National Repository of Grey Literature 97 records found  beginprevious78 - 87next  jump to record: Search took 0.01 seconds. 
Play activities for development of prosocial behaviour and perception of children in kindergartens
Maršánová, Jindřiška ; Hejlová, Helena (advisor) ; Koťátková, Soňa (referee)
Play activities in kindergartens are the key method for general development of a child between tree and six years of age. In personality-orientated education the free, induced and didactic play is the starting point for the development of children's prosocial behaviour and perception. In the theoretical part the meanings of the play types are explained with regards to age specifications focusing on the development of children's prosocial behaviour and perception. The practical part verifies the possibilities of plays with prosocial targets and their influence on prosocial behaviour and perception of children in selected classed. It surveys typical problem situations which arise while playing and shows the models of their solution.
Functions of an educational game in the 4th and 5th grades of primary school
Vélová, Lucie ; Hejlová, Helena (advisor) ; Kargerová, Jana (referee)
The final thesis deals with the form and function of an educational game to be used in the 4th and 5th grades of primary school. It will deal with appropriate educational games for these pupils based on their emotional, intellectual and social development. Additionally, it will describe the method for how to categorize different kinds of educational games and how to include them in educational process. In the practical component, there is a comparison of opinions about an educational game between newly qualified and experienced teachers. The opinions of pupils and their evaluation of the specific games are also included. It includes a file of educational games as well which is based on a classification from the theoretical part.
Games and Game Activities in Teaching French Language
Rubnerová, Jana ; Klinka, Tomáš (advisor) ; Nováková, Sylva (referee)
This thesis deals with method of activation of didactic games and its application into the teaching process. It's focused on the theoretical description and also on the practical use in the teaching of the French language. This method is introduced as one of the ways how to practice language in funny form, but also to gain new knowledge and language skills. We will describe its major aspects and also its place in the curriculum documents as well. We will emphasize its benefits, but also the possible difficulties in its application into the teaching of foreign language. We will mention the process of the game and the atmosphere appropriate to it's use too. In the practical part we will focus on the activities which are suitable for level A0 to A2 of the Common European Framework of Reference for Languages.
Didactic games and their application in geology teaching at primary school
DAŇKOVÁ, Soňa
The presented master thesis describes methods of geology teaching at primary school and deals with the motivation of pupils in a connection with the application of a didactic game in teaching of geology and/or nature science. Data source was sampled via questionnaire in three groups of the respondents, i.e., teachers of geology (nature science), with 9th class pupils of primary school and university students of teaching training in biology. The theoretical part includes general data concerning motivation of pupils, teaching methods and a didactic game. The practical part contains methodology of the research, results of quantitative analysis and the author's didactic computer game which was tested and evaluated by the respondents. The obtained results show that the majority of pupils do not like geology however the integration of the didactic games in lessons can be increased pupil's interest in geology. The research has also found that university students have a different opinion on the teaching of geology than practising teachers. For example university students think that the unpopularity of geology among pupils is caused by teacher's personality, but according to opinion of the teachers it is caused by a general lack of attractivity of the subject. Similarly, the students accused the teacher of insufficient use of didactic games in geology teaching, but the teachers do not integrate didactic games in geology teaching due to lack of time.
Introduction to the waterlogged spruce forest habitat as part of Šumava ecosystems - materials for environmental education
HRIČOVSKÁ, Veronika
Šumava is one of the oldest mountain in the Czech Republic, it is a nature phenomenon with a little affected landscape, fauna and flora. Probably the most noteworthy biotopes are the extensive forests and wetlands. Something between these two biotopes are waterlogged and peaty spruce forests mostly unknown habitats by wide public. This bachelor thesis is focused on the introduction of these overlooked habitats in the scale of Šumava National Park with reference to its importance in enhancing biodiversity and the retention capacity of water in the ecosystems. They were taking into account all the factors affecting landscape and therefore its habitats. For example climate, altitude, geological evolution and historical and recent human activities. The educational program is developed with regard to the principles of continual learning. Concurrently an informative brochure for general public was developed. These materials will be used for environmental education centers of Šumava National Park and other environmental organizations in the region.
Game of Sight and Touch
LEŠŇOVSKÁ, Lenka
The thesis is specialized in the creation of teaching aids for preschool and early school age children. The work consists of two parts - theoretical and practical. The theoretical part is characterized by psychological human development with an emphasis on the development of preschool and early school age children. The thesis is focused on the life and work of reform pedagogue Maria Montessori. The theoretical part is discussed about learning, the use of educational games and educational aids. In educational process is very important a teacher. The practical part consists of teaching aids - the alphabet, numbers, and developing a sense of small tasks which are normally used in dressing up.
Interactive spacial objects as a medium of developement of cognitive functions in early school age
BALADOVÁ, Barbora
The Bachelor thesis deals with development of early school-aged children. Above all, I mainly focused on development. Therefore, the result of this thesis is the three-dimensional object including table games, which should help the individual to make a progress in psychological development. The thesis has a theoretical and practical part. In the theoretical part is focused on logical-mathematical and spatial intelligence. Hence, are placed in the exterior, where they are available to all children.
Visual Treatment of the Education-Focused Board Game
FATUROVÁ, Lenka
Presented qualifying study, in the theoretical and practical form, called "Visual Treatment of the Education-Focused Board Game" deals with the phenomenon of board games and their potential use in the educational process. The theoretical part deals with the history of board games from antiquity to the present and with the definition of basic concepts related to the topic. Furthermore, a possibility and ways of applicability of didactic games in teaching are discussed there. The practical part of this work includes a design of an author board game with the assumption of using this game as an educational material. The practical part also contains a set of rules and characteristics of its application in the regular school teaching environment.
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.

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