National Repository of Grey Literature 71 records found  beginprevious62 - 71  jump to record: Search took 0.02 seconds. 
Android Platform Physics Game
Boszczyk, Radek ; Pečiva, Jan (referee) ; Bartoň, Radek (advisor)
Android is the fastest growing and best selling operating system for mobile devices. This paper briefly describes the history of this system, its possibilities and application programming basics for this platform. It contains a short introduction to physics simulation used in computer games. The paper also includes a detailed description of design and implementation of a mobile game for Android system, based on physics simulation.
Physical Simulation in 3D Scene Using PhysX
Jašek, Tibor ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This bachelor thesis is focused on physic simulation utilized by physics engine PhysX. Program is made in XNA Framework. Application consists of network game for two players and presentation of few physical simulations.
Driving School - Rules of the Road
Porč, Jiří ; Žák, Pavel (referee) ; Chudý, Peter (advisor)
This diploma thesis focuses on a traffic simulator design. The matter of simulation methods is described here as well as a project of a town model, road system and its usage in an implementation in a traffic simulator. The work further explains the principles and techniques for creation of the town model in an editor and it analyzes traffic rules that are necessary for the creation of the simulator of this type. The created simulator uses various engines for its functioning. It would not be possible to continue in further work without their proper adjustment. That is why the installation of the used engines is described in the thesis. Principles of 3D model and texture usage are also explained.
Object Manipulation Using p5 Glove
Čapek, Radovan ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
The thesis is focused on the description of the basic principles of the virtual reality, on utilization of data gloves in the virtual reality and it implements the application with usage of the input device P5 glove. The implementation contains among the others various visual techniques of OpenGL and also shows up-to-date work with the popular physics engine Bullet Physics. The theoretical bases of these techniques are analysed in the thesis. So the output of the thesis will serve as a source of information to people interested in the knowledge of the data gloves problems and other similar peripherals, but also to interested people who want to learn more about the realization of the computer graphics and creation of physicist models.      
3D Driving School
Pernica, Lukáš ; Žák, Pavel (referee) ; Chudý, Peter (advisor)
This study was created to describe and to design the 3D simulator for a driving schools. In the study there are gathered the basic definitions of available simulators and possibilities of their application in real life. This new simulator is designed on a basis of detailed study of available simulators. In study are described the issues with simulation of traffic system, monitoring compliance with the traffic rules as well as a new user interface model. The whole concept and procedure during implementation of the simulator are described at the end of the work.
Visualization and User Interface for Theatre Stage Control System
Kobza, Lukáš ; Ševcovic, Jiří (referee) ; Zemčík, Pavel (advisor)
This thesis deals with questions of modelling and 3D visualization. Also, it involves an overview of technical equipment on a theatre stage and control systems of this machinery with accent on user interface and all the interaction with staff. Afterwards, the main topic is the investigation of 3D visualization utilization technology in the field of theatre stage control systems and then the proposal and implementation of the theatre stage 3D visualization application follows in order to increase a clearness and safety of operation with the theatre control system.
Path Planning in 3D Space
Sasýn, Radek ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
This work describes path finding among obstacles in 3D space using probabilistic algorithms. Users can create scene in application GUI - define start object, obstacles, goal position and run probabilistic algorithm. The finding path is visualized. The work describes probabilistic algorithm, collision detection and the basics of 3D graphics and shows design and implementation of an application created.
Indoor Robot - Local Navigation
Matějka, Lukáš ; Šolc, František (referee) ; Žalud, Luděk (advisor)
This thesis deals with the problematic of design and realization of autonomous mobile robot, specifically with the subsystem for local navigation for a robot controlled by global navigation based on self-organizing neuron map, possible chassis design and control of these designs. Obstacle detection system is designed as well as optimum direction finding algorithm. Final section of this thesis concerns the possibilities of future improvements and development.
Flight Management System Model
Franěk, Lukáš ; Kaňa, Zdeněk (referee) ; Klusáček, Stanislav (advisor)
Diplomová práce shrnuje nejdůležitější informace o letectví, jako například základní používané termíny, popis letových fází apod. V této práci je popsán flight management system, jeho funkce a schopnosti vytvořit cenově příznivý a současně absolutně spolehlivý letový plán. V další části práce je nastíněna důležitost předpovědi počasí pro bezpečnou a současně cenově příznivou leteckou dopravu. Tato práce je vytvořena v programu Matlab a všechny bloky jsou naprogramovány jako m-funkce. Důležité části kódu jsou z důvodu názornosti zobrazeny jako vývojové diagramy. Praktická část práce je rozdělena do několika podkapitol, kde každá podkapitola popisuje jeden blok z blokového schématu pro výpočet nejistoty odhadované doby příletu. Současně je zde vysvětlena funkce ostatních bloků pro plánování letu, předpověď počasí, kombinování větrů a výpočet odhadnuté doby příletu a její nejistoty.
Collision States Detection For Quadruped Robot Motion
Chmelíček, J. ; Grepl, Robert ; Bezdíček, M. ; Švehlák, M.
Detection of collision states among single parts of robot strucure is essential problem, that is necessary to solve at robot movement in virtual space, in mathematical models based on substitutes of real structures by rigid bodies and above all at robot safe movement.

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