National Repository of Grey Literature 40 records found  beginprevious31 - 40  jump to record: Search took 0.01 seconds. 
Depth map by using Kinect
Němec, Pavel ; Kaller, Ondřej (referee) ; Boleček, Libor (advisor)
Nowadays, depth maps are widely used in various branches of human activity (in building industry, medicine, mechanical engineering, robotics, show business etc.). The aim of this thesis is to get acquainted with different methods of their acquisition and with possibilities of their enhancement (e.g. reduction of noise and points of not specified depth). The main subject of this research are depth maps acquired by Kinect device.
Calculating disparity map from color stereo images
Kulíková, Barbora ; Nováček, Petr (referee) ; Klečka, Jan (advisor)
This bachelor’s thesis deals with a creation of the depth maps. The first chapter concerns with the physiology of a human space perception and the methods of displaying the 3D content which are the topics closely related to the depth map, its creation and practical usage. Subsequently, there is a chapter focused on the description of the used methods of the image processing. The fundamental theoretical chapter deals with the methods of computing the disparity and used principles. In the practical part of the thesis an application has been made with a user interface in the Matlab environment. The application enables the user to create the disparity maps through the local and global methods. The functionalism of the application and the implementation of the methods are experimentaly verified. An experiment comparing the methods and analyzing influence of the local method parameters on the quality of the depth map has been made. The last part of the thesis was to create a simple stereopicture database.
Advanced Rendering in OpenSceneGraph Library
Ondruška, Jiří ; Přibyl, Jaroslav (referee) ; Švub, Miroslav (advisor)
This bachelor's thesis presents OpenSceneGraph library and its use with shaders written in OpenGL Shading Language. First of all it presents the basics of GLSL. Next chapter introduces the basics of OpenSceneGraph library. Following chapters are about different shaders. First is vertex displacement mapping, followed by cartooning and the last one is water surface.
Programmable Shaders in OpenGL
Radil, Přemek ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or scientific visualisations. This bachelors thesis puts mind to production of shaders written in OpenGL Shading Language and their attachment to OpenGL aplications. Its objective is to describe methods of creating depth of field, glow and soft shadows effects and to provide tutorial about these methods. First chapters informs about OpenGL and associated library OpenGL Utility Toolkit and illustrates some common procedures necessary to achieve hereinbefore mentioned effects. Last chapters dwells directly on shaders creating these effects.
Object Detection Using Kinect
Řehánek, Martin ; Hradiš, Michal (referee) ; Španěl, Michal (advisor)
With the release of the Kinect device new possibilities appeared, allowing a simple use of image depth in image processing. The aim of this thesis is to propose a method for object detection and recognition in a depth map. Well known method Bag of Words and a descriptor based on Spin Image method are used for the object recognition. The Spin Image method is one of several existing approaches to depth map which are described in this thesis. Detection of object in picture is ensured by the sliding window technique. That is improved and speeded up by utilization of the depth information.
Depth-Based User Interface
Kubica, Peter ; Beran, Vítězslav (referee) ; Žák, Pavel (advisor)
Conventional user interfaces are not always the most appropriate option of application controlling. The objective of this work is to study the issue of Kinect sensor data processing and to analyze the possibilities of application controlling through depth sensors. And consequently, using obtained knowledge, to design a user interface for working with multimedia content, which uses Kinect sensor for interaction with the user.
Design of a New Method for Stereovision
Kopečný, Josef ; Drahanský, Martin (referee) ; Orság, Filip (advisor)
This thesis covers with the problems of photogrammetry. It describes the instruments, theoretical background and procedures of acquiring, preprocessing, segmentation of input images and of the depth map calculating. The main content of this thesis is the description of the new method of stereovision. Its algorithm, implementation and evaluation of experiments. The covered method belongs to correlation based methods. The main emphasis lies in the segmentation, which supports the depth map calculation.
Selected Problems in Photogrammetric Systems Analysis
Boleček, Libor ; Levický, Dušan (referee) ; Klíma, Miloš (referee) ; Říčný, Václav (advisor)
Disertační práce se zabývá vybranými partiemi digitální fotogrammetrie. V první části práce je definované téma a popsán současný stav poznání. V následujících kapitolách jsou postupně řešeny čtyři dílčí navzájem navazující cíle. První oblastí je návrh metody pro hledání souhlasných bodů v obraze. Byly navrženy dvě nové metody. První z nich používá konverzi snímků do nepravých barev a druhá využívá pravděpodobností model získaný ze známých párů souhlasných bodů. Druhým tématem je analýza přesnosti výsledné rekonstrukce prostorových bodů. Postupně je analyzován vliv různých faktorů na přesnost rekonstrukce. Stěžejní oblastí je zkoumání vlivu chybného zarovnání kamer a chyby v určení souhlasných bodů. Třetím tématem je tvorba hloubkových map. Byly navrženy dva postupy. První přístup spočívá v kombinaci pasivní a aktivní metody druhý přístup vychází z pasivní metody a využívá spojitosti hloubkové mapy. Poslední zvolenou oblastí zájmu je hodnocení kvality 3D videa. Byly provedeny a statisticky vyhodnoceny subjektvní testy 3D vjemu pro různé zobrazovací systémy v závislosti na úhlu pozorování
3D shape from camera pair
Bastl, Jiří ; Horák, Karel (referee) ; Richter, Miloslav (advisor)
The aim of this bachelor thesis is to create methods for obtaining 3D data from 2D images. This data will be used as an input data for algorithms which will process them into data formats creating 3D perception. In this work problem of rectification when we compare one image according to the other is solved as well as the problem of calculation of the model of a scene scanned with two cameras.
3D data presentation
Bastl, Petr ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
This bachelor thesis informs about methods for 3D perception. Basic principles of autostereoscopic methods like SIRDS, anaglyph and projection stereo images by two projectors and anaglyphic or polarizing filters are described here. The procedure for generating the view on 3D by means of so-called depth-image-based rendering (DIBR) techniques is analyzed as well. An overview of technologies and formats for projection and simulcast spatial image is stated in this thesis too.

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