National Repository of Grey Literature 32 records found  beginprevious23 - 32  jump to record: Search took 0.01 seconds. 
Omnidirectional mobile robot
Štěrba, Ondřej ; Baránek, Radek (referee) ; Zezulka, František (advisor)
This bachelor’s thesis describes controlling of omnidirectional chassis based on omnidirectional (‚swedish“) wheels especially controlling angular velocities for each wheel to achieve desired speed and desired direction. As next describes detecting obstacles by additional sensors.
Particle Systems
Bedecs, Jakub ; Maršík, Lukáš (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis deals with the implementation of particle systems with the usage of calculation power of GPU. The purpose of this work is to describe all important facts about the particle systems construction and to show up various possibilities of its usage. It analysis the abilities of modern shaders and their usage for calculation of particles movement. The basis of this work is the analysis of the implemented application, which is able to dynamically change all parameters of the system.
Java Based Flight Simulator
Hacaj, Marián ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences between them. It also describes the implementation of a simple airplane simulator in Java Monkey Engine library.
Simple Flight Simulator for Windows Phone 7
Hacaj, Marián ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
Thesis describes programming of 3D applications, mainly games, on Windows Phone 7 platform and lightly compares this approach with Silverlight platform. It also describes XNA framework in detail and programming plane simulators problems. In the second part of this thesis, reader can find complete description of implementation of a simple airplane simulation for Windows Phone 7 platform, which is based on the XNA framework. The game consists of implementation of terrain, sky, plane, scene and also of physics and the principle of the game.
Rendering of Shadows in a Scene with DirectX
Kobrtek, Jozef ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This work discusses shadowing methods, analyses them and describes implementation in DirectX 11 API. Theoretical part describes historical evolution of shadow usage in 3D applications and also analyzes shadowing algorithms. This work compares 2 variants of shadow mapping algorithm for omnidirectional lights, based on cube mapping and paraboloid projection, on demo application using quality, performance and implementation aspects.
Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
Mobile Robot Path Planning Simulation and Calculation.
Koch, Zdeněk ; Šorm, Milan (referee) ; Matoušek, Radomil (advisor)
This thesis deals about design and realization software application "Mobile robot studio" for planning path mobile robot in pseudo 3D world. It contains several tools, witch most important are: simulation control, path planning, world editor and commands editor for CAN. Application was made by technology .NET 2.0 and for 3D design was used Microsoft DirectX 9 API. This thesis has been supported by the Czech Ministry of Education in the frame of MSM 0021630529 Research Intention Inteligent Systems in Automation.
USB a FireWire camera aplications
Berka, Petr ; Janáková, Ilona (referee) ; Richter, Miloslav (advisor)
This diploma thesis deals with a interface USB and FireWire cameras to a computer through a technology called DirectShow. I used mostly a development kit „MontiVision“, which cooperates with a programming environment as is e.g. Microsoft Visual C++. You find here how to use a direct pixel access, how to get singles photos from a video, how to set up and calibrate a camera and how can look a particular application of the image processing. I wrote an introduction to the stereo-vision above the frame of my task. This thesis is like a manual for students. It includes my personal experiences and experimentations too.
Controls inside WPF
LASAC, Jan
This publication deals with a new way of programming the applications for Windows and describes possibilities and advantages of this technology and its visual components. In the theoretic part we will get to know the model Windows Presentation Foundation and it will be made comparison with the older technology WinForms. In the practical part it will be created the library and then the audio-visual presentation which will show the procedure of the creation controls.
Nástroje pro trojrozměrnou vizualizaci struktur v biologii
Čapek, Martin ; Janáček, Jiří ; Kubínová, Lucie ; Smrčka, P. ; Hána, K.
By consecutive scanning of layers of the biological specimen by a confocal microscope we obtain a stack of optical sections, i.e. a 3D digital representation of the specimen. Our research focuses, on volume reconstruction of large biological tissues, i.e. tissues greater than field of view and/or thicker than maximal depth of scanning of the confocal microscope. As a result of volume reconstruction we obtain a high resolution 3D image of the biological specimen. In order to visualize 3D objects on 2D computer screens we developed several tools including visualization by a specialized VolumePro board and by using consumer graphics cards supporting DirectX and OpenGL

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