National Repository of Grey Literature 47 records found  beginprevious34 - 43next  jump to record: Search took 0.00 seconds. 
Storytelling according to the TAT in the State of Moderate Stress: The Effect of Defense Mechanisms on Coping with Moderate Stress.
Míčková, Martina ; Šípek, Jiří (advisor) ; Čáp, David (referee)
This diploma thesis is focused on storytelling in the state of moderate stress. The theoretical part includes an introduction to the issue of stress, defense mechanisms, Thematic Apperception Test and then explains in detail theory of defense mechanism according to Phebe Cramer and also Defense Mechanism Manual which is used for evaluation of TAT defenses. The aim of empirical part of this thesis is to find out whether moderate pain which is caused by the fact that participants holds their hand in front of them (in position of "staying power") has effect on number of occurrence of defense mechanisms in narratives according to TAT. The stories are narrated during the staying power position. The second aim is to verify whether number and quality of used defenses has effect on the duration of the staying power position. The simple regression analysis was used to find out that there is no significant relationship between number of used defense mechanisms and the level of experienced pain. However, it is shown that higher usage of defense mechanisms has positive effect on duration of staying power position. This effect is even stronger if only matured defense mechanisms are included in the model, which is projection and identification.
Technological support of the Storytelling teaching method
Bouchner, Jan ; Brdička, Bořivoj (advisor) ; Fialová, Irena (referee)
TITLE: The technological support of the Storytelling teaching method AUTHOR: Jan Bouchner DEPARTMENT: Department of information technology and technical education SUPERVISOR: Ing. Bořivoj Brdička, Ph.D. ABSTRACT: The subject of this dissertation is the use of digital technologies to support storytelling in the classroom. This thesis aims to introduce storytelling as an innovative method based on the principles of modern pedagogy, especially social constructivism, and determine the role of this methodology in the current curriculum. Another objective is to provide a comprehensive overview of methods and activities of digital storytelling including the examples of hardware and software instruments. Their value for practical use in digital storytelling was verified. The analysis of scientific literature was used in the theoretical part of this study. The work also includes the description of two cases of implementation and a description of their realization. In the conclusion the recommendations for the use of digital storytelling in practice are formulated. KEYWORDS: storytelling, methodology, constructivism, designing, educational technology
Stories in marketing communication of selected brands
Hnátová, Marie ; Klabíková Rábová, Tereza (advisor) ; Orban, Karol (referee)
Bachelor's thesis aims to describe an application of stories within marketing communication. Particularly, it deals with narratives not only in terms of individual communication outputs but also as an overall approach of brands. The introduction part focuses on determination of narratological terms, which are crucial for orientation in this field. The second part captures stories from the view of commercials in practice, thus as storytelling, a concept of creative process. This part also contains an explanation of presumable reasons for efficiency of stories as a promotional technique. The last part is a combination of described theoretical aspects applied to analyses of three chosen brands, which are characteristic of their narrativity. Brands' stories are analysed as a whole and also as a single communication results. The purpose of this thesis is to outline narratives as a tool for humanisation of brands and for improvement of their attractiveness.
Storytelling and it's graphical accompaniment in pre-school age
Bartošová, Magda ; Viktorová, Ida (advisor) ; Klusák, Miroslav (referee)
The presented dokument describes three ways how children work with a fairy tale. First they listen to the story, then they draw it and finally they are being interviewed. The interview has two phases. At the beginning the focus is on the children's drawings, this is followed by the conversation around the illustrations from the story book. The picture is accompanied by a text. This research should find out how will children deal with these three ways of processing the fairy tale. The paper consists of two parts: theoretical and empirical. The theoretical part is divided into three chapters. The first chapter defines the preschool period in terms of personality development. It focuses on important developmental tasks of that period. The second chapter explores the world of fairy tales. The third chapter aims to introduce the topic of the beginnings of children's communication. The empirical part of the paper describes the research that took part in kindergarten. The aim was to link all three ways how children worked with the fairy tale. Each of these forms has different demand on the child. I am trying to find out and describe possible use of obtained data.
RPG as a narrative medium
Slavík, Petr ; Švelch, Jaroslav (advisor) ; Hrdina, Matouš (referee)
This bachelor's thesis deals with narrative in video games, specifically in RPGs and its "hybrids". Theoretical part presents selected concepts of game studies and narratology, which are used as a base for a possible method of analysis in the practical part of this paper. This method is demonstrated using four examples to form four short case studies.
Narrative in Computer Games
Musilová, Monika ; Walek, Agata (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou narativu v počítačových hrách. V úvodu se věnuje vymezení obecných herních specifik, jako herní pravidla a herní žánry. Blíže se potom soustředí na lineární a interaktivní formu narativu a na prostředky, kterými se obě tyto formy nejčastěji vyjadřují. V praktické části se práce věnuje analýze dvou vybraných her se zaměřením na použité narativní prostředky a na způsob jakým ovlivňují linearitu a interaktivitu příběhu. Pro každou hru je také vytvořeno herní schéma, na jehož základě je poté odvozena narativní struktura hry. astěji vyjadřují.
Ekonaratology - story of nature
Filková, Kateřina ; Jančaříková, Kateřina (advisor) ; Valkounová, Tereza (referee)
Ekonarathology Thesis deals with the history, goals and using modern theories of narrative in an interdisciplinary environmental education in pre-school environment. It describes the importance and potentiality narratology as an approach to children's understanding of the outside world and increasing environmental sensitivity. The aim of the research was to verify the narrative paradigm (Fisher, 2000, Bruner 1996) for preschool children and establish a closer relationship between children and nature by creating more authentic stories about nature, which the children themselves invented. The second part focuses on research among teachers in nursery schools. The task was to write books about nature, which in its practical use. From this list, then formed the top ten most popular children's books about nature. The work also offers a list of suitable books for ekonarathology method for preschool children. The result was the finding that children aged 4-6 years will naturally remember more when they hear the information in the form of storytelling, and that they are able to listen to nature and its manifestations.
School in narratives parents to children
Šplíchalová, Markéta ; Viktorová, Ida (advisor) ; Kučera, Miloš (referee)
Bachelor thesis "School in narratives parents to children" focuses on an oral family history in relation with the school. The theoretical part summarizes the important role of narratives in human life. It shows the story as a source of important values, history and also the possibility of individual's identity formation by the stories. The interaction between family and school and the influence of the school in shaping the family stories is presented in the theoretical part. The empirical part deals with the research that aims to clarify the reason why parents tell stories about the school to children. The results indicate that in most reference sample families school plays an important role, because it is the source of traditional values and norms. That is the reason why parents talking about it. The school represents a conservative institution, which provides stability and security to the family.
The Types of Characters in Rakugo Stories
Roubíčková, Iveta ; Tirala, Martin (advisor) ; Sýkora, Jan (referee)
The aim of this study is to compare characters in classical and contemporary japanese storytelling rakugo. Classical rakugo presents cultural tastes of merchant class in the Edo period (1600-1867) while the pattern of storytellers attending lords turned to performance in public and brought several amusing characters to idealize the medieval or rather premodern world. Contemporary rakugo carries on this popular tradition spontaneously with great expectations for its future appearance. As society phenomenons effect the appearance of rakugo characters, it is possible to observe the difference between this representation of life in community in past and nowadays. To compare classical and contemporary rakugo characters I analyzed them first according to their or storyteller's utterances and defined them as literary types.
The Fictional World of Sapkowski´s Witcher
VINICKÝ, Tomáš
The bachelor thesis is focused on fictional world of Andrzej Sapkowski in a way, in which has the author created it for his series of books called The Witcher Saga. Thesis is presenting a concept of narrative semantics in a way how does Lubomír Doležel explain it in his book Heterocosmica fiction and possible worlds. What follows after mentioning of his concept is the analysis of Sapkowski's world with some of the methods presented by Doležel. It becomes clear that if there is some repetitive element in The Witcher Saga, it is definitely connectivity, whether it is link to the real world, another fictional world or The Saga itself.

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