National Repository of Grey Literature 115 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Vertical level design
Mrkus, Matyáš ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis focuses on the development of a game space for a group studio project, the output of which is a playable prototype of the game route. It deals with design from the point of view of verticality connected with maximum use of minimum space. With its approach, it tries to refute characteristics such as linearity and flatness, and further identify and define the principles of guiding the player in relation to an impressive gaming experience. Its goal is to find a method for consistently effective design and routing of the game space for the single-player FPS game genre and apply it to a playable prototype of the studio project. To identify the principles, an analysis of a case study of the game title "Dark Souls" (FromSoftware, 2011) was used, the findings of which are subsequently listed in a clear list applicable to any game project.
Implementation of a Multipurpose Measurement System for (Sub)Terahertz Electron Spin Resonance Spectroscopy
Šedivý, Matúš ; Malik, Aamir Saeed (referee) ; Epel, Boris (referee) ; Vrba, Radimír (advisor)
Spektroskopie elektronové spinové rezonance (také nazývaná elektronová paramagnetická rezonance nebo jen EPR) zahrnuje metody, které zkoumají hmotu prostřednictvím nepárových elektronů. Jednou z progresivních metod EPR je rychlé skenování, které umožňuje pozorovat kinetiku chemických reakcí. Kromě toho nedávný vývoj vysokofrekvenčních součástkách rozšířil použití vysokofrekvenční EPR (HFEPR), které využívají sub-terahertzové až terahertzové vlny. Tato práce se zabývá propojením obou cest do HFEPR spektrometru s rychlým skenováním frekvencí (FRaScan), který byl nedávno vyvinut na CEITEC VUT. Na začátku je stručně uvedena základní teorie k EPR, následovaný přehledem přístrojového vybavení pro HFEPR. V praktické části je popsáno technické řešení spektrometru. Důraz je kladen na implementaci softwaru, pomocí kterého je spektrometr ovládán a měření jsou automatizována. Následně jsou ukázány příklady z měření pevných látek, konkrétně karbidu křemíku dopovaného vanadem (SiC:V), ftalocyaninu líthia (LiPc) a krystalu 1,3-bisdifenylen-2-fenylallylu (BDPA). Příklady demonstrují schopnosti spektrometru získat multifrekvenční vlnově spojitá EPR spektra a frekvenčně rozmítaná spektra v závislosti na teplotě a orientaci vzorku, a taky spektra pomocí rychlého skenování frekvencí
History of Civil Aviation 1970-2000
Sehnálková, Radka ; Bencalík, Karol (referee) ; Chlebek, Jiří (advisor)
The main subject of this bachelor’s thesis is concise and clear history of civil aviation between year 1970 and 2000. This era is typical with outset of large transport aircraft, which are intended for long distances and big number of passengers, but attention is also paid to aircraft, which are not for transport of so many passengers. Thesis is focus on concise description of individual aircraft, divided by its types of propulsions and producer.
A design proposal and prototype production of the part Capodaster
Remer, Radim ; Chladil, Josef (referee) ; Kalivoda, Milan (advisor)
This bachelor thesis deals with manufacturing of an own capo prototype design with the help of the machining. Further focus is on the used CAD, CAM and milling technologies. The final part of the bachelor thesis is focused on an achieved results and an economic evaluation.
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Study of User Interface for Identifiaction of Meals
Kratochvílová, Marie ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This thesis describes the development of mobile application for Windows Phone . Application is focused on choice of meals and identification of meals . The work contains description the different stages of development , starting with analysis of existing applications , specification of the customer requirements and design prototype inteface and finally to its implementation and testing . The work describes the choice of technology for the implementation . Result of my work is an elegant , fast and intuitive application .
The Lucy Collective - Women Of History, Women Of Fiction
Franková, Anna ; Herout,, Adam (referee) ; Macháček, Mikuláš (advisor)
This project is a prototype of a database-driven website with user-editable content The Lucy Collective – Women Of History. This site will collect information about historical women and links to sources related to them, and serve as a "first-step" resource for educators, creators, and other people interested in the topic. The prototype's main goal is to present the intended structure, useability, and design of the final website, and serve as a basis for building the final working version.
Design and Evaluation of User Interface for Canteen Information System
Štrbák, Tomáš ; Rudnitckaia, Julia (referee) ; Hynek, Jiří (advisor)
The goal of this publication is to describe process and methods of user interface design in~theory and show application of methods in user interface design and evalutation of system Spokojená Jídelna. Publication describes one of many possible approaches to user interface design, but not the only one.
ENOUGH
Giertlová, Elena ; Smetana, Matěj (referee) ; Vaněk, Vojtěch (advisor)
Project deals with the development of a 2D, roleplaying videogame for the computer platform. Theoretical part of the thesis is focused on background of pixelart in videogames, as well as game and storytelling cliche, while both of these aspects are used in the final project. Practical part is the design of characters, enviroment and scenes, and the complete realization of a prototype for pixelart videogame named ENOUGH, with the visual of retro games for old platforms. Its story is being shown as a cliche as well, though with the strong symbolism refering to authors psychique and on the mental health or memories.
LABORARTORY BRNO
Bukatovič, Tomáš ; Nový, Alois (referee) ; Nový, Vítězslav (advisor)
The building is inspired by the internet phenomenon called crowdfunding. Anyone who can take own vision to the public spoteye, has the opportunity to realize their projects, Here in Laborartory. Whatever it is. An art or new piece of technology, ideas become reality and Laborartory it moves on to the real world. But the main purpose is to spread creativity and ideas through public mind, because therein lies the potential of Brno. As the city of fairgrounds and technological development.

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