National Repository of Grey Literature 59 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Programming of processors in 32- or 64-bit operation systems
Rášo, Ondřej ; Kyselý, František (referee) ; Balík, Miroslav (advisor)
Main topic of this thesis is Win32 application programming interface and symbolic instructions programming language. It can be divided into four parts. First part sums the basics of 32-bit programming in symbolic instructions language in Windows. Second part describes the Win32 resources for computer intercommunication. Third part presents, describes and comments selected problems in symbolic instructions language.Last part covers a creation of an example application. This application and its parts will be the content of computer exercises in VUT Brno FEEC subject Počítače a jejich periferie.
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
Polygonal Mesh Segmentation
Švancár, Matúš ; Kodym, Oldřich (referee) ; Španěl, Michal (advisor)
This bachelor thesis analyzes and approaches the issue of segmentation of polygonal models. It presents a design of an interactive method inspired by the method described in the Interactive Mesh Segmentation Based on Feature Preserving Harmonic Field. The method uses graph-cut and is implemented as a web application. The application supports .obj and .stl file formats, allows the user to load a model, draw sketches representing foreground and background on the surface of the model, and to start segmentation. Once completed, the user can download the resulting models or continue segmenting with one of them.
Torrent Peer Monitoring
Bezděk, David ; Pluskal, Jan (referee) ; Polčák, Libor (advisor)
This master's thesis deals with analysis and implementation of methods for BitTorrent monitoring focusing on the Mainline DHT protocol. The aim of the thesis was to create a system, that will be looking for BitTorrent peers that participe in the illegal file distribution. Another task of the system was to collect and analyze data for counting size of the BitTorrent network. That was achieved by taking over of existing method. The system was designed and implemented as a module for monitoring of cybernetic crime. It also defines an interface for storing and sharing data, that provides data evaluation, easy data manipulation and serves for possible future extensions.
Simulator and client for MODBUS devices
Ondrášek, Michael ; Franek, Lešek (referee) ; Fiedler, Petr (advisor)
This bachelor’s thesis deals with communication protocol MODBUS. The properties of the protocol and its function are described at the beginning of a thesis. There are designed two applications on the basis of identified properties in the other part of thesis, they represent the server part and the client´s part. The server part is implemented by selected functions of protocol and it represents devices for data collection. The next part is the detailed design of applications and the description of their realization. The last part deals with testing of designed applications with available SW simulators. The thesis deals also with user manual for control of created applications.
Smart Loudspeaker with Raspberry Pi
Vondráček, Tomáš ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The bachelor thesis deals with the creation of music system that allows users to organize and play music in real time. The music system is based on client-server architecture and consists of server, web and mobile application. The server application serves as a music player and a connection broker among clients. The client serves as a user interface for the server, but can organize and play music on its own. The music system is implemented in JavaScript (ECMAScript 2018). The server application is built on the Node.js and implements Socket.IO server with REST API. The web application is based on React and presented as SPA. The mobile application is implemented in React Native with focus on Android system. The server and web applications are deployed on Heroku servers and Raspberry Pi computer. Mobile application is published on Google Play. The music system can be used for private music playback or as a means of organizing music among multiple users.
iOS Application for Painting Visualization in Augmented Reality
Mensák, Samuel ; Polášek, Tomáš (referee) ; Bobák, Petr (advisor)
This bachelor thesis deals with augmented reality on mobile devices made by Apple with focus on visualization of images on vertical plane. At the beginning of the thesis, reader is informed about technologies related to augmented reality and development of mobile and web applications in Swift programing language. Based on these technologies, mobile application and web server is designed and implemented. The thesis describes whole process of development starting with designing of UI, continuing with implementation and testing and finishes with working mobile application and web server. The resulting client-server system enables user to visualize paintings in augmented reality using mobile app.
Game Server for On-Line Gaming
Ohnheiser, Jan ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
Bachelor's thesis deals with development and creation application of Game Server for On-line Gaming. It deals with the classification of existing similar applications, network interface and game logic. It shows the possible use of library ENet, SDL and OpenGL. It demonstrates the functionality of the proposed server on simple games.
Streaming of 3D Geometry over Network
Rozehnal, Jaroslav ; Beran, Vítězslav (referee) ; Přibyl, Jaroslav (advisor)
This thesis is oriented on problematics of streaming 3D geometrics over network. Main importance is seen in efectivity of streaming, for what there is presented special protocol, working over protocol UDP, and adaptation of Level of Detail. For visualization of transmitted geometry trivial graphical engine is developed. In the end there are presented results of tests, oriented on protocol's efectivness.
The Concept of Computer Laboratory for Non-profit Sector.
Fáborský, Jindřich ; Vinter, Miloslav (referee) ; Ondrák, Viktor (advisor)
This bachelor thesis focuses on the project of computer laboratory for the Institution of Social Care for Disabled Youth - Kociánka realized with minimum costs of production. Using the computer network with thin clients and the operating system GNU/Linux serves for minimizing the costs. The thesis includes not only explanations of principles of technology, but also an implementation procedure for this project.

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