National Repository of Grey Literature 655 records found  beginprevious305 - 314nextend  jump to record: Search took 0.03 seconds. 
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
An Application for Tracking of Alcohol in Blood
Nácar, Arthur ; Zbořil, František (referee) ; Hrubý, Martin (advisor)
The aim of this thesis was to create mobile applications for iOS devices and a smartwatches with WatchOS that allows the user to monitor blood alcohol content over time.  The application is implemented in Swift language and it uses Apple HealthKit framework to access the user's personal data. Predictions of blood ethanol content are calculated using a simulation model that takes into account the resorption phase of ethanol and uses the extended Widmark method to estimate the course of the elimination phase.  The result of this work is an application that provides the user with information about the time needed to get a sober and detailed overview of the course of blood alcohol concentration using several available metrics.
Mobile Application to Control the Diet of Patients on Dialysis
Pavlacký, Ondřej ; Kolář, Dušan (referee) ; Goldmann, Tomáš (advisor)
The goal of this thesis is to create an intuitive mobile application for Android operation system which will help dialysis patients by displaying approximate values of monitored substances in their body and replace classic paper records. Thanks to this mobile application patients are going to have better overview of consumed foodstuffs a help them stick to their diet. When inserting the foodstuff patients will select from the database of foodstuffs and the application will calculate values that the food contains. Patients can also expand the database with their own food. Application will also register periods between dialysis and from the length of the period, patients' weight and their diuresis calculate maximal values of monitored substances (water, potassium and phosphorus). Patients will also see values from passed periods, which will we shown in statistics.  Data will be persistently saved in local and remote database. Application is developed on Xamarin platform.
Mobile Application for Scanning Hitori from Newspapers and Finishing It
Burešová, Monika ; Malinka, Kamil (referee) ; Dyk, Tomáš (advisor)
This bachelor's thesis deals with development of mobile application with elements of computer vision and artificial intelligence, which is designed for Android operating system. The application is used for scanning Hitori from photo and then finishing it  on a mobile device. Moreover, this application provides hint, undo or shows a violation of rules of the game. The OpenCV library is used for image processing, Tesseract library is used for digits recognition. Scanned games are stored in a database, which is implemented using Room library. Hitori solution is found by combination of backtracking algorithm and known techniques for solving this game. The final application is available on Google Play and is named Hitori Scan & Play.
Capturing Very High Quality Images of Planar Surfaces by a Smartphone
Šebela, Vít ; Hradiš, Michal (referee) ; Herout, Adam (advisor)
The main goal of this bachelor's thesis is to design and create mobile app for iOS platform, which will allow the capture of high quality image of planar surface. Application can be used in lots of use cases where high quality of captured image is needed, like capturing photo of contract, wood pattern or book cover. Main building block of the application is to capture set of photos of planar surface, which is then used for calculation of the resulting high quality image. Calculation is performed using OpenCV library. Planar homography is used for image alignment, the quality of the resulting image is then achieved by combination of image averaging techniques, increase of resolution and reconstruction of details using Lanczos interpolation and image sharpening using Unsharp mask technique.
Offline Mode Support in Mobile Applications
Musil, Marek ; Křivka, Zbyněk (referee) ; Burget, Radek (advisor)
Jednim z cilu teto prace je pruzkum ruznych pristupu k vyvoji mobilnich aplikaci se za- merenim na vyuziti webovych technologii. Nasledne jsou zkoumany a porovnany existujici reseni pro podporu offline rezimu s opozdenou synchronizaci dat u mobilnich aplikaci. Zaver teto prace tvori navrh a implementace mobilni aplikace, ktera vyuzije zkoumane technologie.
Mobile Application "Paramedic doggy" - Brain Stroke
Rosinská, Monika ; Bambušek, Daniel (referee) ; Zemčík, Pavel (advisor)
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic first aid for brain stroke. Application was developed for operating system Android by using Unity game engine. The game was developed while taking into account psychology, emotions and educating children, and it's using gamification. Children who played the game are able to recognize the symptoms of brain stroke and know what to do in similar situations. Benefits of this application are that children can give first aid and call ambulance if needed. They can also recognize the symptoms of brain stroke.
Mobile Application for Robotic Arm Programming
Jurka, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This thesis describes the design and creation of a system which controls and programs a robotic arm through a mobile application. The system consists of an Android mobile application and a server. The server is implemented like a Python script to process the app communication and then send instructions to the robotic arm. This approach makes it easy to use one mobile device to control several robots independently.   This solution enables the user to control and program the robotic arm in real time using intuitive control elements and to create and edit applications for the robot. All through his mobile device. The programs for the robot are created with the methods of visual programming directly in the mobile application. This way of robotic arm control contributes to the accessibility of these devices to the less professional public, which could utilize these devices.
Mobile Application for Scanning Kakuro from Newspapers and Finishing It
Rein, Michal ; Drahanský, Martin (referee) ; Dyk, Tomáš (advisor)
The purpose of this thesis is to create a mobile application, which allows to scan a Kakuro game from any printed media and helps it's user solving it. The solution is composed of client and server sides, where client is the mobile application implemented in the Flutter framework, which collaborates with server side to construct a virtual playground and offer solution of the game to the user. This thesis also includes studies of computer vision and machine learning techniques, software engineering and algorithmic solving of the Kakuro game, which are necessary for constructing such  applications. The outcome of this work is a fully functional mobile application which allows it's user to scan the game and offers help with solution. The app is available for devices with Android and iOS operating systems.
Sports Manager for iOS
Hort, Jaroslav ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This work discusses design, implementation, connection, testing and practical use of mobile application for iOS and supporting web application.     I have analyzed the effects of music to sport and designed and implemented a fitting mobile application allowing users to collect data from their activities, music players and see the effects of music on them. During design and implementation, I have emphasised usability, expandability and synchronization with cloud storage, for this reason I have created a web application, allowing users to monitor their results captured from mobile anywhere.

National Repository of Grey Literature : 655 records found   beginprevious305 - 314nextend  jump to record:
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