National Repository of Grey Literature 20 records found  previous11 - 20  jump to record: Search took 0.00 seconds. 
Film Suggestions Based on CSFD User Profiles
Janko, Pavel ; Šůstek, Martin (referee) ; Uhlíř, Václav (advisor)
This thesis covers the topic of utilizing neural nets for recommending movies. The principle of using neural nets with machine learning and both the general and the advanced techniques of creating a recommender system are also covered in the thesis. The core of the thesis is the design, implementation and finally the evaluation of a system for movie recommendations based upon the data mined from the user profiles from the ČSFD (Czech-Slovak film database). In order to accomplish this goal the system utilizies an explicit factorization model based on collaborative filtering between items to predict an accurate rating that the user would presumably give to a movie after watching it. This thesis also describes the relation between dataset size and prediction accuracy and demonstrates this accuracy by analyzing user feedback.
American Ways of War and Strategic Culture: A Reflection in Domestic and Foreign Cinematography
Kondrótová, Katarína ; Karásek, Tomáš (advisor) ; Špelda, Petr (referee)
American Ways of War and Strategic Culture: A Reflection in Domestic and Foreign Cinematography Katarína Kondrótová Abstract This thesis examines the portrayal of American strategic culture in movies from the USA and two countries with which the USA has been in conflict with - Vietnam and Afghanistan. The research focuses on comparing them with official US strategies and contrasting the different national portrayals among themselves. The aim is to discover how the USA and its way of war is depicted at home and abroad through movies - a popular medium with the power to shape perceptions. The research is anchored in the international relations theory of post-structuralism and the concepts of strategic culture and national ways of war. They serve as a lens through which the most popular war movies from each country are analyzed. The findings showed that American movies were more precise in depicting their real-life strategic approaches and tended to be more derogatory in their portrayal of their adversaries. They also showed a more critical depiction of US conduct in Vietnam compared to Afghanistan. When it comes to the foreign movies, Vietnamese films were more critical of the USA than Afghan films, but not as disdainful of the enemy as the USA. Afghan depictions exhibited the dual nature of their opinion of...
Languages of videogames as a didactic tool.
VILLÁN MIRÁS, Enara
Videogames are an audio-visual instrument with a strong educational potential that, nevertheless, have not been considered as such yet. The goal of this work is to encourage teacher and researchers to exhaust the didactic possibilities of this new instrument which constitutes as well a nowadays real social phenomenon, in order to achieve thus its integration at the language teaching classrooms and, more precisely, at the Spanish as a Foreign Language ones. With this purpose in mind, we will delimit the main features of videogames contrasting it with other two elements with which it shares key characteristics and which are properly taken into account within the teaching sector: movies and games. Once this is accomplished, we will meditate on the pros and cons to which the use of videogames as didactic materials lead, we will provide certain keys for its proper usage and, eventually, we will gather up these thoughts and considerations which will be afterwards poured into a didactic proposal based on the graphic adventure game Hollywood Monsters 2.
The transformation of Czech film and its critics in the Film a doba journal (90s)
Fiala, Tomáš ; Štoll, Martin (advisor) ; Novotný, David Jan (referee)
The theme of the diploma thesis is the image of Czech film and its criticism in the post- revolutionary period. The view of Czech cinematography in the 1990s is showed by professional reflection in the magazine Film a doba, traditional periodical published since 1955. The analysis reflects the form of critical pieces and the state of Czech film under the influence of new possibilities and production conditions in 1990-1999. The development of Czech cinematography is illustrated in the theoretical part with the help of literature, essays and critics. The paper also finds an answer to the question of how domestic cinematography and its criticism used an opportunity for development and whether it was successful. The research also includes external influences such as the gradual development of multiplexis, the privatization of film studios and the interest in films by Czech viewers under the influence of foreign titles.
Gender analysis of the of female heroines in computer games
Krobová, Tereza ; Švelch, Jaroslav (advisor) ; Baslarová, Iva (referee)
This work focuses on a gender analysis of female characters in video games, specifically the action genre of computer games in which players play from the perspective of a third party (ie see a playable character on canvas). Pays attention to very specific situations in which the female figure is markedly ambivalent status - show clearly feminine characteristics, it moves but clearly masculine space and pay the archetypal clearly masculine activities. Working with so anlýzou konrkétních computer games and playable characters trying to determine whether computer games as a new medium for his portrayal of female characters contribute to gender stereotypes and whether, therefore, become another medium, that these stereotypes produces and reproduces that deconstructs these stereotypes and changing, or whether it even creates new stereotypes. The analysis is the analysis itself as a representation of female characters in visual, narrative or folder of computer games and interactive component analysis itself - that is playing. In this sense, the work seeks to determine how the female characters look if they present archetypal feminine or masculine characteristics and what pleasure playing them can offer both male and female players. In conclusion, the work also attempts to describe the transformations which...
From child stars to pop-cultural icons: media transformation of child idols into sex-symbols of contemporary popular culture
Pospíšilová, Andrea ; Baslarová, Iva (advisor) ; Šmejkalová, Jiřina (referee)
This thesis follows the process of transformation of children's idols of film and music industry into adult artists and sex-symbols of contemporary popular culture. It especially focuses on the transformation of child character in adult representatives of pop-culture industry: development, change and building an image of an adult performer in terms of the sociology of childhood and adulthood career shift (change in the nature of work and roles, any rise or decline). The aim of this work is to find any trends in transition from children's heroes / heroines adults representative of contemporary popular culture. The premise is that children's personalities of the entertainment industry are used in the process of growing element of sexuality to reforging the stigma of "child stars". In addition to the sexual themes and monitors the aspect of gender roles and stereotypes depending on the developmental stage.
Journalists and source protection in motion pictures
Kroupa, Tomáš ; Bednařík, Petr (advisor) ; Wolák, Radim (referee)
This diploma thesis named "Journalists and source protection in motion pictures" focuses on investigative journalists pictured in movies that have originated in Anglo-American language and cultural area. Analyzed are such movies that either have been filmed or have had their opening night in last three decades of the twentieth century or the first decade of twenty first century. From 1970s decade there is one movie analyzed while from all the other decades there are always two movies were being taken into analysis. Theoretical part of this thesis consists first of all of all necessary terms followed by several chapters about history of investigative journalism in English speaking countries. Several important personas and events from the area of investigative journalism from the twentieth century are also mentioned. Political movies from 1960s and 1970s are also briefly mentioned at this point. Briefly discussed are also principles of qualitative analysis method and necessary assumptions. Within the practical part of this thesis every movie is described and analyzed. Specific qualitative analysis method is the same in case of all the analyzed movies and results are discussed in specific subchapters by the same structure so all movies can be easily compared and cross-analyzed. Detailed descriptions...
The relationship between a computer game and its audiovisual pattern
Šírová, Tereza ; Šlerka, Josef (advisor) ; Šisler, Vít (referee)
Diploma thesis The Relationship between the Computer Game and its Audiovisual Pattern deals with the similarities and differences between the computer games and audiovisual works. The thesis presents some theories reflecting different points of view to the influence and blending of these media forms. Those theories are the base for a suggestion of typology of games and movies adaptations that were made according to a pattern. In each of three suggested categories, there are mentioned some particular examples of computer games that were inspired by movie or series and also examples of movies that were inspired by computer game. The final chapter is a case study which compares the computer game Lost: Via Domus to its audiovisual pattern - series Lost.
Media content organization and solutions in JavaFX
Smíšek, Matěj ; Pavlíčková, Jarmila (advisor) ; Tran, Lam (referee)
The bachelor thesis looks into changes in television and movie audience behavior. Increas-ing amount of TV shows and movies in user media library brings new needs those files properly organize a record which one has been already watched by user. Software solution must abide audience custom and allow smooth transition from slowly degrading television audience to new, more interactive one. Current offer on market of media organization software is broad, but it is important to focus in detail on functions of those applications and verify if they truly meet all set requirements, or if they are robust application software, which can be not very user-friendly for common user. Custom solution in Java using brand new user interface library JavaFX 8, which goal is to bring basic framework of possibilities of solving media organization for future programmers.
And the winner is... The presence of political slant in the movie production
Selep, Ján ; Stroukal, Dominik (advisor) ; Dušek, Libor (referee)
I study movie studio profit maximization based on an optimization of a political language in the dialogues. I explore the flexibility with which a rational firm slants language of its movies in order to get closer either to a Democratic or a Republican customer. Using computational linguistics I construct vectors of phrase frequency distribution based on a text of almost a decade of U.S. Congress transcripts and 457 randomly chosen movie subtitles. In order to measure distance between the phrase vectors I use chi square statistics and its Monte Carlo approximation. I find no evidence of political slant in movies neither in a movie studio comparison nor for a time-varying comparison of movies in different years. In addition I construct a slant index covering level of political language in a movie. Using the index I find no evidence of impact of political language on movie revenues.

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