National Repository of Grey Literature 28 records found  beginprevious21 - 28  jump to record: Search took 0.01 seconds. 
Translation and stylistic analysis of one chapter of the book Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf
Petrová, Eva ; Ženíšek, Jakub (advisor) ; Červinková Poesová, Kristýna (referee)
This bachelor thesis is concerned with a translation from English to Czech of an extract from a book Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf and its analysis. The thesis consists of two parts - a practical one which is the translation of one chapter from the beginning of the book and a theoretical one which deals with an analysis of my translation. In this part of the thesis special attention is paid to the problems I had to solve during my translation of the text in question and I comment on the choices I have made also usually verifying those by quoting from the books that deal with theories of translation.
RPG as a narrative medium
Slavík, Petr ; Švelch, Jaroslav (advisor) ; Hrdina, Matouš (referee)
This bachelor's thesis deals with narrative in video games, specifically in RPGs and its "hybrids". Theoretical part presents selected concepts of game studies and narratology, which are used as a base for a possible method of analysis in the practical part of this paper. This method is demonstrated using four examples to form four short case studies.
Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
Working with a storyline in computer games
Valentová, Simona ; Mocná, Dagmar (advisor) ; Klumparová, Štěpánka (referee)
The bachelor thesis with the topic "Working with a storyline in computer games" consists of two parts. The first part defines and explains necessary terms which are connected with the narrative methods or playing computer games. There is also described how the story works and its parts in general, relevant game and literary genres. This part also references to some scientific approaches, which have already been applied to the narrative components of computer games. Second part of the bachelor thesis is dedicated to analysis, interpretation and comparison of two particular computer games according to defined theoretic findings. These games are World of Warcraft and The Black Mirror, which are different almost in all aspects, thus they are suitable for showing their various working with the story. This bachelor thesis tries to show a specific conception of the story within the computer game, which is considered as a separate medium.
Map Generator for Fantasy RPG
Pagáč, Antonín ; Charvát, Lukáš (referee) ; Smrčka, Aleš (advisor)
The aim of this work is to develop a generator of maps used in fantasy role-playing games. The issues of map processing and map creation in real world are described. The work also discuss a number of approaches to map generation in computer games, mind games or board games. Next, a program based on generation of Voronoi diagram is presented, which serves as map creation software. The generator has the means to place objects on map randomly, using user commands, or place objects to specific place using graphical user interface. Generator is implemented in Javascript, which enables the program to be run in web browser on many different devices.
Computer-Assisted LARP Gaming
Smiešková, Katarína ; Očenášek, Pavel (referee) ; Smrčka, Aleš (advisor)
This Bachelor's thesis is concerned with the creation of a support system for of playing games such as LARP or tabletop role-playing games. The thesis describes the current level of computer support for games of this type, analyzes specification of requirements and design. The aim is to simplify the organization of the players and allow the game to continue. The system has been implemented according to the rules of the World of Darkness.
Web Game Portal
Kubíček, Martin ; Křivka, Zbyněk (referee) ; Burget, Radek (advisor)
The subject of this thesis is the design and reconstruction of the already existing ImmortalFighters web portal system. The thesis analyses in detail the current system in order to prevent errors right from the start of the proposed changes in design. As part of the proposed change, a new database and a new site structure were created. The nature and logic of the Dungeons & Dragons fantasy game and the possibility of using modern object-oriented technology for use in the web-based versions were explored. An analysis was made of possible technologies that are or have the capability of object-oriented design, and could therefore be used for the actual implementation. The most suitable technology was then chosen for this according to very clearly defined criteria. The work also presents the proposed changes that arise from analysis and personal experience accumulated from a long-term presence on the web portal. The practical part of the proposal is done using special technology - the Symfony 2 and Doctrine 2 PHP frameworks of an object-relational model, so that significant improvement and fundamental differences as compared the current solutions were clearly seen.
Object-oriented programming in MMORPG server development, in-game environment creation
Tyle, Jan ; Pavlíčková, Jarmila (advisor) ; Bárta, Jan (referee)
Main objective: The basic purpose of this work is to provide a reader with better understanding of MMORPG games and to introduce SphereServer and the methods of widening its functionality to anoyone who is interested in it. In this work, there are mentioned various aspects of the work with the SphereServer. Reader, who is unfamiliar with the issue, could learn there about the possible outcome of such work. On the contrary, in-reader can use this document to extend his knowledge about some previously unfamiliar facts or relations. Method of achieving the objective: In this paper, the global overview of SphereServer attributes and the methods of widening its functionality are discussed. Furthermore, the comparision between two different development branches of SphereServer is presented, summarizing advantages and disadvantages of those versions. However, several suggestions which aim to upgrade and simplify the work with this emulator are presented. Benefit of the work: As a skilled developer, familiar with SphereScript, I have compiled my experiences and used their outcome in this work. Besides, the shattered information from various sources has been collected and compiled into easily understandable text. This whole work may also serve to highlight the mistakes and design flaws, made by SphereServer developers and could be meant as an suggestion for designing a better version of the emulator. Layout of the work: This work is divided into three main parts. In the first part, the main SphereServer functionality and main terminology of this work is descripted. In the second part, the deeper insight into the SphereServer and its scripting language SphereScript is presented. Finally, in the third part, the Ultima Online shard Andaria is described as a practical implementation of SphereServer.

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