National Repository of Grey Literature 25 records found  beginprevious16 - 25  jump to record: Search took 0.01 seconds. 
Visualization of 3D data in biomedical applications
Karzel, Michal ; Harabiš, Vratislav (referee) ; Štohanzlová, Petra (advisor)
This thesis describes the basic principle of optical coherence tomography and prepro- cessing of the measured raw data. Preprocessing is focused mainly on noise filtration, removing artifacts, normalization, conversion and compression of raw data. In this way preprocessed data is saved in a *. PFRG file as ”preprocessed fringe data”. Those pre- processed data will be visualised by simply software, which support three methods of visualisation. Volume data represented by voxels. Reconstruction of volume by marching cube algorithm. Cuts through volume along X, Y and Z axis.
Doom-Style Game
Rakus, Roman ; Vyskočil, Michal (referee) ; Pečiva, Jan (advisor)
Usage of effects in computer games is huge. Emphasis is put on the nicest pictures for the lowest price. The newest graphical adapters and technologies are used. In this thesis is described and implemented procedure how to create some effects such as particle systems, per-pixel lighting, normal bump mapping and fake volumetric lines with usage of OpenSceneGraph, shaders and others.
Advanced Rendering Techniques in OpenGL 2.0
Salajka, Vojtěch ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples.
Graphics Intro 64kB Using OpenGL
Juránková, Markéta ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The aim of the master's thesis is to create a graphic intro with the limited size of 64kB. Brief history of a demoscene and the graphics library OpenGL is introduced in the following text. The main part of the work is a description of minimal graphics techniques used in a creative process and their further application in the final programme.
Educational Game on XNA Platform
Vlková, Lenka ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work deals with design and implementation of a game based on the XNA platform. It describes the platform and its possibilities of game development for both the PC and the Xbox 360 console. The implemented game is called NanoHeal and it is about the treatment of various health problems. The work also investigates graphic techniques such as non-photorealistic rendering, the depth of field effect and particle systems. These techniques are used to achieve the distinguished look of the game. Key features of the game were evaluated in the online questionnaire.
Generating Complex Procedural Terrains Using the GPU
Ryba, Jan ; Bartoň, Radek (referee) ; Herout, Adam (advisor)
Generating fully 3D terrains is a dificult task, meaning that we need to store a lot of data or do a lot of computing or both. We can reduce or completly eliminate the data srorage by using a procedural approch, but this is where the problem gets realy computationaly costly and the CUDA platform comes in. CUDA kernels runinng parallely on graphic accelerators can rapidly decrease time needed for computation, allowing even these complex calculations to work in real time or even better. Finding its use in game or movie industry.
Non-Realistic Video Rendering
Johannesová, Daniela ; Navrátil, Jan (referee) ; Zemčík, Pavel (advisor)
The aim of this thesis is non-realistic video rendering. It starts with a summary of existing techniques and then this thesis concentrates on selected methods that are able to work in real-time. To process video more effectivelly, we use accelleration on graphical processing unit with usage of OpenGL and GLSL.
Vertex and Pixel Shaders OpenGL Visualisation of Medical 3D Image Data
Vaďura, Jiří ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This thesis deals with accelerated 3D rendering of medical data, e.g. computed tomography, using a graphics processor and OpenGL library. Raw data slices are send to graphic memory and rendered by a ray-casting algorithm. The goal of this project is high quality visual output and full user interaction at the same time. Multiple rendering modes are avaiable to the user: MIP, X-Ray simulation and realistic shading.
Graphics Scene Visualization Using OGRE Library
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.
Methods for Alias-Free Shadows Rendering
Posolda, Jan ; Polok, Lukáš (referee) ; Navrátil, Jan (advisor)
This paper concerns aliasing removal methods during the shadow displaying. Method of shadow mapping, its principles, procedure and mainly its drawbacks in the form of aliasing development are described. For the removal of this undesirable phenomenon, several aliasing suppressing methods are described - Percentage Closer Filter, Variance Shadow Map, Convulotion Shadow Map, Exponential Shadow Map a Bilateral Filter. I conclude my work with a proposal and implementation of a demonstrative application, which demonstrates the implemented results adequately. Also, the comparison of individual methods on the basis of their quality and computational demands is included.

National Repository of Grey Literature : 25 records found   beginprevious16 - 25  jump to record:
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