National Repository of Grey Literature 44 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Artificial intelligence for real-time strategic games
Sýkora, Ondřej
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Department of Theoretical Computer Science and Mathematical Logic Supervisor: Mgr. Cyril Brom Supervisor's e-mail address: Abstract: Among the computer game players, real-time strategy games (RTS) are one of the most popular genres. Despite of this fact, there is a very low number of publicati- ons concerning this genre. In this thesis we study the problem of an action selection in the real-time strategy games using methods based on Markov decision processes. In the first chapters we introduce the genre of real-time strategy games from the game designer's perspective as well as from the view of an artificial intelligence researcher. We give an introduction to the Markov decision processes and to methods designed to solve them. We propose a solution of the problem of an action selection based on Markov decision problem solving using a discrete-event simulation of the real-time strategy game. We test the clarity of the proposed method and its properties. Keywords: real-time strategy game, Markov decision process, Expected Outcome, bandit- based planning, discrete-event-simulation 6
Comparison of Two British Referendums on European Union membership in 1975 and 2016
Sýkora, Ondřej ; Kasáková, Zuzana (advisor) ; Kłusek, Johana (referee)
This bachelor thesis deals with comparison of two referendums held in the United Kingdom of Great Britain and Northern Ireland in which British people decided about EEC/EU membership. These referendums were held in years 1975 and 2016. In 1975 people voted to stay in EEC, whereas in 2016 the exact opposite decision was made. The comparative method which is used in this thesis is applicated to analyse selected criteria. These are political background of the referendum, renegotiation of membership terms and the form and the results of the referendum itself. The comparative method is used to reach the goal of the thesis which is to reveal differences and similarities between the two referendums. Several differences explaining the opposite outcomes of the referendums were discovered as a result of the comparison.
Appreciation in Municipal Property over Time
Sýkora, Ondřej ; Hromádka, Vít (referee) ; Vítková, Eva (advisor)
The aim of thesis "Appreciation in municipal property over time" is the selection of the most suitable variant of financing the investment project. The project solves the reconstruction of the existing unused House of Services at the Community House of Seniors. The theoretical part of the thesis deals with the functioning of public administration and territorial self-government, public and mixed goods. Municipal budget and revenues of territorial budgets. Furthermore, project funding, grant titles and project preparation and implementation are mentioned. The practical part deals with ways of financing an investment project using bank products, where the use of state subsidy is also used. The calculations take into account income from regulated and market rents. Variants are compared to find the most appropriate funding option for this project.
Airline Branding: Perception of Airline Brands on the Czech Market by Generation Y
Sýkora, Ondřej ; Klimeš, David (advisor) ; Zezulková, Markéta (referee)
The bachelor thesis "Airline Branding: Perception of Airline Brands on the Czech Market by Generation Y" discusses branding in the airline industry. The theoretical part firstly uses basic marketing concepts to define individual attributes of the industry. The work then describes the theory and essential principles of branding, focusing mainly on specific characteristics of the airline segment. Thereafter, single aspects such as branding, positioning, segmentation, brand equity building, and strategic brand management are analyzed. Within the theoretical part, significant differences and fundamental characteristics important for the success of airline brands are presented. In the second section of the theoretical part, Generation Y is defined. The chapter explains the thinking process of this generation, media consumption habits, and specifics of marketing communication targeting Generation Y. The research part examines the perception of airline brands by Generation Y in the Czech Republic, as this target group becomes more relevant and important for the air travel market. The first part researches spontaneous and aided recall of airline brands. Presented research also studies preferences in individual parts of the airline services, and analyzes the basics of travel behavior of this generation. The...
Three-part photo from technical point of view and art interpretation of portrait
Polanecký, Jiří ; Sýkora, Ondřej (advisor) ; Šmíd, Jan (referee)
TITLE: Three-part photo from technical point of view and art interpretation of portrait AUTHOR: Jiří Polanecký DEPARTMENT: Institute for professional development, faculty of education SUPERVISOR: Mgr. Ondřej Sýkora ABSTRACT: The purpose of this bachelory diploma is to present portrait photography as well as valuable masterpiece, which helps the Czech Republic police department to identify people. Nowadays the portrait photography is perceived by society as a fashion artistic issue and posibility how to preserve the family memories. A good photographer shouldn't have only esthetical feeling but should be patient, accurate and has a professional education in making portrait photography with the strictly determined conditions. A part of thesis is about the origin and history of portrait photo and its utilization as a masterpiece, as well as problems when the artistic portrait photography is changed to documentary photo for social utilization. Another part of thesis pays attention to problems of making the three-parts photo and its utilization to identify people. The final part of thesis is focused on value of portrait photography and how the portrait photography affects on a spectator and affects in esthetic way. KEYWORDS: three-parts photo, black and white photo, coloured photo, digital photo, portrait, art...
Game 3D engine for Windows Phone 7
Slavíček, Tomáš ; Sýkora, Ondřej (advisor) ; Ježek, Pavel (referee)
In this work, we implement a library for easier development of games for the Windows Phone 7 platform. We analyze the environment of mobile phone development and discuss what features should the 3D game engine include. We propose the hierarchy of the project, its components are described and implemented. The engine supports efficient management of objects in the scene. It provides functionality to improve the visual appeal of the games, especially displaying of transparency and shadows. The algorithms are chosen and implemented with respect to the limited performance of the mobile devices. The capabilities of the engine are demonstrated on a sample game project.
Komunikace a paměť pro plausibilní agenty
Kopal, Vojtěch ; Sýkora, Ondřej (advisor) ; Plch, Tomáš (referee)
In the present work we have focused on comparation of different implementation of memory for plausible agents in multi-agent environment. I have created a simulation whereby the agent are strangling to fulfill their need to eat. To succeed they have to learn the locations of food resources using the implemented spatial memory and an ability to communicate with each other. Later the agents are evaluated according to the level of hunger throughout the simulation.
Tools for generating and editing of 2D terrain
Mocný, Ondřej ; Sýkora, Ondřej (advisor) ; Plch, Tomáš (referee)
Unity is a game development tool with large userbase. One of the features it is missing, however, is a deeper support for the development of two dimensional games. In particular a tool for editing and generation of two dimensional terrain. The aim of the presented work is to design and develop this tool. First, the problem is analysed and a set of requirements is assembled. Then, the Unity development environment is described in order to be able to use it for implementing the tool. The tool is designed from the programmer's point of view and data representation inside Unity is proposed. Large part of the work is also devoted to describing different algorithms used for terrain generation. Finally, the user interface of the program is designed using the knowledge gained by studying Unity.
Legal regulation of accounting of entrepreneurs
Sýkora, Ondřej ; Zahradníčková, Marie (advisor) ; Horáček, Tomáš (referee)
95 Abstract The purpose of this thesis is to analyse the legal regulation of accounting of enterpreneurs in Czech republic, but international aspects are also mentioned, especially the process of harmonisation of accounting in European Union and formation and development of International Accounting Standards and Generally Accepted Accounting Principles. It defines the concept, which is called "accounting law" within the meaning of the set of rules of law governing the methods of bookkeeping and rights and duties of accounting entities. The thesis is composed of introduction, six chapters and conclusion. Each of them deals with diferent aspects of accounting and its regulation. Chapter One defines the historical evolution of accounting. The chapter is subdivided into three parts. Part One describes forming factors of bookkeeping, Part Two focuses on genesis of accounting and Part Three explains the legal regulation in Czech republic from 1918. Chapter Two is subdivided into four parts. Part One explains the concept of accounting, Part Two focuses on its object in the meaning of relevant facts, which has to be recorded in accounting. Part Three enumerates the basic accounting principles and explains its relevance. The theme of Part Four is the position of accounting law in the system of law, so it...
Weapon as a work of art. With focus on problems of specific weapons identity and interpretation of weapon as feature
Schartel, Tomáš ; Sýkora, Ondřej (advisor) ; Filip, Michal (referee)
TITLE: Weapon as a work of art. With focus on problems of specific weapons identity and interpretation of weapon as feature AUTHOR: Tomáš Schartel DEPARTMENT: Institute for professional development, faculty of education SUPERVISOR: Mgr. Ondřej Sýkora ABSTRACT: The purpose of this bachelory diploma is to present a weapon as a mean of hunting or fighting, as well as the masterpiece, which says a lot about a person who created it. The creator gave to each weapon himself, didn't he? He had to be a good craftsman but he had to have art feeling too. Some people said the weapon had a magic power, according to others it wasn't difficult to recognize their owner. A long time ago the typical weapon was a sword which the kings and knights used to show their power. The sword as the most important weapon of medieval fighter, was very efficient and it was used for fighting at close range. The sword wasn't only the symbol of war but also the sign of prior role in society. But we can't only see the sword as a weapon. Sovereigners handed over the sword to each other as a symbol of reign leaving. The sword was a symbol of faith at the time of crusade when its shape was taken as a cross. The contribution of the bachelory diploma is acquisition of basic knowledges from the history of development and establishment the variety...

National Repository of Grey Literature : 44 records found   1 - 10nextend  jump to record:
See also: similar author names
24 SÝKORA, Ondřej
2 Sýkora, Ota
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