National Repository of Grey Literature 71 records found  beginprevious62 - 71  jump to record: Search took 0.00 seconds. 
Cinema point
Hrůza, Jiří ; Klubalová, Pavlína (referee) ; Brzoň, Roman (advisor)
The diploma thesis solves a theater with a cafe in the town of Humpolec in the Vysočina Region. It contains complete documentation for execution, assessment in terms of fire safety and in terms of building physics. Furthermore, the proposal ventilation for cinema, foyer and cafe. There is a cinema and a cafe, which is located on the second floor. Cinema is designed with a capacity of 196 seats, of which 5 seats are reserved for people with limited mobility. Screening is provided as 2D mode and 3D projection. The café is designed for moviegoers and the general public. The café seats 36 seats. The building is designed as a two storey with dissected floor plan with rounded shapes with no sharp edges with a protruding portion of the roof of cinema, which is located on the north side of the building and has the function division of the building into individual units. The building has dimensions of 39.15 meters x 29.45 meters. The supporting structure of the building consists of reinforced concrete reinforced walls and ceilings. In the southern part of the building with rooms Foyer café is designed glass facade of the LOP. Supporting roof structure over the cinema hall is made up of wooden trusses joined punched punched plates.
Motion Analysis
Hudec, Jiří ; Čmiel, Vratislav (referee) ; Sekora, Jiří (advisor)
The thesis describes the optical camera system from Vicon, which records human movement. In medicine, this technology is used in laboratories for walk analysis. In collaboration with the laboratory in the Brno Faculty Hospital, two sets of anonymised patient results are analyzed by designed algorithms in Matlab. Algorithms were design for processing data in 2D and 3D views and to display kinematic joint analysis. The practical part evaluates the functionality of the proposed algorithms and compares them with results from the laboratory.
Visualization of DNA Secondary Structures in R/Bioconductor
Jaroš, Marta ; Bendl, Jaroslav (referee) ; Martínek, Tomáš (advisor)
This bachelors thesis deals with the visualization techniques of the secondary structures of DNA. It summarizes and discusses some of the current methods of visualization. It explains the problem and its importance from the standpoint of molecular biology. The main aim of the work is the design of a generic algorithm for visualization of secondary structures of DNA, specifically palindromes and triplexes, and its implementation into the environment R/Bioconductor. It focuses in particular on the area of 2D graphical imaging of these secondary structures of DNA. The result of the work is 2D visualization support for R/Bioconductors software packages which provide searching of the characteristic sequence of palindromes and triplexes in DNA sequences.
Multiplatform Java Game
Brus, Jan ; Dytrych, Jaroslav (referee) ; Jančík, Zdeněk (advisor)
This bachelors thesis is about programming a simple computer game in Java, written for several different platforms such as mobile phones, java applets and as a stand-alone application. Evaluations of multiplatform usage and amount of code, which is equivalent for all mentioned platforms, can be found in this work.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Retrospective Game for Two Players
Vybíral, Jan ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
The subject of this bachelor's thesis is the development of a 2D space arcade computer game. The introduction describes the history and current status of the game industry and computer graphics. Then the text deals with the libraries OpenGL and SDL chosen for development, design of game principles, realization of graphics and audio, collision system, user interface, controls and the object oriented design of the application. The second part gives an account of the implementation of the designed system in the C++ programming language. Finally the thesis contains information about the testing and evaluation of the final product.
Company Presentation Using Animated Infographics
Zunka, Ondřej ; Skácel, Ondřej (referee) ; Smolíková, Lenka (advisor)
The point of this dissertation is a creation of motion graphics video which functions as an in-depth presentation of Visual Unity services. The output is a video of approx. two minutes in length which the company will make use of as an information basis for prospective clients during international conference participation and other new business initiatives. The result is a functional proposal addressing spectrum of areas throughout the company.
Image Motion Detection
Zítka, Michal ; Richter, Miloslav (referee) ; Horák, Karel (advisor)
This bachelor project dissert on detection of motion in image. Also sumary basic methods for detection of motion in image and method of segmentation using active contour. In practical section is attention paid to detection of motion in video camera screenshots.
Measuring of Vehicle Instant Velocity
Štencel, Jakub ; Petyovský, Petr (referee) ; Horák, Karel (advisor)
The theoretical part of this paper summarizes the methods for motion analysis in an image. Inspected in detail are the methods used for motion detection in the image sequences. The practical part is focused on finding the significant points in the image (the targeting reticles on the body of the vehicle) which are then used to calculate the speed of the vehicle.
Development of mobile application in game industry
Horňák, Miroslav ; Šedivá, Zuzana (advisor) ; Pour, Jan (referee)
This thesis describes process of design and development of multiplayer online mobile game. Including ways of monetisation, setting a game goals and design of user interface and game environment. It also shows potential problems which can occur while developing this kind of a game. All this is demonstrated on real mobile game project targeting all major mobile operating systems. Inseparable part of this thesis is also summary of mobile operating systems and tools currently used in mobile game development.

National Repository of Grey Literature : 71 records found   beginprevious62 - 71  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.