National Repository of Grey Literature 32 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Efficient Computation of Lighting
Kubovčík, Tomáš ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing many light sources. Basic lighting calculation techniques as well as techniques derived from them will be introduced. The main goal of this thesis is to investigate tiled shading and its optimalizations described more in detail in both theoretical and practical sections. Concluding part consists of experiments performed on this techniques measuring their efficiency as well as implementation details of some interesting or important parts of them.
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.
Procedural Texture Generator
Doroshenko, Ilya ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Textures are an essential part of modern 2D and 3D rendering. The most prominent texturing techniques are Texture Mapping and Procedural Generation. Both techniques have their set of demands on computational resources. Procedural generation provides rich detail resolution without memory consumption, but also requires processing power. Texture Mapping is quick to process, but images, that the texture consists of are using a lot of space in memory and have finite resolution and sets of complications around algorithms that try to overcome that problem. This thesis discusses techniques of texture generation their interchangeability and applications. Result is an extensible application, that can produce texture maps from algorithms and can export algorithms to be used in procedural shading techniques.
Comparison of competency models of headmasters at elementary schools in Prague 10
Caklová, Karolína ; Tureckiová, Michaela (advisor) ; Trojanová, Irena (referee)
The thesis deals with the comparison of the competency models of headmaster of elementary schools in Prague 10. The theoretical part explains the basic terms as "competency", "key competency" and compares the definitions of different scientific sources. It describes their structure as well as the life cycle. Further on the thesis deals with the competency models in general and primarily with the models of the managers of the schools. The role of the competency model is highlighted as well as its reasons and its implementation. In the practical part the thesis deals with the qualitative investigation where the author compares the competency models that were created by shadowing and some other additional methods. The competencies were evaluated on base of the criteria of the competency model created by I. Lhotkova (2012). The output of the investigation is a case study in which the differences of the headmaster competencies in Prague 10, with similar conditions of leading the schools and with similar support from founders, are described. Big discrepancy in the competencies were not proved, on the other hand similar issues were detected.
Visualization of DTMs made from airborne laser scanning data
Picek, Jan ; Lysák, Jakub (advisor) ; Dušánek, Petr (referee)
Visualization of digital terrain models made from airborne laser scanning data Abstract The aim of this study is to evaluate opportunities of 2D visualization of digital terrain models made from airborne laser scanning data. Each method is described in detail with other parameters and approach. The focus is put on methods which are useful for the topographic mapping (f. e. orienteering maps) and for cartographic visualization. All this methods are tested for different data and type of relief (plain, mountainous, rock city, area with negative shapes). The aim of study is to find the optimal method for each type of relief which expresses most of typical features. There are shown methods on the maps for orienteering sports for detection of different object from airborne laser scanning data. Keywords: airborne laser scanning, digital terrain model, data visualization, hillshading
Rendering of Voxel-Based Scenes Using Real-Time Ray Tracing
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
Color correction of 3D model based on scene knowledge and light illumination
Dočkal, Michal ; Kopečný, Lukáš (referee) ; Chromý, Adam (advisor)
This thesis focus is on the design and verification of improvements for the RoScan robotic system texture module. RoScan is a robotic scanner for scanning and diagnosing the human body. In this thesis current texturing module of this system is described. Furthermore this thesis describes the theory of light, color and shading in computer graphics. Subsequently, improvments for RoScan texture module are proposed based on the said principles. The last part deals with the implementation of the test script in Matlab and the verification of the functionality of the proposed solution.
Interactive Building Game with OpenGL
Klepáčková, Karolína ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is implementation of interactive LEGO like building game using OpenGL. Aplication allows to create models using bricks which color and type can be changed. Created models can be saved or loaded. Each brick of a designed model has its own combnation of type and color. The output is number of bricks of each combination which occurs in application. This enables to realize the designed model. The final implementation is realized via C++ programming language extended with libraries.
Time Management as one of the managerial competencies
Nováková, Jana ; Vrzáček, Petr (advisor) ; Rabiňáková, Dana (referee)
This diploma thesis deals with the topic of time management as one of the managerial competencies needed to successfully perform managerial work. The diploma thesis shows a theoretical point of this theme, its application in practice and empirici research. The main aim of diploma thesis is to show to managers the possibilities of such self- assessment may be carried out in the field of time management, discover their strengths and weaknesses in this area and find potential opportunities for development. To develop the empirical part of diploma thesis I chose technique of management shadowing, method of 360degree feedback and Competency Based Interview. Into the research I have included three manager women of non-profit and profit organizations. The research resulted serious and less serious individual shortcomings in the theme of in time management. The most serious shortcomings may include reluctance to delegate tasks, which is due to a lack of confidence in the ability of colleagues and subordinates managers, and inability to reject the request due to a sense of guilt against the applicant. The empirical part revealed to the manageress their weakest point in time management and the potential development in this area. Manageress also tried the techniques that can diagnose their current level of...
Comparison of competency models of headmasters at elementary schools in Prague 10
Caklová, Karolína ; Tureckiová, Michaela (advisor) ; Trojanová, Irena (referee)
The thesis deals with the comparison of the competency models of headmaster of elementary schools in Prague 10. The theoretical part explains the basic terms as "competency", "key competency" and compares the definitions of different scientific sources. It describes their structure as well as the life cycle. Further on the thesis deals with the competency models in general and primarily with the models of the managers of the schools. The role of the competency model is highlighted as well as its reasons and its implementation. In the practical part the thesis deals with the qualitative investigation where the author compares the competency models that were created by shadowing and some other additional methods. The competencies were evaluated on base of the criteria of the competency model created by I. Lhotkova (2012). The output of the investigation is a case study in which the differences of the headmaster competencies in Prague 10, with similar conditions of leading the schools and with similar support from founders, are described. Big discrepancy in the competencies were not proved, on the other hand similar issues were detected.

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