National Repository of Grey Literature 737 records found  beginprevious480 - 489nextend  jump to record: Search took 0.01 seconds. 
Object in landscape
Smrž, Jan ; Sedlák, Michal (advisor) ; Hůla, Zdenek (referee)
Master thesis Object in the landscape is concerned with the landscape, people's environment, architecture and art. It deals with bases of contemporary urbanized landscape, relationship between man and nature, effect of architecture and art in the wider contexts. It also explores transformation of the entities of the landscape at the time of digital technology. In theoretical, practical and educational level, I deal with relationships among architecture, art, landscape and man in a wider context. In the theoretical part, I examined the spatial relationships in landscape and their transformations. I reflected local environment in practical work and I focused on transferring the issue to stimulating teaching jobs in educational work. In my opinion, the most valuable part is art work, where I managed to meet my expectations and goals.
The Problem of Freedom and Creativity in Nietzsche
Kobylka, Vít ; Novák, Aleš (advisor) ; Marek, Jakub (referee)
The Thesis aims to explore the problem of Freedom and Creativity in Nietzsche. It attempts to do so in respect to the two main concepts of his high and late writings. Concept of Superman and concept of the Eternal recurrence of the same. In this respect our text follows especially interpretations of Martin Heidegger. We begin our treatise with situating Nietzsche's concept of freedom among more traditional thought and we put emphasis on comparison of it to the philosophy of Baruch Spinoza. In the next phase we reject (with Martin Heidegger and Ivan Dubský) simplifying understanding of the Eternal reccurence which understands it as dull determinism. We also analyse the topic of Creativity in Nietzsche and introduce it as fundamental anthropological theme. In the following chapters we identify certain moods that allow us to experience perspective of the Eternal reccurence and the one of Superman, which gives us chance to understand both concepts in their connection. But this connection remains enigmatic and in the last chapter we try, with help of Kierkegaard's concept of the moment, to understand both thoughts in their complementarity not only united in the concept of creativity, but also through Nietzsche's concept of the moment, understood as the original understanding of one of the aspects of...
Computer Games as a New Media Phenomenon
Rylich, Jan ; Chýla, Roman (advisor) ; Šisler, Vít (referee)
Computer Games as a New Media Phenomenon Jan Rylich 1 1 [ T H E S I S ] Jan Rylich Abstract: This thesis is focused on the development of computer games and video games, evolution of gaming and game technologies and their impact on our society. In addition to an important historical context and practical and theoretical analysis of game genres and potential of games, key chapters of this thesis are devoted to the importance of games and their impact on various aspects of our lives, from economic and demographic factors to influence on our culture and contemporary art. This thesis also aims to introduce computer games and video games in the context of "neglected media" and the theory of "remediation".
Native American Art and Culture of Northwest
Řeháčková, Kristýna ; Soukup, Václav (advisor) ; Soukup, Martin (referee)
This paper is about cultural area of the Northwest Coast and especially about art of a few groups of native people who lived and still live there. The subjekt of this paper is mainly a theretical analysis of the most important artistic artifacts. Particula attention is paid to developmental transformations of traditional artifacts and their function in modern society. The goal is to capture the importance of artistic traditions of American Indians, especially the Salish group, in the kontext of the current revitalization movement. Major emphasis is placed on the role of native artistic artifacts in the commercial use of historici and cultural heritage of the area. The paper examines the influence of art on the perception of identity of indigenous peoples.
Czech grotesque
Kerhartová, Jana ; Bláha, Jaroslav (advisor) ; Velíšek, Martin (referee)
Kerhartová, J.: Czech grotesque /Graduation thesis of the post-Bachelor study programe/ Prague 2012 - Charles University in Prague, Faculty of Education, department of Art, 81 pages This work is oriented as a theoretical study with research aim. It's focused on analysis of the phenomenon of Czech Grotesque and it's causality as a wide cultural - social problem. We use qualitative research methods and research design by The Grounded Theory, authors Strauss - Corbin. Main theme of this study is to investigate possibilities about didactic use of this topic in art education at grammar school. We reflect contemporary trends in art education in czech education curriculum - methods of constructivist pedagogy and discursive analysis. Important part of this work is research probe leading to find out student's pre- concepts about Czech grotesque. At the end, we construct resulting theory which is grounded on our previous research. Key words Czech grotesque, absurdity, art education, existence crisis, constructivist pedagogy, quality research methods
Video games
Kolář, Vojtěch ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as inferior in relation to traditional forms of art. In addition to features of games like entertainment, competitivness and unproductivity, this part examines the circumstances that have an impact on current game design, like mass popularity and game developers pandering to wide audiance. Due to these circumstances, the majority of video games can be considered kitsch. Following passage through the application of theory of kitsch on specific video game shows and identifies tendencies in game design that cause this condition. Conclusion of the second chapter, however, shows that some video games exhibit characteristics that are generally regarded as positive elements of art works and by that they avoid being branded as kitsch. The last part of this thesis, based on cluster theory of art, identifies and analyzes...
The Meaning of Success in the World of Czech Professional Drummers
Kubíček, Matěj ; Paulíček, Miroslav (advisor) ; Prýmková, Karolína (referee)
Matěj Kubíček: The Meaning of Success in the World of Czech Professional Drummers Abstract In this thesis, the author deals with the term "success", aiming to uncover ways in which Czech professional pop music drummers understand it. He also investigates problems connected with it, such as the attributes required to reach the status of a professional drummer, or the link between art, commerce, and skills. His approach consists of comparing relevant literature, which is introduced in the first part of the thesis, with information stemming from research. This research was made in a qualitative method, where the author made interviews with eight professional Czech drummers. The main themes contained in the investigation of the word success are the actual typology of the term, teaching and pedagogy, family life, and the relationship between art and commerce. As far as a professional drummer's attributes are concerned, three most important terms are identified: Diligence, talent, and humbleness.
Mesoamerica within the classical era: the case Teotihuacan
Krajáková, Kristýna ; Korecká, Zuzana (advisor) ; Kašpar, Oldřich (referee)
The goal of this bachelor thesis is to explain basic culture and social configuration of the mesoamerican city Teotihuacan, which had in the first millenium AD great influence on mexican highland and surrounding regions for at least five hundreds years, and which, despite its fiery destruction, has survived and remained unseparable part of Mesoamerican culture area, even if perhaps only like destructed religious site or like a hidden culture inovator and bearer. Teotihuacan was important Mesoamerican urban center that by its size and level of social organization uncommonly exceeded qualities of other city-like sites on American continent. Its estimated population in sixth century AD was probably around 200 000 people, which makes it the sixth largest city on Earth in that time. The name of the city derives from couple centuries older Aztec language nahuatl and means "the place where men become Gods". This and much more non-original designation are based on we have very little historical sources and so it's diffuclt to uncover ethnic identity or spoken language of Teotihuacan residents. Thus the work of contemporary scholars lies mostly on archeological research in the site itself or areas related historically by trade and politics. Most frequently they are dealing with architecture objects, mural...
The problem of infertility and the methods of resolving..
Semyakina, Anastasiya ; Peterka, Miroslav (advisor) ; Novotná, Božena (referee)
4 Abstract This diploma thesis is concerned with modern methods of treatment for infertility. It examines to what extent and in what cases are these methods used and what risk does it pose for a woman's and a child's health. Paticular emphasis is placed on the methods of assisted reproductive technology as the most used, effective and the most invasive. Nowadays 10-15% of couples face the problem of infertility. In most of the cases this problem can be solved with the help of hormonal therapy, surgery or assisted reproductive technology. The most common complication of ART (assisted reproductive technology) is ovarian hyperstimulation syndrome which leads to higher frequency of miscarriages and can be fatal for a woman. Since more that one embryo is usually transferred in ART children conceived with the help of this method can face different problems related to multiple pregnancy such as higher risk of preterm birth, higher risk of congenital disorder or intrauterine growth retardation. Key words: ART, assisted reproductive technology, infertility, congenital disorder, multiple pregnancy

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