National Repository of Grey Literature 54 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Game 3D engine for Windows Phone 7
Slavíček, Tomáš ; Sýkora, Ondřej (advisor) ; Ježek, Pavel (referee)
In this work, we implement a library for easier development of games for the Windows Phone 7 platform. We analyze the environment of mobile phone development and discuss what features should the 3D game engine include. We propose the hierarchy of the project, its components are described and implemented. The engine supports efficient management of objects in the scene. It provides functionality to improve the visual appeal of the games, especially displaying of transparency and shadows. The algorithms are chosen and implemented with respect to the limited performance of the mobile devices. The capabilities of the engine are demonstrated on a sample game project.
Smartphones in education
Hruška, Ondřej ; Neumajer, Ondřej (advisor) ; Jeřábek, Tomáš (referee)
Modern technology has become an integral part of our life. Schools are often conservative, so involvement of technology in education is delayed. Most of the population own a smartphone, and while some people say that smartphones should be used in the lessons, others would prefer a complete ban on them. This work sums up strengths and weaknesses of smartphones in education based on literature and discusses some recommendations on their use. Smartphones usage in education was studied in an application which helps with basics of Russian alphabet. It was shown that majority of the users did not read license terms, preferred the same sex for application voice and tended to leave the application prematurely. A questionnaire survey on a school was used to grasp the whole topic. It was revealed that that touch devices would be welcome in education by students, and they are prepared to use their own smartphone for studying although rather at school than in their free time. Mobile phone is the preferred device for games playing and internet browsing but the most commonly used applications include social networks, communication programs and video players. It seems that the worst school results are achieved by students who use the smartphones most, but best results are not achieved by students who use the phone the least.
The impact of mobile phone technology on Africa
Kendík, Martin ; Kotásek, Miroslav (referee) ; Sedláček, Pavel (advisor)
Tato bakalářská práce se zabývá vlivem mobilních technologií na Afriku. Cílem této práce je stanovit nejvlivnější technologie a jejich dopad na Afriku. První část této semestrální práce je zaměřena na samotné mobilní technologie. V kapitole, která se zaměřuje na mobilní telefony budou také popsány aplikace pro smartphony, které se podílejí na dopadu na Afriku. V druhé části bude určen dopad na společnost ve dvou částech sestávající z dvou částí, a to dopad na vzdělávání a zdraví, kde budou určeny různé aspekty každého dopadu. Ve třetí části bude popsán dopad na ekonomii a bankovnictví.
SAMSUNG Mobile Phones for year 2017 and their Competitiveness in the Czech Republic
Bendová, Kateřina ; Walek, Agata (referee) ; Baumgartnerová, Alena (advisor)
Tato bakalářská práce pojednává o mobilních telefonech firmy Samsung pro rok 2017. Je primárně zaměřena na technologie, které jsou v telefonech použity a jejich výhodami oproti konkurenci na českém trhu. Dále je v práci popsáno několik marketingových nástrojů, které Samsung používá v Českém maloobchodě, aby byly jeho produkty známější a viditelnější. Poslední kapitola je o roce 2017. Jsou zde popsány prodeje telefonů v roce 2017 a analýza potřeb zákazníků.
Business plan for internet based start-up
Bátrla, Tomáš ; Vacek, Mojmír (referee) ; Šimberová, Iveta (advisor)
Diploma thesis provides information about theoretical aspects of internet, mobiles, advertising and entrepreneurship. Paper analyses internet and mobile market in Czech Republic. There are market needs identified. Concept of the business plan is written in the paper.
The position of company Nokia on the world cell phones market
Fanta, Ondřej ; Gullová, Soňa (advisor) ; Drozen, František (referee)
The Bachelor's thesis aims at the position of company Nokia on the world cell phones market. The first chapter describes development of the telephone networks and the cell phones, the most important present producers, operating systems and the overview of the cell phones sales in the last 20 years. The second chapter is completely focused on company Nokia, its entering the cell phones market, development of the position on it and on the circumstances of downfall after the year 2010. The last chapter is devoted to the comeback of the Finnish brand on the market.
Development of the Czech mobile communications magazines market
Ullmann, Ondřej ; Köpplová, Barbara (advisor) ; Jirků, Jan (referee)
The bachelor work deals with magazines on mobile communications that were published in the Czech Republic between 1996-2011. This bachelor work focuses on 8 unique titles published during that period. The first part is devoted to the development of the telecommunication market as well as the mobile phone market. One of the important parts involves a description of the published titles. The magazine called Mobility was the longest-published magazine on mobile communication and therefore, it is discussed in more details and in addition quantitative content analysis is also provided in this study. Other titles are briefly introduced. For all magazines the additional information such as year of publishing, publisher's name and sample of cover page is provided. The development of the market for mobile communication is described in three time periods. These periods are as follows: from 1996 to 2003 when only two titles were published, from 2004 to 2008 when all monitored titles were published, from 2008 to 2011 when only magazine Mobility was published. The final section deals with the development of printed and online media and compares the readership and audience size of these two platforms. The last chapter describes only the magazine Mobility and discusses possible reasons why this magazine stayed on the...
Game 3D engine for Windows Phone 7
Slavíček, Tomáš ; Sýkora, Ondřej (advisor) ; Ježek, Pavel (referee)
In this work, we implement a library for easier development of games for the Windows Phone 7 platform. We analyze the environment of mobile phone development and discuss what features should the 3D game engine include. We propose the hierarchy of the project, its components are described and implemented. The engine supports efficient management of objects in the scene. It provides functionality to improve the visual appeal of the games, especially displaying of transparency and shadows. The algorithms are chosen and implemented with respect to the limited performance of the mobile devices. The capabilities of the engine are demonstrated on a sample game project.

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