National Repository of Grey Literature 28 records found  beginprevious17 - 26next  jump to record: Search took 0.01 seconds. 
Social network Common sing: subcultures and media
Bártová, Dominika ; Wolák, Radim (advisor) ; Šoltys, Otakar (referee)
In the course of 20th century, various subcultures became important part of our society. They were formed by mutual belief and shared interest in values often dissonant to those of majority. This paper describes larp community, fellowship that creates and organizes theatre- like role playing sessions. Live action role playing is about establishing new fictional worlds and retrieting legendary tales with main focus on joy experienced during the game. A radio documentary "Fenomen larp" (i.e. Phenomenon LARP) complementing this paper provides detailed insight. Main goal of the work is to put together the overview of the means of communication within larp community with accent on zines, webzines and Facebook. It also describes the way mainstream media covers the topic and what is the public opinion towards larp together with content analysis of texts published in "Pevnost" (i.e. Citadel) magazine. In appendix there are photographs from documentary shooting, interview with Helena Jiskrova (creator of Common sign social network) and overview of media outputs on larp in Czech Republic during 2014.
Progress in the representation of the LGBT minority in RPG videogames and accepting of queer topics by gamers and game-developers
Moravec, Ondřej ; Švelch, Jaroslav (advisor) ; Baslarová, Iva (referee)
Diploma thesis "Progress of representation of the LGBT minority in RPG-story-based PC games and accepting the homosexual themes by gamers and game developers" deals with new way of representation of LGBT minority via videogames. While traditional media as film or literature are able to narrate only by the linear way, with the development of RPG genre the new ergodic literature appeals. This style of narration has many ways which you can follow - and one of them is also the way of playing with LGBT character - the way which can be close for some other players. Work combines a few views on this problem - how does the language of videogames support such ideas? How game developers are interested in this matter? And what about the homosexual gamers - what do they want? This works also include the analysis of the video games, which changed the view on the representation of LGBT minority in videogames (Mass Effect I-III, Dragon Age I-II). The goal of this work is to offer the first compact text on this topic in Czech but even also in world context. Powered by TCPDF (www.tcpdf.org)
Generating Side Quests for RPG Games From Hand-Crafted Building Blocks
Hromada, Tomáš ; Černý, Martin (advisor) ; Chrpa, Lukáš (referee)
Role-playing games (RPG) often contain side quests - shorter quests not related to the main story, to give the player the feeling of freedom and to let him choose his own path. For this effect to be good, there must be a large number of side quests in the game. Replacing hand-made quests with generated ones is one of the possibilities to make this task easier, however contemporary attempts at generating quests result in the quests being simple and repetitive. This thesis aims to explore a different approach to the problem, a system generating side quests from a set of hand-crafted building blocks. An abstract design and an implementation are described, along with the methods used for evaluating the implementation. The system was evaluated on a group of players, which rated the generated quests similarly to the hand-picked ones.
RPGcraft
Šurín, Lukáš ; Hnětynka, Petr (advisor) ; Kofroň, Jan (referee)
The aim of this work is to create game environment with added RPG elements which is sharing similarities with the Minecraft. We analyze the game environment further describing the properties that the project should include for the fulfillment of objectives. It contains design and implementation of the game using techniques for efficient and correct running. Project provides a description of possible extensions and shows the usage of LuaJ library for the execution of Lua scripts. The resulting state of the project describes two created games and compares the ability of the established gaming environment with a variety of others which it is appropriate to compare.
Translation and stylistic analysis of one chapter of the book Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf
Petrová, Eva ; Ženíšek, Jakub (advisor) ; Červinková Poesová, Kristýna (referee)
This bachelor thesis is concerned with a translation from English to Czech of an extract from a book Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf and its analysis. The thesis consists of two parts - a practical one which is the translation of one chapter from the beginning of the book and a theoretical one which deals with an analysis of my translation. In this part of the thesis special attention is paid to the problems I had to solve during my translation of the text in question and I comment on the choices I have made also usually verifying those by quoting from the books that deal with theories of translation.
RPG as a narrative medium
Slavík, Petr ; Švelch, Jaroslav (advisor) ; Hrdina, Matouš (referee)
This bachelor's thesis deals with narrative in video games, specifically in RPGs and its "hybrids". Theoretical part presents selected concepts of game studies and narratology, which are used as a base for a possible method of analysis in the practical part of this paper. This method is demonstrated using four examples to form four short case studies.
Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
Working with a storyline in computer games
Valentová, Simona ; Mocná, Dagmar (advisor) ; Klumparová, Štěpánka (referee)
The bachelor thesis with the topic "Working with a storyline in computer games" consists of two parts. The first part defines and explains necessary terms which are connected with the narrative methods or playing computer games. There is also described how the story works and its parts in general, relevant game and literary genres. This part also references to some scientific approaches, which have already been applied to the narrative components of computer games. Second part of the bachelor thesis is dedicated to analysis, interpretation and comparison of two particular computer games according to defined theoretic findings. These games are World of Warcraft and The Black Mirror, which are different almost in all aspects, thus they are suitable for showing their various working with the story. This bachelor thesis tries to show a specific conception of the story within the computer game, which is considered as a separate medium.
Map Generator for Fantasy RPG
Pagáč, Antonín ; Charvát, Lukáš (referee) ; Smrčka, Aleš (advisor)
The aim of this work is to develop a generator of maps used in fantasy role-playing games. The issues of map processing and map creation in real world are described. The work also discuss a number of approaches to map generation in computer games, mind games or board games. Next, a program based on generation of Voronoi diagram is presented, which serves as map creation software. The generator has the means to place objects on map randomly, using user commands, or place objects to specific place using graphical user interface. Generator is implemented in Javascript, which enables the program to be run in web browser on many different devices.
Computer-Assisted LARP Gaming
Smiešková, Katarína ; Očenášek, Pavel (referee) ; Smrčka, Aleš (advisor)
This Bachelor's thesis is concerned with the creation of a support system for of playing games such as LARP or tabletop role-playing games. The thesis describes the current level of computer support for games of this type, analyzes specification of requirements and design. The aim is to simplify the organization of the players and allow the game to continue. The system has been implemented according to the rules of the World of Darkness.

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