National Repository of Grey Literature 67 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Software for Formal Testing of PLC Program
Sýkora, Ondřej ; Benešl, Tomáš (referee) ; Arm, Jakub (advisor)
This bachelor’s thesis analyzes the testing techniques used in the IT industry and applies them analogously to the machine industry - specifically PLC programming. In this work, a test application is designed and implemented. It’s purpose is to find errors created by a PLC programmer or PLC code generator in the TIA Portal environment project. The application can find and detect up to 10 different errors. It is a windows form application, developed in C#, using the open interface of TIA Portal Openness. Subsequently, its functionality is tested on a small test project with a known number of errors and also on a large company project with an unknown number of errors.
Real-time simulation of physics on mobile devices
Mocný, Ondřej ; Sýkora, Ondřej (advisor) ; Dvořák, Tomáš (referee)
In the presented work I discuss possible options of implementing a physical simulation that can be run on today's mobile phones. I describe several approaches from which I choose one and discuss it in more depth. Next, I talk about general methods of optimizing programs targeted to mobile phones and how they apply to the implemented physical simulation. Finally, I show a very simple game which demonstrates the power of the simulator and it's usability in praxis.
Production rules for the project Pogamut 2
Štolba, Michal ; Brom, Cyril (advisor) ; Sýkora, Ondřej (referee)
The project Pogamut 2 provides a possibility of fast prototyping of agent behaviours in a complex envirorment of the Unreal Tournament 2004 computer game. A fuzzy rule based system was introduced to be used beside the POSH rule based system, which was already a part of the project. Aiming to find out how exactly is it possible to add such system and what possibilities or complications it brings, this thesis presents the theoretical presumptions, their application, a design of an architecture, it's partial implementation and an example of agent controlled by the implemented fuzzy system. The agent's functionality was proved by several experiments. This thesis should also be a basement for furher work, such as full implementation of presented architecture, adding an user interface integrated within Pogamut IDE, and for wider possibilities of experimenting with the fuzzy agents.
Literature and the inhuman. Alain Robbe-Grillet and posthumanist criticism
Sýkora, Ondřej ; Bílek, Petr (advisor) ; Vojvodík, Josef (referee)
The work has launched out from reading Alain Robbe-Grillet texts within the framework of Posthumanist criticism in literature and the arts. It reaches, however, beyond the enclosed context of the "Nouveau Roman", toward broader aesthetic and philosophical nexus: French Structuralism and Post-Structuralism in particular. The work falls into two parts, representing two approaches that reflect and complement each other. The first part, "Viewpoint and Non-Human Object of Art", critically approaches humanism, existentialism, and visual aspects of Robbe-Grillet's texts. Robbe-Grillet's critique of anthropomorphic metaphor and Barthes' "Writing Degree Zero" are linked with Ortega y Gasset's modernist concept of "The Dehumanization of Art". Comparison of Jealousy with Sartre's Nausea expounds Robbe-Grillet's approach of impersonal description. Consequently, the paper discusses the relation between speech, rhetoric and ontology (in Foucault's interpretation of Roussel), Deleuze's "structure of the Other", the reading process, and the technique of literary and cinematic angle and image. Final chapter interprets Robbe-Grillet's "stage", comparing it to Duchamp's Etant donées as a strongly visualized object that changes the perception and attitude toward a text. The second part, "Literature, death, technique" discusses...
Legal regulation of accounting of entrepreneurs
Sýkora, Ondřej ; Zahradníčková, Marie (advisor) ; Horáček, Tomáš (referee)
95 Abstract The purpose of this thesis is to analyse the legal regulation of accounting of enterpreneurs in Czech republic, but international aspects are also mentioned, especially the process of harmonisation of accounting in European Union and formation and development of International Accounting Standards and Generally Accepted Accounting Principles. It defines the concept, which is called "accounting law" within the meaning of the set of rules of law governing the methods of bookkeeping and rights and duties of accounting entities. The thesis is composed of introduction, six chapters and conclusion. Each of them deals with diferent aspects of accounting and its regulation. Chapter One defines the historical evolution of accounting. The chapter is subdivided into three parts. Part One describes forming factors of bookkeeping, Part Two focuses on genesis of accounting and Part Three explains the legal regulation in Czech republic from 1918. Chapter Two is subdivided into four parts. Part One explains the concept of accounting, Part Two focuses on its object in the meaning of relevant facts, which has to be recorded in accounting. Part Three enumerates the basic accounting principles and explains its relevance. The theme of Part Four is the position of accounting law in the system of law, so it...
Small games - gobblet - draw strategy
Bureš, Filip ; Majerech, Vladan (advisor) ; Sýkora, Ondřej (referee)
This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proof that the game can be a guaranteed draw. "Gobblet" is a board game for two players. The thesis provides the description of algorithms used for finding the proof of the guaranteed draw. The proof was made on a simplified variety of the game (limited to two types of playing pieces only). For this variety of the game, a draw strategy was found; this strategy was confirmed by the means of the above mentioned algorithms. Then, a more complicated variety of the game was tested (limited to three types of playing pieces). For this variety, the proof of the guaranteed draw was not possible to find. The non-success was due to the number of positions the game provides. The proof would not have been possible to make in a reasonable time span. The comprehensive variety of the game (four playing pieces) was not tested for the proof. The thesis merely outlines the strategy which should be used for finding the draw strategy.
Komunikace a paměť pro plausibilní agenty
Kopal, Vojtěch ; Sýkora, Ondřej (advisor) ; Plch, Tomáš (referee)
In the present work we have focused on comparation of different implementation of memory for plausible agents in multi-agent environment. I have created a simulation whereby the agent are strangling to fulfill their need to eat. To succeed they have to learn the locations of food resources using the implemented spatial memory and an ability to communicate with each other. Later the agents are evaluated according to the level of hunger throughout the simulation.
Tools for generating and editing of 2D terrain
Mocný, Ondřej ; Sýkora, Ondřej (advisor) ; Plch, Tomáš (referee)
Unity is a game development tool with large userbase. One of the features it is missing, however, is a deeper support for the development of two dimensional games. In particular a tool for editing and generation of two dimensional terrain. The aim of the presented work is to design and develop this tool. First, the problem is analysed and a set of requirements is assembled. Then, the Unity development environment is described in order to be able to use it for implementing the tool. The tool is designed from the programmer's point of view and data representation inside Unity is proposed. Large part of the work is also devoted to describing different algorithms used for terrain generation. Finally, the user interface of the program is designed using the knowledge gained by studying Unity.
Doporučování zboží ve webových obchodech
Helmich, Jiří ; Sýkora, Ondřej (advisor) ; Kukačka, Marek (referee)
Electronic shopping recommendation systems are an integral part of most on-line stores. Nowadays, these systems are usually driven by Market Basket Analysis algorithms and by finding relations within the range of goods offered by the shop. However, for a recommendation system an action-based approach might be a viable alternative. The student will review existing approaches to recommendation based on reinforcement learning algorithms, and implement a prototype of a recommender system for a web store based on the results of the research.

National Repository of Grey Literature : 67 records found   1 - 10nextend  jump to record:
See also: similar author names
29 SÝKORA, Ondřej
2 Sýkora, Ota
Interested in being notified about new results for this query?
Subscribe to the RSS feed.