National Repository of Grey Literature 46 records found  beginprevious31 - 40next  jump to record: Search took 0.02 seconds. 
Monkey Bank Robbers
Škoda, Dominik ; Lidický, Bernard (advisor) ; Cibulka, Josef (referee)
The project concerns of creation of computer game inspirated by the game RoboRally. The program is based on Client-Server architecture and allowes players to play together via Internet. The application running on server manages individual games and takes care of synchronization between players. The program allowes to implement artificial inteligence which can join individual game with another players. Each player can create any map and play a game with any map. The project is designed for simple extension in future. The program is developed in JAVA language.
From board games to teambuilding
Mikoláš, Jiří ; Hnilica, Karel (advisor) ; Hubáček, Ondřej (referee)
The Outline of the development and history of a board game. The Mapping of the contemporary situation in the field of board games. Cultural, social and psychological aspects of playing board games. Defence of the stand that board games are not marginal subject beside modern sorts of amusement e.g. computer games. The Classification of modern board games with regard to their dominant cultural background and origin. The sociological survey on board games and motivation to their playing in the subculture of players 10-15years old. The Analysis of the survey and a search of basic categories of associated motivations for positive relation to board games and their playing. More detailed view on reasons why people do not want to play board games. The Analysis of players' fellowship. The practical application of board games (like general educative tool, a tool in the scope of teambuilding and human resources or else expert diagnostics and therapy). Keywords a subculture of players, a modern classification of a game, a board game, a table game, the history of board games
RoboRally
Královec, Jiří ; Holan, Tomáš (advisor) ; Bednárek, David (referee)
Title: RoboRally Author: Jiří Královec Department: Department of Software and Computer Science Education Supervisor: RNDr. Tomáš Holan, Ph.D., Department of Software and Computer Science Education Abstract: This work deals with the implementation of computer version of the board game RoboRally. The computer program which was created enables game for one or more players on one computer. Computer driven players can also be added into a game. Because of creating the artificial intelligence for driving computer players, two different engines (computer players) were created. In addition another program was created for searching adequate setting of the parameters of the engines. The program conducts the search using the technique called genetic algorithms. Using created tools, good enough settings were found to make created engines equivalent opponents for human players. Keywords: RoboRally, board game, artificial intelligence, genetic algorithms
The Computer Game Inspired by a Desk Game
Mikuláštík, David ; Lojda, Jakub (referee) ; Krčma, Martin (advisor)
This thesis deals with a transformation of a board game to a computer game and its implementation. Its summarizes rules of original game and discusses about issues of transformation them to rules of the computer game. It describes practical aspects of implementation and usage of design patterns. It evaluates feedback and design further development of the game.
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Visual Treatment of the Education-Focused Board Game
FATUROVÁ, Lenka
Presented qualifying study, in the theoretical and practical form, called "Visual Treatment of the Education-Focused Board Game" deals with the phenomenon of board games and their potential use in the educational process. The theoretical part deals with the history of board games from antiquity to the present and with the definition of basic concepts related to the topic. Furthermore, a possibility and ways of applicability of didactic games in teaching are discussed there. The practical part of this work includes a design of an author board game with the assumption of using this game as an educational material. The practical part also contains a set of rules and characteristics of its application in the regular school teaching environment.
Arimaa
Kanis, Martin ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
Arimaa is a board game with simple rules. It is simple for human but at the same time difficult for computers. The aim of this bachelor thesis is to familiarize with game playing methods with features of the artificial intelligence. The next aim is to design and implement the program, that would be able to play against others players and programs. The most important features of the program are move generation, search and evaluation of positions. At the end, the program was tested on the game server, where played against others programs.
Projected User Interface - Board Game
Jílek, Radim ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with analysis of studies using the projected user interface and application designed to use this interface. The aim was to create a working interface that ould allow the simulation of the board game "Ludo!" controled by hand gestures. The result is a working universal interface that enables mutual calibration of the camera and projector using the calibration body. It also provides the interface detector which is used to detect hand in picture of camera.
Ghost Stories Board Game GUI
Sládek, Tomáš ; Drahanský, Martin (referee) ; Kubát, David (advisor)
This bachelor's thesis describes the design and implementation of a PC version of a cooperative board game called Ghost Stories. The resulting application allows for both local and online playing. The text of this thesis details the chosen game and its rules, design and implementation of the application itself, testing and the evaluation of results. The output of this thesis is an application divided into server and client parts, written in C++ using the Qt 4.8 framework and its featured QML language for GUI creation.
Client for 3D Client/Server Chess
Starka, Tomáš ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
Bachelory work is a corner-stone for project which employs itself with playing board games via internet. It outlines some of board games issues and for a fraction of them is designed a system that stands on an application protocol called BGame which was created for that purpose. Th e Chess has been chosen as a testing game. Whole implementation is on Java platform.

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