jak se vypořádat s traumatickou minulostí. Diplomová práce má podobu autorské knihy propojující vyprávění, koláže a ilustrace, v níž se noří do svých myšlenek a emocí prostřednictvím svého alter ega. Skládání různorodých prvků v kolážích zrcadlí proces opětovného skládání a tvoření života narušeného válkou. Součástí diplomového projektu je i zprostředkování terapeutického potenciálu koláže ostatním, zejména ukrajinským dětem, pro něž pořádá workshopy tvorby kolážových příběhů. Cílem projektu je prozkoumat koláž jako metaforický nástroj pro rekonstrukci roztříštěných životů — coby umělecké médium, ale i jako svébytný nástroj, jenž nabízí způsob, jak čelit traumatické osobní historii. Prostřednictvím vlastní tvůrčí práce a kolážových workshopů pro ukrajinské děti autorka vytváří bezpečné prostředí, v němž lze zkoumat a formulovat své emoce. Propojením vyprávění s tvorbou koláží usiluje o podporu hojivých procesů a odolnosti zúčastněných.
Interactive Narrative in Video Games
Lisá, Kvetoslava ; Zmrzlá, Petra (referee) ; Ellederová, Eva (advisor)
Z důvodu narůstající popularity videoher jako média pro vyprávění příběhů, je důležitá jejich analýza a posouzení vlivu jejich příběhů. Komplexní analýza vyžaduje přístup, který zohledňuje inherentní interaktivitu média. Tradiční literární teorie, přestože je účinná při analýze jiných forem médií, v tomto ohledu zaostává, proto je nezbytné přijmout vhodnější přístup k pochopení jedinečné interaktivní povahy videoher. Tato bakalářská práce zkoumá strukturu příběhu, například linearitu nebo časově-prostorové prvky, a jeho prvky, například jeho strukturu a postavy. Následně byly tyto prvky použity na analýzu čtyř videoher, které sdílejí podobnosti v některých jejich prvcích.
The Beadwork
Dvořáková, Karolína ; Ruller, Tomáš (referee) ; Kohoutková, Karolína (advisor)
Beadwork is a work that touches on topics such as sexual harassment, rape, abortion, domestic violence, partnerships and family relationships, in general all taboo topics in the family and society, death topics, various hidden traumas in the family and in partnership. Through simple manual work and in the marked space for sharing, the possibility of relaxation opens up. “ To be heard. Just as beads are threaded on a thread, I collect human stories that become part of one (self) therapeutic act. This completes the performance gesture by threading beads in public space, bringing powerful themes from collected stories to light. Transcending myself – myself as an individual, touching everyone who allows themselves to be touched. “
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Identity Background
Kleinerová, Zuzana ; Kleinerová, Klára (referee) ; Klodová, Lenka (advisor)
Diploma thesis Background identity is a series of events through which I am trying to find a harmony between the magic of art and life. I decided to initiate the situation, "performance" mediating an authentic, strong feelings. I tend to performance associated with life in the self-reflective approach. Based in my own performative practice in which the strength and authenticity is reflected primarily in the exchange of energy between the audience and the performer. I started to define an ideal conditions for performance to achieve this exchange, authentic experience and mutual perception of the situation within the relationship between "performer" and "spectator". In November 2015 I planned "authentic performances " series . The mutual forming of "performing" act I have anchored in the concept of identity, which is infinitely formed in relationships and the never-ending negotiation process. In the name of authenticity I am exposing myself within the anonymity of public space and waiting for the moment of identification. Waiting for concrete spectator who is already a part of me within a certain social role. Unexpected intervention into the everyday life of concrete person make the opportunity of authentic experience. Experience which is a part of his everyday life completes the action, giving the context. During the realization I got the opportunity to exhibit in the Palais de Tokyo. Aware of the significance of this opportunity for the development of my own artistic career I have decided to accepted it as a challenge. Although the terms of institution are utter contradiction of those conditions I had defined previously for authentic experience. In the name of authenticity and my principles I decided to be present in the role of spectator. To be invisible to this prestigious gallery. Be invisible to the artistic group Delta Total through which I had the opportunity to exhibit. To be inside and outside in the same time. The starting point of the last part is a necessity with the goal to get a master's degree. The necessity of outcome for jury can also betray my ideals of living authentic event. I should mediate all the experience of past events (to date 20th of April- thirty-three events) which happened in so many different places in the space of "Malá Amerika" in Brno...
Narrative in Computer Games
Musilová, Monika ; Walek, Agata (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou narativu v počítačových hrách. V úvodu se věnuje vymezení obecných herních specifik, jako herní pravidla a herní žánry. Blíže se potom soustředí na lineární a interaktivní formu narativu a na prostředky, kterými se obě tyto formy nejčastěji vyjadřují. V praktické části se práce věnuje analýze dvou vybraných her se zaměřením na použité narativní prostředky a na způsob jakým ovlivňují linearitu a interaktivitu příběhu. Pro každou hru je také vytvořeno herní schéma, na jehož základě je poté odvozena narativní struktura hry. astěji vyjadřují.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
Narativity in Teachching of Ethics
Sůvová, Adéla ; Zicha, Zbyněk (advisor) ; Rybák, David (referee)
This thesis concerns with the possibilities of using stories in teaching ethical topics in schools. The first chapter explores the importance of language and speech for culture, then from a philosophical perspective it highlights the nature of conversation especially for the care of the soul and the knowledge of truth, and also explores the importance of language and speech from an anthropological perspective. The second chapter, entitled Story as Cohabitation, provides the nature of stories, their possible effects on children's psy-chic, and an explanation of what literary narrative is, how to tell stories, and the importance of the storyteller. In addition, you will find various particular forms of presenting stories (e.g., docu-mentary film form, storytelling, etc.). The third chapter understands ethics as a problem and defines some ethical concepts, values and paradoxes. It gradually moves towards the issue of the nature of ethics and the teaching of ethics in schools. The fourth chapter deals with ethics education as a complementary educational field and its characteristics, mentions the organisation Ethics Forum of the Czech Republic and also lists some activities used in this educational field. This chapter gives an insight into the RVP ZV (Framework Education Programme for Elementary Education) and...

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