National Repository of Grey Literature 723 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Revitalization Program of Floral Garden in Kromeriz
Kudlička, Jan ; Matoušková, Petra (referee) ; Mléčka, Jan (advisor)
This project elaborate the foreground of Kvetna garden in Kromeriz.Everything is solucionated like a fluid connection with an old garden.It isssues from the old concept but however has got a new modern and dynamic form.The main idea is to make a pleasure visit for the people who will arrive and give them more knowings about culture ,history and art.
Risk assessment in the implementation of load tests on building structures
Ešpandr, Jan ; Vymazal, Tomáš (referee) ; Misák, Petr (advisor)
This diploma thesis deals with the analysis of the risks during the executing of the loading tests of building constructions. The thesis focuses on the explanation of some of the terms in the field of risk management, the description of the individual types of loading tests of building constructions, the identification of the risks during the loading tests and their assessment. Analytical methods were used for assessing of the individual risks. Ishikawa diagrams were used for the basic identification of the risks. These risks were further assessed in the FMEA analysis and the results were filled in the Pareto charts. In conclusion of the practical part of the diploma thesis the HRA method was used for the more precise assessment of the human failure in the whole process of executing of the loading tests of building constructions.
Ludic architecture
Domiňáková, Michaela ; Sotelo, Verónica Gallego (referee) ; Kristek, Jan (advisor)
Thesis use principles of play to reconstruct school building realized in the second half of the 20th Century. More broadly it deals with current state and conditions for reconstruction of modernist school buildings in Slovakia. According to Huizinga, play as such is older than culture and was a factor that stimulated the creation of culture and assumed the formation of human society. Free play is an instinct, a fundamental right, inherent in children, and a developed mechanism for acquiring skills and promoting learning. In the early 20th century, in a context marked by the horrors of war and the experience of the wild industrialization of the 19th century, society began to focus on the rights and education of children. This change in approach to childhood and children in general has been transcribed into theoretical and practical forms of architecture, from the scale of urbanism to the scale of an element of public space or domestic space. The concept of play began to penetrate into forms of education. In connection with urban transformation and housing construction playground have been created, which function should be the one of an institutionalized space education, but also of security or control. The same principles of control were also included in the architecture of other institutions such as schools. Project understands reconstruction of the school building not only as its annex or aesthetization but rather as reconfiguration and reinterpretation of its former principles.
Galaxy Generator for Games
Březina, Karel ; Kobrtek, Jozef (referee) ; Starka, Tomáš (advisor)
This thesis is focused on design and implementation of procedural generator of galaxy for games or simulations. Second goal is implementation of demonstration application which is showing possible usage of generator. Generator is able to create galaxy by predefined types or by user created map.
"Dostihy a sázky" Board Game GUI
Očenáš, Marek ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this bachelor's thesis is to create the interface (GUI) for board game Dostihy a sázky Horse-racing and the betting) which allows user (player) to control the game on virtual game plan and supervises following of all game rules. In the text of this thesis the game itself is described with its rules, design proposal of GUI and arrangement of game components in the main window, implementation proposal of game rules not to allow the player to play against game rules and proposal of securing network communication of several such interfaces. Further the final solution is described and its alternation towards proposal with examples of program appearance.
An ITIL Simulator Game Engine
Pučálka, Martin ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This master's thesis is focused on Information Technology Infrastructure Library (ITIL). Objective of the project was to analyze, design and implement a game engine, which would provide simulation of IT service operation in real or accelerated time or in turns. Basic part of the engine is a creators mode, which allows users to create custom IT services and specify their behaviour during operation, like the service would be used in real. Another part of the engine is a players mode and simple service desk. In this mode, players can take care of fluent operation of their services. Thanks to this, they can learn and train practices, which are described in ITIL.
Game Portal in Cloud
Pečínka, Zdeněk ; Otrusina, Lubomír (referee) ; Škoda, Petr (advisor)
This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing. Summarizes the advantages and disadvantages of PaaS providers. It pursues the design and the implementation of the application, focusing on its scalability and modularity. The result is the gaming portal providing games Tanks and Ships, which you can play against other users or against a computer controlled opponent. The solution contains the evaluation of the scalability of the critical components, based on the results of the stress tests.
Multiplayer game for Android platform
Martinák, Andrej ; Bartoň, Radek (referee) ; Žák, Pavel (advisor)
This bachelor thesis deals with issues of real-time multiplayer mobile games development on Android platform. First chapters are devoted to the analysis of this platform and its possibilities of applications development. This is followed by the description of differenent approaches used for multiplayer game development. Part of the thesis describes different technologies, that were analyzed and then used for implementation of a 2D real-time fighting game and a server. The thesis contains the description of the game design, implementation and testing processes of the application.
Crowd-Sourcing Games for Annotations
Šujan, Tomáš ; Beran, Vítězslav (referee) ; Smrž, Pavel (advisor)
The goal of this bachelor thesis is to develop and implement a gaming application for the operating system Android, the purpose of which is to gather image annotations. The main purpose of this application is to simplify and improve this process, to extend the data range of these annotations and to provide entertainment for its users. The implementation of the application was processed in programming languages Android for the client segment and PHP for the server.
Concrete
Andrýsek, Marek ; Kořínková, Jana (referee) ; Vaněk, Vojtěch (advisor)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.

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