National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Investment Environment in the Virtual Real Cash Economy
Lehnert, Filip ; Hlavinka, Roman (referee) ; Budík, Jan (advisor)
The subject of this thesis is to introduce the reader to the issue of possible financial investment in the virtual economy with real funds and design strategies to maximize the initial capital appreciation. The introduction describes the analysis of virtual PED currency, the economy and the system of publicly traded shares. The main part is focused on presenting the results of practical traded investment based on fundamental analysis, speculation about the intrinsic value of the shares and evaluating applied strategies, including the benefits of work.
Means augmented reality - research study
Trentin, Tomáš ; Andrš, Ondřej (referee) ; Kovář, Jiří (advisor)
The goal of this bachelor thesis is to create a summary of accesible information about the most widespread means of virtual and augmented reality. First section defines the difference between the virtual and augmented reality, the two subsequent chapters describe particular headsets and smartglasses, and the goal of the last section is familiarization of the software means for creating VR/AR applications and games.
Autopsy
Hofmann, Petr Eric ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
This bachelor thesis is focused on digital games, namely the creation of game objects and virtual space. An existing room was used as the main object, which was the auditorium at FFA. The outcome of this project is a computer app bringing users the possibility to explore the digital model of the auditorium. The digital technologies are providing us with a completely different point of view regarding the already existing room. The video game's interactive principles allow us to look closer at the image layers, called textures, responsible for the final look of a game object. The emphasis of this project is to communicate mainly with the help of visual language which will reduce the need for greater amount of textual information towards the user. The content can be unlocked by navigation through an intuitive user interface, an ingame tool to control the play. The title "Autopsy" was chosen as an allegory to the process of finding and gaining new information and experience thanks to the dismantling of a researched subject just to its main core. The autopsy room is not just a room, where the action happens, it is the action itself.
Escapism in Animal Crossing: New Horizons in the context of the Covid-19 pandemic
Martinů, Patricie ; Švelch, Jaroslav (advisor) ; Švelch, Jan (referee)
1 Abstract This Master's thesis aims to explore the impact of the game Animal Crossing: New Horizons released in March 2020 for the Nintendo Switch console on players during the Covid-19 pandemic by analyzing forum posts and articles. The thesis further typifies the community of players of the game that post on the forums Animal Crossing Community and The Bell Tree Forums, their motivations for playing, and the ways in which the game provided them with an escape from the reality of the pandemic. Furthermore, the thesis partly focuses on media reflection of this phenomenon through the analysis of articles describing their own experience with the game. This thesis intends to achieve this through qualitative research methods, specifically through a case study using the method of analytical induction. The first chapters in the theoretical part of the thesis show that the existing knowledge about the impact of games and media in general on the mental health of people, and adolescents in particular, is contradictory. However, the research part of the thesis, which is divided into chapters based on the individual research questions, shows that in the case of this particular period, i.e. from the release of the game during the months of the most severe pandemic measures to their temporary easing in the summer of...
Helmet for Virtual and Augmented Reality
Buš, Ondřej ; Přinosil, Jiří (referee) ; Říha, Kamil (advisor)
The thesis focuses on the construction of a functional headset for multimedia content consumption. The acquired theoretical knowledge was used in the design and construction of the resulting headset. The theoretical knowledge was consolidated and extended by practical tests on currently available commercial AR/VR headset solutions. In the practical design, increased effort was made to keep the resulting solution as simple as possible. The components that were used in the work can be obtained relatively easily via the internet. With the help of advanced techniques, the thesis tries to optimize the visual experience. The most suitable parameters of the optical lenses are selected. The optical system is enhanced to provide an extended horizontal field of view. The thesis discusses the fabrication of the headset using the 3D printing method on a 3D printer. Subsequently, the individual parts are assembled into a single functional unit. The result of the thesis is a working prototype headset suitable for multimedia content consumption.
Autopsy
Hofmann, Petr Eric ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
This bachelor thesis is focused on digital games, namely the creation of game objects and virtual space. An existing room was used as the main object, which was the auditorium at FFA. The outcome of this project is a computer app bringing users the possibility to explore the digital model of the auditorium. The digital technologies are providing us with a completely different point of view regarding the already existing room. The video game's interactive principles allow us to look closer at the image layers, called textures, responsible for the final look of a game object. The emphasis of this project is to communicate mainly with the help of visual language which will reduce the need for greater amount of textual information towards the user. The content can be unlocked by navigation through an intuitive user interface, an ingame tool to control the play. The title "Autopsy" was chosen as an allegory to the process of finding and gaining new information and experience thanks to the dismantling of a researched subject just to its main core. The autopsy room is not just a room, where the action happens, it is the action itself.
Means augmented reality - research study
Trentin, Tomáš ; Andrš, Ondřej (referee) ; Kovář, Jiří (advisor)
The goal of this bachelor thesis is to create a summary of accesible information about the most widespread means of virtual and augmented reality. First section defines the difference between the virtual and augmented reality, the two subsequent chapters describe particular headsets and smartglasses, and the goal of the last section is familiarization of the software means for creating VR/AR applications and games.
Investment Environment in the Virtual Real Cash Economy
Lehnert, Filip ; Hlavinka, Roman (referee) ; Budík, Jan (advisor)
The subject of this thesis is to introduce the reader to the issue of possible financial investment in the virtual economy with real funds and design strategies to maximize the initial capital appreciation. The introduction describes the analysis of virtual PED currency, the economy and the system of publicly traded shares. The main part is focused on presenting the results of practical traded investment based on fundamental analysis, speculation about the intrinsic value of the shares and evaluating applied strategies, including the benefits of work.
Virtual telecom operators
Šesták, Jan ; Jandoš, Jaroslav (advisor) ; Čech, Milan (referee)
This bachelor's thesis gives a comprehensive picture of the market of mobile virtual operators and a description of important factors of entry of virtual mobile operator on the market with focus on partial description of the situation on the Czech market. Description of factors aims on the legislative, technological, competitive and market area.
Virtuální komunity - jejich podpora prostřednictvím IS/ICT, způsoby organizace a motivace
Štverák, Martin ; Šalamon, Tomáš (advisor) ; Svatoš, Oleg (referee)
Tato práce se zabývá Virtuálními komunitami, obecně popisuje oblast virtuálních komunit a většina práce je zaměřena na komunitní webové servery. Cílem práce je zmapovat prostředí a formy komunikace virtuálních komunit a pokusit se je kategorizovat podle různých kritérií. Celá práce poskytuje rozhled čtenáři, jenž se chce pokusit založit komunitní webový server a tím zmírnit riziko jeho neúspěchu. Práce má za cíl zabývat se také propagací komunitních webových serverů, upozornit na některé zajímavé aspekty propagace na Internetu. Cílem práce je také objasnit nákladovou a výnosovou stránku projektů komunitních serverů, představit a navrhnout zajímavé výnosové modely. Autorův hlavní přínos spočívá v analýze motivací a stanovení zásad a poznatků, které by měl dodržet, každý podnikatel, když se pokouší rozjíždět projekt komunitního webového serveru. V práci jsou zužitkovány praktické zkušenostmi autora v oblasti virtuálních komunit a marketingu v prostředí Internetu.

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