National Repository of Grey Literature 22 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Coupling of images
Bárnet, Lukáš ; Číp, Pavel (referee) ; Richter, Miloslav (advisor)
The Diploma thesis is concerned with coupling of images. In the first part theoretical bases necessary for successful fulfilling of the assignment are described. The second part deals with the procedures that lead to composition of the jigsaw puzzle. The last part concentrates on controlling the program. The aim of the thesis is to propound an algorithm for solving a puzzle.
Educational Game of Motivation on the Android Platform
Kučera, Martin ; Očenášek, Pavel (referee) ; Kreslíková, Jitka (advisor)
The aim of the dissertation is to create a prototype of an educational game which should help students with the choice of future their studies. To this end, the game introduces the topic of logic systems in a non-threating interactive way with clear illustrative examples. The theoretical part of the work deals with the background knowledge necessary in order to design the game. It explains logic systems, gates, flip-flop circuits, and explores various aspects of game genres with primary focus on puzzle games and their history. In addition, the dissertation presents some of the issues related to cross-platform development of games for both mobile and computer platforms, and provides brief descriptions of several popular cross-platform libraries. Lastly, the work introduces and compares several chosen applications created as a supplementary material for teaching logic system.
Program for Generation of the Image Crosswords
Navrátil, Ondřej ; Pospíchal, Petr (referee) ; Kaštil, Jan (advisor)
Main topic of this thesis is the picross, a puzzle similar to well-known sudoku or criss cross. Central questions discussed in the text are automatic and semi-automatic generation of the rebus from digital images and solving and solvability of the puzzle. Characteristics and procedures described are demonstrated in the aplication picross, which was implemented as a part of this bachelor's thesis.
Android Application for Children with Easy Content Expansion
Turcovský, Jakub ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The bachelor thesis deals with draft and implementation of the project, thanks to which parents can themselves create content of applications for their children. These applications are mostly games which support mental development of preschool children and teach them how to work with touch devices. This project, called Tamaty (note: the name is made from Czech words for Dad, Mom and You), consists of a web framework that allows parents to upload media files at server, create a package, then download the package to Android applications which will make a children game from it. For the purposes of this thesis I've implemented variations on the well-known games pexeso and puzzle.
Algorithms for composing a puzzle
Šarda, Petr ; Číp, Pavel (referee) ; Horák, Karel (advisor)
This diploma thesis deals with constructing of algorithms of consisting a puzzle and suggesting of the workplace for its imaging. There are studied two methods of forming a puzlle. First method is forming of the puzzle with a known pattern. For this method is used the Harris operator and the correlation. In the second method is the puzzle formed without a pattern. Fot this method is used the correlation. In the last part there is a mutual evaluation of these two methods.
Lock
Čech, David ; Motal, Tomáš (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis combines an artist's comic book and a gamebook. Following the example of classic gamebooks, the narrative is divided into numbered segments between which the player chooses. Thematically, the work focuses on architecture, especially on the interiors and their interconnection with the selected objects. In this case, the individual segments correspond to the specific physical spaces of the illustrated building. The work contains a minimum of text and the main part of the information is communicated through the image. The output of the bachelor's thesis is a paper version of the artist's interactive content. The main part of the content is a series of consecutive illustrations. Using the numeric navigation, the player can move between pages and thus compose a picture of the situation that the story part of the work presents. The aim of the work is the creation of an artist's interactive comic book, that is not based on the text, but lets the player interact directly with the visual environment.
Coupling of images
Gorgol, Martin ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
This master’s thesis describes the design and implementation of the application that created the basis set pieces "puzzle" according to the shape of the folded edges of the original image. This application is developed using Matlab. The work also describes how to create a database of actual pieces of the puzzle composite photo image. Closer was also focused on finding the characteristic section points, their segmentation and appropriate description. There is dismantled procedure for selecting the types of symptoms and their extraction. On the basis of suitably described pieces of segmented parts is designed and implemented the algorithm of comparing and grouping into clusters. Using the proposed method of visualization is then displayed in the resulting composite picture puzzle.
Coupling of images
Gorgol, Martin ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
This master’s thesis describes the design and implementation of the application that created the basis set pieces "puzzle" according to the shape of the folded edges of the original image. This application is developed using Matlab. The work also describes how to create a database of actual pieces of the puzzle composite photo image. Closer was also focused on finding the characteristic section points, their segmentation and appropriate description. There is dismantled procedure for selecting the types of symptoms and their extraction. On the basis of suitably described pieces of segmented parts is designed and implemented the algorithm of comparing and grouping into clusters. Using the proposed method of visualization is then displayed in the resulting composite picture puzzle.
Modern Blockstacker Game
Dančo, Marek ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
This thesis deals with the creation of a programmable puzzle game. The game works on the principle of randomly generated falling pieces and clearing of full lines, as inspired by Tetris. Notable additions to the game are a large amount of settings, which can alter the controls, appearance, sound or even the rules of the game. Parts of the game are programmable thanks to the Lua interface that is built into the game with the NLua library. The game has been developed using the Unity game engine.
The Outdoor Escape Game in Biology Teaching for the 6th Grade of Elementary School
Ševčíková, Kateřina ; Říhová, Dagmar (advisor) ; Škodová, Jana (referee)
The topic of the diploma thesis is an outdoor escape game and the possibility of its inclusion in the teaching of Biology in the sixth grade of elementary school. The work is divided into a theoretical and a practical part. The aim of the theoretical part is to describe the elements and process of the classic escape game, outdoor escape game and its use in education. The thesis approaches the history of escape games, geocaching and the educational trail, including elements used in outdoor escape games. The thesis provides an overview of basic ciphers that can be used in escape games. The goal of the practical part is to create my own digital outdoor escape game using the Glitr application, which will be tested in practice. The game aims to revise and expand the knowledge gained in Biology lessons and to develop key competences. The practical part describes individual elements of the application, their possible use and the process of creating outdoor escape games. The theme of the game is insects with a connection to the history of the city of Klecany. It also includes a description of the individual locations and tasks used in the game. The outdoor escape game was tested on three classes of the sixth grade of local elementary school. An analysis of the collected data was carried out, namely the...

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