National Repository of Grey Literature 19 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Technology in contemporary cinema and its impact on film production and reception
Tetour, Daniel ; Jašková, Jana (referee) ; Šedrlová, Magdalena (advisor)
Bakalářská práce se zaměřuje na techniky využívané v současném filmovém průmyslu. V první části se práce zabývá barevným klíčováním, snímáním pohybu a tvorbou animací. Druhá část práce je poté zaměřena na dopad těchto technik. Práce bere v úvahu nejen dopad na produkci filmu, ale také skutečnost, jak tyto techniky ovlivňují samotné přijetí filmu ze strany diváků.
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
Advanced Character Animation
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis describes modern real-time character animation techniques and their implementation in C++ language using DirectX and PhysX libraries. The first part of the text deals with a presentation of selected animation principles and is focused mailny on key-frame animation, skeletal animation, morphing and ragdoll simulation. Then follows a description of used DirectX and PhysX libraries and description of motion capturing, using iPi Desktop Motion Capture software. The second part of this thesis is focused on particular ways of implementation of the described animation techniques.
Generating Animations with Neural Networks
Dráber, Filip ; Kohút, Jan (referee) ; Hradiš, Michal (advisor)
Ačkoli je snímání pohybu už tak nástrojem, který má animátorům pomoci zjednodušit ty nejsložitější aspekty tvorby realistických animací, spousta námahy je stále ukrytá v anotování a strukturalizaci těchto dat. Tento problém řeším návrhem neuronové sítě, která může být natrénována na datovém souboru nasnímaného pohybu tak, aby reprodukovala lidský pohyb, který je vizualizován v aplikaci, které umožňuje uživateli tento pohyb ovládat. Také experimentuji s různými metodami trénování autoregresivního modelu, a na základě toho určuji, která metoda nejlépe vyvažuje dobu trénování a výkon. Dalším postřehem je, jak přidání ovládacích hodnot do vlastností generovaných snímků ovlivňuje použití rekurentních neuronových sítí pro tento úkol.
Leg prothesis
Bulva, Ondřej ; Harabiš, Vratislav (referee) ; Balogh, Jaroslav (advisor)
This thesis deals with the current state of development of active lower limb prostheses and focuses mainly on own design of active prostheses. The introduction deals with the anatomy of lower limb and briefly describes the walk cycle. In other chapters are summarized amputation techniques in the lower limb, followed by a description of the allocation of prostheses according to the level of amputation, which were described in earlier chapters. The thesis also deals with the division of prostheses according to the patient's activity level and briefly describes the structural differences in these individual cases. Chapter describing the actual development in the field of active prostheses initiates part dealing with the detailed description of the part of the prosthesis. The following chapters deal with the design and implementation of a prototype of active transfemoral prosthesis. The penultimate chapter deals with the software description of all parts of the prosthesis. This chapter is followed by an evaluation of the achieved results.
Biofeedback using 3D scanners
Vačkářová, Klára ; Koťová, Markéta (referee) ; Žalud, Luděk (advisor)
This bachelor thesis focuses on the matter of the Microsoft Kinect sensor application within biomedical field. In the first theoretical part of the thesis general knowledge of sensors are mentioned; Microsoft Kinect is described thoroughly. The second part deals with the practical realisation of the program, which with help of visual biofeedback informs patients, whether they perform given movement properly or not. For this purpose three exercises were chosen. In the final part the methodology of realized measurements is described and as well as the measurement evaluation.
Kinematic analysis of movement of cyclist with transtibial prosthesis.
Stoklásek, Pavel ; Mazůrek, Ivan (referee) ; Paloušek, David (advisor)
This work is aiming to the area of biomechanics and deals with the experimental finding of appropriate kinematic ratios of crank mechanism on racing bicycle and transtibial prosthesis of racing cyclists with an assessment of kinematic ratios depending on the overall athletic performance. The primary aim of the work is investigation of the impact of inappropriate existing kinematic ratios of leg prosthesis and crank mechanism on the kinematics and dynamics of top athlete. The work presents experiments that proposes find out appropriate kinematic ratio of the length of kinematic members and possibility to improve overall athletic performance. The measurement is supplemented about cycling analysis of racer realized via cameras tracking system and measuring muscle activity by EMG. The work also includes a description of impact of various factors on cycling.
Kinematic analysis dinamic neuromuscular stabilization tests in people with low back pain.
Burešová, Vendula ; Valouchová, Petra (advisor) ; Kobesová, Alena (referee)
The main target of this thesis was to detect objective changes in the implementation of four postural locomotor tests DNS and during walking. The movements were recorded using the optical MoCap - the kinematic analysis Qualisys. The particular interest of the investigation was to determine the current stabilization of the spine system in individual subjects aged 25 to 55 years, which was documented by means of the angular deflection of each segment, the flat segment deviation or the shift of the marker in a coordinate system. The measurement results were compared between ten individuals with LBP and ten persons without any difficulty who were placed into the control group. The data were collected using the software QTM and Visual3D and subsequently were statistically processed. A statistically significant difference was observed during walking when comparing the angular deflection of the pelvis to the chest at the rotation and lateroflexion (ř). The significant difference of the pelvis shift toward the chest during flexion and rotation (ř) was showed in a deep squat test, but the difference was not confirmed in lateroflexion (ř). Furthermore, no statistical difference of the lateral deflection of the same segment (pelvis or chest) (cm) in patients with LBP compared to all subjects during the...
Generating Animations with Neural Networks
Dráber, Filip ; Kohút, Jan (referee) ; Hradiš, Michal (advisor)
Ačkoli je snímání pohybu už tak nástrojem, který má animátorům pomoci zjednodušit ty nejsložitější aspekty tvorby realistických animací, spousta námahy je stále ukrytá v anotování a strukturalizaci těchto dat. Tento problém řeším návrhem neuronové sítě, která může být natrénována na datovém souboru nasnímaného pohybu tak, aby reprodukovala lidský pohyb, který je vizualizován v aplikaci, které umožňuje uživateli tento pohyb ovládat. Také experimentuji s různými metodami trénování autoregresivního modelu, a na základě toho určuji, která metoda nejlépe vyvažuje dobu trénování a výkon. Dalším postřehem je, jak přidání ovládacích hodnot do vlastností generovaných snímků ovlivňuje použití rekurentních neuronových sítí pro tento úkol.
Advanced Character Animation
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis describes modern real-time character animation techniques and their implementation in C++ language using DirectX and PhysX libraries. The first part of the text deals with a presentation of selected animation principles and is focused mailny on key-frame animation, skeletal animation, morphing and ragdoll simulation. Then follows a description of used DirectX and PhysX libraries and description of motion capturing, using iPi Desktop Motion Capture software. The second part of this thesis is focused on particular ways of implementation of the described animation techniques.

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