National Repository of Grey Literature 56 records found  beginprevious36 - 45nextend  jump to record: Search took 0.01 seconds. 
Fashion blogs as a new trend in online journalism and their influence on readers
Nyirendová, Tereza ; Osvaldová, Barbora (advisor) ; Krobová, Tereza (referee)
The main focus of the thesis is to describe the phenomenon of fashion blogs as a specific style of online writing and to analyse its influence on readers in relation to printed fashion magazines. The theoretic part describes an evolution of online media since the beginnings of Web, also in the context of generational change. It focuses on the Generation Y and its relation to online media. Furthermore, it describes internet media and internet journalism and their current tendencies. The next part defines blogs in general and contains a brief history of the phenomenon, their comparison with traditional journalistic values and finally on fashion blogs themselves. Fashion blogs are perceived as a part of modern visual culture, which is closely connected to the evolution of fashion blogs, and as a sign of societal trends of narcissism and individualism. The thesis compares the influence and the meaning of fashion blogs in comparison with printed fashion magazines. The analytical part uses a quantitative research and analyses the readers' view on both fashion blogs and the printed fashion magazines. It focuses on the readers' perception of the fashion blog content, especially text and image, and compares it with the perception of fashion magazines. Collected data show that the majority of readers uses...
Camera Obscura as an Unique Tool of Recording Reality. Possibilities of its Application in Contemporary Art Education
Nováčková, Marie ; Magidová, Markéta (advisor) ; Pfeiffer, Jan (referee)
Marie Nováčková Bachelor thesis Charles University in Prague, Faculty of Education, Department of Art Education Camera obscura as an Unique Tool of Recording Reality. Possibilities of its Application in Contemporary Art Education. The thesis follows camera obscura as an unique medium for artistic work. Forms of camera obscura are described through the cultural and historical context, focusing on contemporary visual culture and pinhole photography. The pinhole camera is seen as a tool for artistic work, which can be subject to the author, can cooperate with him or can be artistically autonomus. These theoretical findings are reflected in the conception of an educational program connecting learning about the development of photographic images with the individual perception of their stories. A pinhole photography and the related story from the practical part is a comic strip created by using photographies made by pinhole camera, which storyline supported by a drawing. The comic strip is called The Ravens Player and its format is structured as Bach's composition Toccata a fuga in d-moll. Key words: analog photography, camera obscura, pinhole camera, art education, visual culture, comic strip
Visual Culture and Religion
Ficková, Barbora ; Chlup, Radek (advisor) ; Lyčka, Milan (referee)
(in English): This thesis wants to introduce the visual culture as an interesting method for religious studies to research religious aspects of images, their relation to the society and the ways of using them. The text summarizes previous discussion about visual culture and the relation between visual culture and art history. It also briefly introduces the relation between art and religion and describes the relation between art history and religious images. Then it presents chosen topics from visual culture, which are interesting for religious studies, in particular the theory of the gaze, importance of the context of images and the ways in which images can invoke a spontaneous response in the viewer.
Criteria for comparison of sport and art
Přikrylová, Hana ; Parry Martínková, Irena (advisor) ; Slepičková, Irena (referee)
Title: Criteriafor the comparison ofsportand art Objectives:The aim of this thesis is to develop its own criteria that enable sport and arts closer comparison. The criteria for comparison should be based on the sources studied, indicating the definition of sport and art. The sub-objectives include a definition of the field of sport and art that best suits examined issue. The work also aims to demonstrate that the issues examined are a topic that interested personalities such as Pierre de Coubertin and are still current as in the case of New Circus. Methods:The basicmethodologyof theoretical work, see chaptermethodology. Results: A close examinationof the literaturefocused onthedivisionof sport onpurposeandaesthetic. Comparisonaestheticssportswith artandcreate your owncomparison criteriaforthe sportandartusedon a specificexample of a newcircus. Keywords: Sport, art, visual culture, kalokagathia, olympism, the cult of the body. Powered by TCPDF (www.tcpdf.org)
Fragments of narration in comics (Comics phenomenon in art education)
Grendelová, Erika ; Špirk, Ivan (advisor) ; Fulková, Marie (referee) ; Horáček, Radek (referee)
TITLE: Fragments of narration in comics (Comics phenomenon in art education) AUTHOR: Mgr. Erika Grendelová DEPARTMENT: Department of Art Education SUPERVISOR: doc. ak. malíř Ivan Špirk ABSTRACT: The thesis deals with logics of narration in comics (as a visual narrative). It looks for a new approach to the structure of this medium, analyzes its structure from a narrative point of view and it further transfers this new knowledge to art education practice in a form of research project for high school students (in the first grade). In this part of the research, different students' approaches towards reading and creating visual narratives were identified, in particular the use of fragments of visual culture. This dissertation is thus a contribution to a view on visual culture as an important part of teaching the art education. KEYWORDS: comics, narrative, visual culture, fragments of narration, imported fragments, art education.
Graphic design of LP covers of the music group Queen
Bílková, Alena ; Pech, Milan (advisor) ; Czumalo, Vladimír (referee)
Bachelor thesis will deal with graphic design of LP covers music group Queen. It will focus on visual studies and LP graphic design in general. The main part will concentrate on music group Queen and graphic design of its LP covers. Powered by TCPDF (www.tcpdf.org)
Industrial culture, photography and child
Blažková, Františka ; Šmíd, Jan (advisor) ; Sedlák, Michal (referee)
Thesis tracks historical, social and artistic aspects of industrial culture, with focus on two main fields: architecture and photography. Thesis also includes a brief chapter about industrial music and interview with Franz Trechler, who is a famous musician, for completion. The outset of industrial architecture, its development and revitalization, placement in contemporary culture are the stressed themes. There is also focus on the artists who engaged/are engaging in industrial painting and photography. Apart from overview of aforementioned topics thesis also includes an opinion of unbiased child observer on industrial architecture and photography. These two are combined in a work of applied art consisting of collage of photographs with added mixed media. Complementary questionnaire was also part of the research. The group of children consists of three different classes so various ages could be represented. As a conclusion, thesis compares the works with corresponding parts of the RVP and rlooks into the hypothesis, that artwork on previously unknown topic can be succesfully fulfied. Original author's artwork consists of series of surreal collages using photographs, which are completed with drawing and where the compositions were inspired by industrial music.
Culture of industrial, phoptpgraphy and child
Blažková, Františka ; Šmíd, Jan (advisor) ; Raudenský, Martin (referee)
from Bacheor thesis Františka Blažková THE INDUSTRIAL CULTURE, PHOTOGRAPHY AND CHILD červen 2013 In this bachelor thesis is thoroughly described a phenomenon of industrial culture with focus on two main fields: architecture and music scene. These two branches of the topic have the best correlation in the sense of architecture as a prototype and music as a mirrored image of architecture. This thesis is mapping the history if industrial architecture and its connection to history of industrial music. Besides the gathering of data concerning this phenomenon and coming to conclusions based on them this thesis also provides an unbiased opinion of the child observer, which is necessary to complete the image. The age of the children was picked according to their socio-cultural knowledge and none or partial knowledge of the topic of industrial architecture. The research was carried out as a questionnaire with attached creative task, based on the reproductions of the photographs taken especially for this thesis.
The Role of Characters in Japanese Visual Culture
Flesch, David ; Sýkora, Jan (advisor) ; Tirala, Martin (referee)
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visual culture and society in general. For a better understanding of the argumentation that follows in chapters 2 to 4, I first introduce the reader to the world of postwar Japanese visual culture, its most iconic works and characters. In the following chapter I observe fictional characters from a psychological and sociological standpoint, and highlight their significance for contemporary society. Chapters 3 and 4 are dedicated to some of the most significant subcultures in postwar Japan - the shojo and otaku. In each of these chapters I first offer a synopsis of their respective histories and proceed to analyze some of the main trends associated with these subcultures; trends that have subsequently led to a major shift in consumer culture and a significant popularization of characters, the character business and its products. I argue that the most significant phenomenon associated with shojo culture is kawaii, the aesthetic of cuteness. Kawaii is arguably one of the defining aesthetic categories of contemporary Japan and is closely linked to postwar visual culture and the character goods industry. In the case of otaku, passionate consumers and fans of visual culture and modern media, I have focused on...

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