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A Tool for Practising Knowledge for Graduation
Mořkovský, Samuel ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
The goal of this thesis is to create an educational mobile application for a subject History of arts and culture. The main target group are high schools. Firstly, initial research with students was done about their experience with mobile educational appliactions and opinion about mentioned subject. After the research a mobile appliaction was implemented for Android and iOS systems. Then, a server application processes the logic and communicates through HTTP with mobile applications on users devices. Data are stored in a relational databaze MySQL. The content is managed through a web interface with login. After the implementation, an UX test was performed with students to obtain feedback. The result was a positive reaction and if there was more content, students would actively use the application. The results of this thesis show that students find the application useful and is worthy for further development.
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Description of the pilot plant for the creation and accessibility of digital archive packages focusing on works of art with non-cinematographic audiovisual content
Svatoš, Jonáš
The pilot plant for creating and publishing digital archive packages with a focus on works of art with audiovisual content of a non-cinematographic nature represents a complex service designed for the acquisition of the art of moving image on both analogue and digital media. The output of the service is a digital object, the validity of which is verified through the preservation of significant properties. The service in the context of Czech collecting institutions represents a unique solution taking into account a wide variety of historical image media, enabling their professional diagnostics, pre-acquisition exploration and the digitization itself corresponding to high quality standards. An extraordinary benefit of its solution is the interconnection of acquisition practice, acquisition and storage of media and metadata, knowledge from historical research and conservatory records with a view to their further distribution and making available within one system. In addition, the pilot plant is designed with an emphasis on interoperability and interconnection with other collection systems within the local network and the Internet. As such, it can be a model solution for similar services operating in the same field, or it can serve in the future as a service platform guaranteeing the achievement of high standards.
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The motif of pig-slaughtering in visual arts and its possible potential for the use in art therapy
CARASOVÁ, Adéla
The work deals with the tradition of the pig-slaughtering and its reflection in the visual arts, from the genre art of the 16th century to the present. This tradition contains both the religion meaning and symbolism of the bloody sacrifice, as well as the secular mening of the whole event and the customs associated with it: the consolidation of the community of a certain group of people, the nutritional and ecological value. There is also an allegory of human characteristics and tendencies in artistic reflection. It is not only through artistic creation that we can observe that the tradition of the pig-slaughtering is slowly disappearing, although the symbolism of raw meat remains in mind. Finally, the work reflects on the topic of the pig-slaughtering in the environment of Rožnov art therapy and monitors its terapeutic potential. Blood plays a role in the therapeutic use of the theme of the pig-slaughtering and its importance as a symbol of life energy. In the painting, blood is a metafor for unconscious affective forces that co-create dynamic processes in the human psyche. Thus, the topic of thepig-slaughtering in art therapy is used to work within trapsychic conflicts. I prove the variability of this work by interpreting the images of students in the field of art therapy created within a self-experienced class.
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Titian, classical mythology and Ovid
Vorlová, Magdalena ; Konečný, Lubomír (advisor) ; Bažant, Jan (referee)
The thesis examines the classical motifs in the works of Titian. The author focuses on a closed set of works inspired by classical motifs (i.e. motifs of classical mythology), which were created for the Spanish king Philippe II. The thesis deals with the question of possible literary or material sources which could have been at the painter's disposal or could have served as his inspiration. The set of works is defined by themes chosen from Ovid's Metamorphoses. The question is whether Titian based his compositions on their classical version or on a Renaissance adapted or commented translation, or whether he even inspired himself by other classical authors.
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The Devil as portrayed in Current Film Art
Schieblová, Veronika ; Martínková, Libuše (advisor) ; Kropáček, Luboš (referee)
The thesis "The Devil as Portrayed in Contemporary Film Art. Focused on American and British Production from the 60s until the Present" discusses the portrayal of the Devil in contemporary American and British film. The work is divided into two main parts. The theoretical part summarizes the concept of the Devil from the perspective of different religions, followed by a chapter on the concept of the Devil in the visual arts. The practical part of the work analyzes films that represent the Devil as a man or a zoomorphic creature, films dealing with exorcism, and finally films that portray the Devil as the Antichrist. The work examines the symbols used in films to capture the Devil in its entirety. It deals primarily with the Devil's appearance, character and power as well as the methods used to demonstrate this power. The analysis of the filmmakers' interpretation is then compared with the Devil as portrayed in traditional religion and art. The goal is to systematically develop an overview of the Devil as a recurring character in contemporary film art and at the same time examine the relationship between film, religious and artistic conceptions of the Devil.
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Art and Care of Soul in Jan Patočka
Josl, Jan ; Ševčík, Miloš (advisor) ; Zátka, Vlastimil (referee) ; Frei, Jan (referee)
Summary: This work approaches Patočka's philosophy of art from the perspective of ‚care of the soul'. The first part of work describes evolution of the ‚care of the soul' in context of Patočka's philosophy of history from he 30s up to 70s. Based on this description I recognize experience of the soul as the experience of human freedom as inseparable from the ethical and methaphysical dimensions. The second part approaches art from this perspective.Patočka's intepretations of art show that Patočka saw art not only as a manifestation of human freedom, but as reflection of human position in the world and his relation to aletheia as well. However, art stays half way between myth and philosophy due to the fact, that the movement of freedom is not as absolute in art as it is in philosophy. This is evident in expressions that art takes from the fields of our emotions and experience and thus still remains for Patočka in connection with the world and our everydayness. Therefore art represents for Patočka only limited experience of the soul. It is mostly the momentum of transcendence that is important and interesting for Patočka in art, but not the results that, no matter how deep, are still insights about the things in the world. Powered by TCPDF (www.tcpdf.org)
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Table game of questions and answers as a support for teaching the history of art
Poštová, Lucie ; Daniel, Ladislav (advisor) ; Raudenský, Martin (referee)
The diploma thesis deals with the topic of board games. It is divided into three parts, the theoretical, practical and didactic part. In the theoretical part, the author describes iconography of board games and playing board games from the Middle Ages to the present time. The use of board games is interpreted on specific works of art in painting, sculpture and crafts. The practical part was focused on the creation of an art history educational board game, which develops knowledge in the form of a quiz with questions and answers. The game was redesigned as a digital / online version and a mobile application. Versions of the game were created in a unified author's design. In the didactic part, the author examines whether the game is a suitable teaching material for teachers, students and a group of respondents from the general public. It also includes a methodology for secondary school teachers on how to deal with play in teaching.
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