National Repository of Grey Literature 34 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Realtime Weather in a Landscape Visualisation
Vlček, Adam ; Jošth, Radovan (referee) ; Seeman, Michal (advisor)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
Realistic Model of the Sky
Kussior, Zdeněk ; Bílek, Václav (referee) ; Drahanský, Martin (advisor)
The paper describes a theoretical base and realization of realistic volumetric clouds visualization in an environment of real-time simulator. The first part is concerned with a meteorological background of this problem. I show international classification of ten basic cloud types including a short description and cases of occurence. The following part is concerned with an interaction between cloudiness and simulation core, which is based on the fact, that each cloud acts as a mechanical or an electromagnetic obstacle. This should be considered on some way in simulation. The next part describes technologies and practical implementations of visualization and evaluates their characteristics. Finally, the last chapter describes my implementation and tries to outline project advancement.
Atmospheric Phenomena
Radouš, Jakub ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This bachelor's thesis deals with a visualisation issue of several atmospheric phenomena by means of the OpenGL library. The work contains theoretical bases for rain, snowfall, lightning, fog, wind, tornado and rainbow, which are further converted to the form of algorithms. The outcome is an application with graphical user interface that is able to display seven natural phenomena set in a landscape.
Fogs and runway visual range at the airport Brno-Tuřany
Tarasovičová, Nikola ; Třetina, Karel (referee) ; Krška, Karel (advisor)
This thesis deals with visibility and runway visual range, their messages in different meteorological reports, the methods of determining and phenomena, which worsen them. It focuses on fogs as the main cause of low visibility and discusses their origin, division and their impact on air traffic. Particular attention is paid to ways of determining visibility and runway visual range at the airport Brno-Tuřany and fogs at this airport. This thesis contains the results of statistical processing of fog in wind speed and direction and synoptic conditions, during the cold term of 2008/09 to 2012/13.
Graphics Intro 64kB Using OpenGL
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This Bachelor's thesis deals with the creation of a graphics intro with the executable file size limited to 64kB. The graphics intro is created using the OpenGL API and related libraries. The thesis describes many techniques for a graphics content generation including procedural generation, Perlin noise, mipmaps, volumetric light, face culling, instancing, fog, skybox, and techniques used for reduction of a size of the executable files. The result is a graphical intro showing a night city.
Hevlín – place in the landscape
Moutelíková, Veronika ; Eichlerová, Eva (referee) ; Ponešová, Barbora (advisor)
Railway. A line of houses hidden in the fog. A majestic steam powered locomotive. Although the great era of steam engines is long over and the built railway network is unfortunately gradually losing its significance, this part of history forms an important part of technical evolution and its significance for the transformation of human society. The surroundings of the station buildings are now quiet places, through which people only passes towards their final destination. Hrušovany nad Jevišovkou-Šanov railway station is also dealing with this problem. The diploma thesis focuses on the project of tourist attractive objects for the revitalization of the location of Hrušovany railway station near the Czech-Austrian border. New buildings inspired by steam, as an element of strength and movement, complement the development of the railway station and apartment building. Together they complete another line in the layout of the station with the track.
Procedural Generation of City Topology
Zvěřina, Lukáš ; Navrátil, Jan (referee) ; Láník, Aleš (advisor)
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedural generation of city topology, using fractal geometry, rewriting gramatics using L-systems, OpenGL library for displaying scene and detailed description of approaches in texturing, lighting and other graphics effects.
Graphics Intro 64kB Using OpenGL
Minařík, Antonín ; Matýšek, Michal (referee) ; Herout, Adam (advisor)
This thesis deals with creating a graphics intro, which's size has to be below 64~kB. Described and used techniques includes: Phong reflection model, fog, skybox, generating textures from noise and shadow mapping. Intro is placed in a city and techniques of generating elements of the city are described. In addition, there are described methods for reducing file size and system for camera animation.
Fogs and low-level clouds at the airport Ostrava-Mošnov
Harant, Tomáš ; Chlebek, Jiří (referee) ; Krška, Karel (advisor)
This thesis describes low altitude clouds and low visibility, their position in the aeronautical meteorological reports and measurements. It is main target is fog as the main reasons for lack of visibility, it is origins forecasts and types of fog. Mainly focuses on ways of identifying and measuring of low altitude clouds and low visibility at the Ostrava- Mošnov airport. They are developed using tables and graphs of observation statistics, low visibility and small cloudnes at airport Ostrava- Mošnov.

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