National Repository of Grey Literature 611 records found  beginprevious347 - 356nextend  jump to record: Search took 0.00 seconds. 
Analysis of the popularity of board games
VYHNANOVSKÁ, Markéta
This thesis describes tabletop games and the game-playing among adults. The work starts with an introduction of play, its formal characteristics, and the importance of playing throughout one's life. A special focus is given to board games and card games. I provide taxonomy of these games, as well as an introduction to the world of adult game fans. The second part of the thesis describes the phenomenon of playing from the psychological point of view. I give a special consideration to the social side of gaming, competitiveness, and to the game flow. The practical part of the work analyzes factors which contribute to the popularity of individual games. It focuses on the gamer's motivation towards the gameplay, and the experiences provided by a particular game. Results of a questionnaire are discussed, as well as the differences between groups of respondents as determined by age, sex, and the level of education.
Non-tradicional teaching utilities in physical education lessons at a primary school
Hejrová, Veronika ; Kuhnová, Věra (advisor) ; Hronzová, Marie (referee)
The thesis discusses the use of non-tradicional utilities in physical education classes at 1st grade of elementary school. The theoretical part deals with the development of school-aged child in terms of physiological, psychological and social, TV in RVP. Furthermore, the motivation of the child, the meaning and function of the game in his world, recycling waste and unconventional tools. In the practical part comes to finding what tools teachers use most often, how much use non-tradicional utilities in their classes, verifying games with non-tradicional utilities in practice and create collection of games as an inspiration for teachers. Furthermore there is also a comparison of activities of children in hours with traditional and non- traditional utilities. The conclusion is a summary of findings from the lessons taught and evaluating success. KEYWORDS game, motivation, non-tradicional utilities, physical education
Criteria for selection of game libero specialization in volleyball.
Netrvalová, Petra ; Vorálek, Rostislav (advisor) ; Buchtel, Jaroslav (referee)
Title: Selection for criteria game libero of specialization in volleyball. Objectives: The aim of this thesis is to build a battery of tests that will identify important physical abilities and skills for the game libero. It is also our aim to test players, to compare with each individual test results and determine whether some linked together. Methods: In our study we used the observations to obtain data that we have always just recorded. In assessing the skills of volleyball, we used the credit rating of the expert investigation method. For other tests, we used the method of measurement and scaling. Results: We found that they are connected in the order the players fitness test and volleyball skills. The players that have been ranked in the top three places in the overall ranking, play extra league competition in the post libero, or spiker. Keywords: Volleyball, selection, libero, specialization.
Arrows following game for Android
Hornáček, Adam ; Kučera, Petr (advisor) ; Kofroň, Jan (referee)
This project aims to create an application for the mobile system Android which with the help of augmented reality will show the user a route consisting of points/arrows, which represent the direction to follow. The application provides the users with possibilities to create or traverse routes. Routes can be branched at certain locations depending on the answer to a question. The application will be supplemented with a server to allow sharing information between multiple users. The application will also present the option to play the game with multiple users where users traverse the same route in order to achieve the best time.
Ideas for teaching basketball in physical education at secondary schools
Velenský, Ondřej ; Velenský, Michael (advisor) ; Kočíb, Tomáš (referee)
Title: Ideas for teaching basketball at secondary schools Aims: The work deals with theory and teaching of basketball at secondary schools (5th to 9th grade). The aim of the work is to show what tendencies have influenced the way basketball is being taught. Methods: The work is theoretical. The chief method is the research of literature and comparing various scientific findings. Results: It is clear that the approach to teaching of ball games has changed. The center of the teaching process is now the pupil and encouragment of permanent interest in physical activities. The question is not how to teach but how to create conditions for learning. It is recommended to facilitate conditions that respect the charecteristics of the game as well as mental and performance level of the pupils. Key words: game, sport game, basketball, didactic process
Player Skill Rating for Games with Random Matchmaking
Hubík, Jan ; Červinka, Michal (advisor) ; Matoušek, Jindřich (referee)
Traditional skill ratings are not suitable for new types of games. We developed a general skill rating framework for games which do not discriminate players based on their skill. This class of games is widely present in the world. We use Bayesian statistics to convert aggregate data about the player's performance to a percentile rank describing his skill. The system is applicable to both single-player and multiplayer games with binary and non-binary endings. The rating formulas do not contain any arbitrary constants. We have tested the system in simulations and on real game data, and we outline its possible applications.
Theatre and new media
Tupá, Jana ; Kriššák, Miloš (advisor) ; Šlerka, Josef (referee)
The aim of this work is to describe and analyze the relation between theatre and new media. This is realized by definition of new media, definition of theatre, its origin and chronological development, description of the chronological development of theatre technologies and by analysis of the relationship between theatre and new media from three viewpoints: through plays incorporating elements of new media, plays using new media as a part of scenography, and plays playing about new media; with focus on Czech cultural environment. The practical part of the diploma work shows the use of new media in current theatre on a real play from these three viewpoints. The undertaken analysis discovered new media are used in theatre not only as a part of scenography, but influence theatre by its characteristic principles and become the main topic of theatre plays, following the chosen theory which sees theatre as a reflection of the world. The result of this work is a complex study of interconnecting theatre and technology focusing on new media and analysis of their relation to the current theatre.

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