National Repository of Grey Literature 139 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Scientific Web Portal Generator
Pekarovič, Peter ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
This thesis is concerned with implementation of scientific web portal and possibility of automatic generating of portal content. It describes possibilities of usage of alert services to acquire publications, analysis of keywords and categorization of publications. Thesis contains design and implementation of system for portal administration and portal itself.
Reinforcement Learning for RoboCup
Bočán, Hynek ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
Goal of this thesis is creation of artificial intelligence capable of controlling robotic soccer player simulated in SimSpark environment. Agent created is expanding capabilities of existing third party agent which provides set of basic skills such as localization on the field, dribbling with the ball and omnidirectional walk. Responsibility of the created agent is to pick the best action based current state of the game. This decision making was implemented using reinforcement learning and its method Q-learning. State of the game is transformed into 2D picture with several planes. This picture is then analyzed using deep convolution neural network implemented using C++ and DeepCL library.
Improving Bots Playing Starcraft II Game in PySC2 Environment
Krušina, Jan ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create an automated system for playing a real-time strategy game Starcraft II. Learning from replays via supervised learning and reinforcement learning techniques are used for improving bot's behavior. The proposed system should be capable of playing the whole game utilizing PySC2 framework for machine learning. Performance of the bot is evaluated against the built-in scripted AI in the game.
Authorship Identification
Fabiánek, Ondřej ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
This bachelor's thesis deals with authorship identification based on knowledge of author's previous texts. The aim is to analyze existing methods of authorship attribution and create a system, which is capable of highly successful authorship identification. The system is based on a multivariate analysis and specializes at English books. Part of the solution is also a graphic user interface.
Automatic Keyword Suggestion
Šimara, Svatopluk ; Škoda, Petr (referee) ; Otrusina, Lubomír (advisor)
This thesis deals with the automatic keywords suggestion. The suggestion is based only on the statistic methods. For the analysis are used diploma thesis and similar documents. Statistic methods are detailed tested and evaluated by using these documents.  For the final keywords suggestion ale chosen only the most successful methods. In the end, the suggested keywords are compared with the manual assigned keywords.
Quality Analysis of Electronic Dictionaries Transformation
Stehlíková, Petra ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
The bachelor's thesis deals with electronic dictionaries, their formats and quality analysis of their conversions. The thesis describes Lexical Markup Framework format in detail. It also discusses the capabilities of advanced algorithms such as LSA for conversion quality analysis and the tools that can be used for the analysis. Based on this theoretical knowledge the scripts in Python language were created to analyze dictionaries in Lexical Markup Framework format.
Universal Reservation System in Cloud
Bulín, Martin ; Kouřil, Jan (referee) ; Škoda, Petr (advisor)
This bachelor thesis describes design and implementation of universal reservation system in cloud. Main part of this thesis includes review of cloud providers and existing reservation systems. Furthermore this academic paper deals with proposal and implementation of the reservation system. This system can show us the benefit of the cloud. In the conclusion I deal with scalability of cloud and testing created system in Amazon Web Services cloud.
Managing Dictionaries in XML
Michalová, Romana ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
This paper describes the system that manages XML dictionaries which are at the LMF form. The dictionaries can be accessed on the server or locally. XML BaseX stores the dictionaries and one is able to compare, show, edit or create them. XSLT is used for visualization and XPath with XQuery are used for editing, navigating and going through the XML data.
Game Portal in Cloud
Pečínka, Zdeněk ; Otrusina, Lubomír (referee) ; Škoda, Petr (advisor)
This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing. Summarizes the advantages and disadvantages of PaaS providers. It pursues the design and the implementation of the application, focusing on its scalability and modularity. The result is the gaming portal providing games Tanks and Ships, which you can play against other users or against a computer controlled opponent. The solution contains the evaluation of the scalability of the critical components, based on the results of the stress tests.

National Repository of Grey Literature : 139 records found   1 - 10nextend  jump to record:
See also: similar author names
1 Škoda, P.
5 Škoda, Pavel
Interested in being notified about new results for this query?
Subscribe to the RSS feed.