National Repository of Grey Literature 716 records found  beginprevious433 - 442nextend  jump to record: Search took 0.03 seconds. 
Game of Thrones as a Game
Beneš, Otakar ; Vaněk, Václav (advisor) ; Bílek, Petr (referee)
The thesis named Game of Thrones as a Game deals with fantasy saga Song of Ice and Fire written by G. R. R. Martin. The main theme is the interconnection of the five-volume narrative with basic game mechanics and features defined by R. Caillois and J. Huizinga. Game of Thrones shows many characteristics of board games and the interpretaion is based on this aproach. Game aspects of the narrative are observed in the analysis of character classes, narrative forms, fictional world functioning and modality and character motivation which are related to game worlds, characters, rules and objectives.
Principles of fun in Collectible Card Games and their Influence on the Players Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Principles of fun in collectible card games and their influence on the players life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block describes game in a different way, than people usually thought about it. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long- term Magic the Gathering players and took place in Prague game centre. Results of this research are divided to two major sections. First section is Fun and collectible card games and second section is Influence of community on player's life. First section is focusing on what is fun about gaming, why competition is important, factor of luck in games and what having a collection means for them. Second section is about relationship between the players, formation and maintenance of community and also about traveling and friendship. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
Alhambra
Klůj, Jan ; Holan, Tomáš (advisor) ; Mráz, František (referee)
Title: Alhambra Author: Jan Klůj Department: Department of Software and Computer Science Education Supervisor: RNDr. Tomáš Holan, Ph.D., Department of Software and Computer Science Education Abstract: The bachelor thesis deals with the implementation of the board game Alhambra. Besides of the implementation of the game rules, program includes also a graphical user interface. The game can be played by two to six players who take turns at one computer. Further we deal with an artificial intelligence, against which we can play. Decision logic of the artificial intelligence is made by using the evolution algorithm and machine learning. Keywords: Alhambra, game, artificial intelligence, evolution algorithm
Language games in the 3rd and 4th year of primary school
Štuksová, Marie ; Pišlová, Simona (advisor) ; Janovec, Ladislav (referee)
Czech language is an unattractive and boring subject for some pupils. In this work I deal with linguistic game, by which I would like to promote interest in the subject. In the theoretical part I determine the subject matter of the word classes, new algorithms and principles that should be followed in the curriculum. In addition, there is a definition of game and its place in the life of a child. Other concepts, such as "didactic play" and "language game", are explained as well. In the practical part I analyze the questionnaire, which is concerned with language games in the third and fourth year of primary school. I evaluate teachers' opinions on play, if they involve games during their lessons and whether pupils play these games with interest or not. This section also contains a reservoir of language games that are designed to practice and consolidate the particular curriculum. I tried to link theory with practice as much as possible. The main aim of my thesis is to use games to make teaching methods more interesting and fun for children.
School Recess (year 5)
Buryová, Markéta ; Voda, Jan (advisor) ; Rychlíková, Marie (referee)
The thesis titled School Recess (5th grade) describes the processes and how children spend their free time between lessons. This thesis aims for a global view on the whole issue of recess and the concept of the structure of the school day. The thesis is divided into two parts - theoretical and a research. The theoretical part summarizes all available and relevant facts regarding the topic. It deals with the characteristics of the school environment, summarizes the biological and psychological development of children in the age group, and defines the function of breaks. The practical part of the thesis presents results of the research conducted through the research methods of observation and questionnaire. The results are interpreted and then descriptively assessed in accordance with the theoretical part. The last part of the research work is a comparison of the thesis' results with the same theme thesis focused on younger age groups. Finally, the conclusion of this thesis is that break time is necessary for children, and a significant time for relaxation, communication and interaction, play, socialization, and meeting the needs of bodily functions.
Playing as a tool to motivate pupils in musical and educational classwork in elementary school. Games with music theory in classes with extended teaching of music lessons
Dvorníková, Lenka ; Váňová, Hana (advisor) ; Hurníková, Kateřina (referee)
The thesis deals with the use of musical educational games in teaching music theory. The theoretical part explains some general concepts such as game, activation, or the child's personality. Text is based on the history of education, highlighting the views of famous philosophers, doctors, teachers, psychologists and other thinkers, who focused on child's play and the personality of the child. This part of the thesis also presents ways how to work with music playing in the singing, listening, instrumental and musical movement activities, according to some contemporary music teachers. The research focuses on experimental teaching with application of games with music theory, which were specially developed by the author. The research subject is the student and his involvement in activities that help with music theory teaching. The study identified some sub-goals: Discover the impact of educational games for pupil's activation and their participation in experimental teaching music education. Discover pupil's experiences from the game and checking the effectivity of the learning. Determine to what extent the didactic game affect the student's interests to learn music theory to alleviate the fear of poorly understood subject matter. The research verifies the set hypothesis. Although the research results...

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