National Repository of Grey Literature 25 records found  beginprevious16 - 25  jump to record: Search took 0.00 seconds. 
The Netflix phenomenon and it's impact on the audience behavior
Doležal, Aleš ; Štoll, Martin (advisor) ; Jirků, Jan (referee)
The text of this diploma thesis called "Video on Demand Phenomenon and the Czech Viewer" describes the current situation in the world of the VOD services. It characterizes all the main elements of VOD and related business and viewer behavior and lifestyle resulting from those characteristics. The work also attempts to briefly describe all the main VOD services on the Czech market with regard to their history, current state and deals they offer to the viewer. The bulk of this work is, however, focused on the survey conducted amongst 140 people aged 19 - 26 and presenting its results. The survey finds that majority of those people prefer binge-watching over linear TV, which leads to very uneven TV watching habits and changes in lifestyle. According to the survey, it also appears that paid VOD is currently almost as popular as cable and satellite TV, but majority of people still don't want to pay for more than one service, which means that more than three quarters of them use internet piracy to get access to the desired content.
Live streaming of computer games in the Czech republic: a qualitative study
Válek, Jiří ; Švelch, Jaroslav (advisor) ; Švelch, Jan (referee)
This thesis focuses on the phenomenon of live-streaming of computer games in the Czech Republic. This thesis is based on an approach of online ethnography and tries to describe what meaning do the producers of content (who are labeled as performers in this thesis) ascribe to streaming, what are their motivations to stream, how they present themselves on the streams and what is the content of those streams. The live-streaming of computer games in this thesis is put into context of user-generated content. The main part of this thesis is a qualitative research realized through an online observations of streams and through interviews with the performers, who stream on the streaming service Twitch. The findings show that streaming is entertaining and time passing activity for the performers, but also a form of a social contact. Some motivations of the performers include the satisfaction of their viewers and recurring contact with them. There were no financial motivations involved among the performers. Performers mostly do not stylize themselves into any specific role, however some of them do take on themselves the roles of teachers, who teach their viewers to be a better gamer, or the roles of entertainers. During the stream the performers mostly put their attention to only a single game and also to an...
League of legends community as part of E-sports phenomenom
Jurčík, Jakub ; Švelch, Jaroslav (advisor) ; Vochocová, Lenka (referee)
The main objective of this thesis is the description and characterization of media content generated within the community around the game League of Legends inside the phenomenon of e-sports. The central issue is the definition of metagame term and anchoring its functions in different types of media content rising in the community around the game League of Legends. The output of this work is analysis of different types of media content, in which the term metagame is designed, interpreted and transmitted to the audience.
Impact of rebuffering events on subjective QoE measurement of streaming video
Hůrek, Marek ; Pokorný, Jiří (referee) ; Kováč, Dominik (advisor)
This bachelor thesis mainly deals with the creation of a web-tool for subjective evaluation of quality of video in initial and repeated video loading and buffering. The simulation of adaptive streaming, focused on buffering, is performed on the basis of scenarios created in the database that are randomly generated and implemented into the aforementioned web-tool. The theoretical part of this thesis is focused on the analyzation of different types of streaming, streaming services and QoE service (subjective and objective evaluation). Two basic methods for the subjective evaluation (laboratory method and crowdsourcing) are described in more detail. At the end there are analyzed data received from measurement. Results are put into graphs with a description of subjective evaluation MOS.
Technology for webcast
Švehlák, Milan ; Číka, Petr (referee) ; Zeman, Václav (advisor)
This bachelor´s thesis discusses technology for creating webcast and possible methods for its implementation. To begin with, there is mentioned theoretical knowledge about the transmission of multimedia over the Internet. This is followed by a list of basic methods for webcast. In the following parts, these various methods are described in detail with their advantages and disadvantages and they are compared. This thesis also discusses the hardware and software tools necessary for implementing the webcast. Finally, there is a design suggestion for the most appropriate method for making a webcast with respect to the stipulated requirements and subsequently made its implementation.
Model of HTTP adaptive video streaming
Kasianenko, Dmytro ; Prokopec, Jan (referee) ; Slanina, Martin (advisor)
Key tasks of this work are to create the simulation of a wireless network in ns-3 and to stream a video over this network by using MPEG-DASH technology. It describes the tools and methods how to encode a video according to MPEG-DASH. It is explained what is needed to run video server, which uses MPEG-DASH technology to stream videos. Then, it is described how a simulation of wired and wireless WiFi and LTE networks is created. The simulation starts a server and shows how it works, how many nodes can be used and chooses suitable segment duration.
A Tool for Monitoring and Announcing Multicast Multimedia Streams
Dorušák, Petr ; Veselý, Vladimír (referee) ; Skokanová, Jana (advisor)
This thesis deals with design and implementation of tool for monitoring and announcing of multicast multimedia streams. The aim is to create an application that will monitor the MPEG-TS streams in the specified multicast groups and will inform about their run through the Session Announcement Protocol.
Compression, decompression and streaming of video data
Šilhavý, Miroslav ; Číka, Petr (referee) ; Burget, Radim (advisor)
The Bachelor thesis is focused on description of FFmpeg tool and theora codec abilities. Comparison of capabilities and technologies within MPEG-4 (MPEG4- ASP, H.264), Theora and MPEG-2 codec. Testing the compression efficiency and output image quality of codecs x264 and Theora. Further I mentioned samples of using Theora and FFmpeg programming interface for video handling. Part of the thesis is also analysis and implementation of the player based on FFmpeg libraries and application for streaming Theora encoded video packets by RTP protocol.
The influence of the internet on society: The issue of distribution of audiovisual content
Forman, Petr ; Řezníček, Václav (advisor) ; Čermák, Radim (referee)
The aim of this work is to analyze the influence audiovisual content distributed on the internet on society. The first part focuses on the theoretical framework and explains important notions for the rest of the thesis. The second part focuses on specific issues. This part deals with the positive and negative influences of the content on the behavior of people in society. The work deals with the reasons that motivate users to download illegal content and examines how is possible to limit this download and whether is this downloading harmful or not. The bachelor thesis also addresses how the monitoring of inappropriate content affect the thinking of the children and how can parents against these negative influences protect their children.
FLASH-video streaming technology
ZEZULA, Jiří
The document is about flash streaming in all its forms. Its main component is the comparison and define the characteristics of flash streaming servers in a comeretional and open-source form. Space will also be devoted to codecs that servers use.

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