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Motion Detector For Android Platform
Komár, Michal ; Přibyl, Jaroslav (referee) ; Láník, Aleš (advisor)
This bachelor´s thesis deals with implementation of the motion detector for Android platform mobile phones. It works as a motion detector, with the ability to indicate moving object recorded by an integrated camera. The detector core is written in native code for faster processing by ARM architecture processors. The application allows various settings to optimize the detector in different environments.
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Logical Network Games for Android
Kubík, Michal ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
The main goal of this bachelor's thesis was the implementation of application for playing logical games. This work deals with Android platform and the possibilities of creation and deployment of applications for this platform. The known algorithms that are used for implementation of an artificial intelligence are described in the work. The ways of wireless communication between mobile device are also mentioned. The graphical user interface of application, solution of an artificial inteligence and the network communication are described in the implementation part of this work.
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Mobile phones during class
KLOKOČKA, Matěj
This bachelor thesis deals with mapping the use of mobile phones in teaching at primary schools. The theoretical part describes the advantages and disadvantages of the use of mobile phones in classes, further identifies the obstacles that prevent schools from using these tools. It also summarizes the methods and principles of qualitative and quantitative research. In the practical part, through semi-structured interviews with teachers, it is found out how mobile phones are actually used in teaching at primary schools and what reasons led teachers to do so. The quantitative goals of the research were found through questionnaire survey. For example the real frequency of use in individual schools.
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Game 3D engine for Windows Phone 7
Slavíček, Tomáš ; Sýkora, Ondřej (advisor) ; Ježek, Pavel (referee)
In this work, we implement a library for easier development of games for the Windows Phone 7 platform. We analyze the environment of mobile phone development and discuss what features should the 3D game engine include. We propose the hierarchy of the project, its components are described and implemented. The engine supports efficient management of objects in the scene. It provides functionality to improve the visual appeal of the games, especially displaying of transparency and shadows. The algorithms are chosen and implemented with respect to the limited performance of the mobile devices. The capabilities of the engine are demonstrated on a sample game project.
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