National Repository of Grey Literature 43 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Procedural Texture Generator
Doroshenko, Ilya ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Textures are an essential part of modern 2D and 3D rendering. The most prominent texturing techniques are Texture Mapping and Procedural Generation. Both techniques have their set of demands on computational resources. Procedural generation provides rich detail resolution without memory consumption, but also requires processing power. Texture Mapping is quick to process, but images, that the texture consists of are using a lot of space in memory and have finite resolution and sets of complications around algorithms that try to overcome that problem. This thesis discusses techniques of texture generation their interchangeability and applications. Result is an extensible application, that can produce texture maps from algorithms and can export algorithms to be used in procedural shading techniques.
Rendering of Voxel-Based Scenes Using Real-Time Ray Tracing
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
Shadow Rendering through Translucent Materials
Mátl, Roman ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This paper describes the calculation of shadows through translucent materials using a method called Colored Stochastic Shadow Maps and its practical implementation in OpenGL libraries. At the beginning of this work a Shadow mapping method is introduced. The next section shortly describes selected ways of dealing with rendering of transparent objects in the scene. This is followed by detailed explanation of the method Colored Stochastic Shadow Maps. The last section describes the implementation of demonstration application in C++ language, evalution of the results and proposal of options to continue the project.
Usage of bypass diodes for photovoltaics modules
Chocholáč, Jan ; Vaněk, Jiří (referee) ; Křivík, Petr (advisor)
This thesis deals with usage of bypass diodes in photovoltaic panels. Familiarize us with principles of photovoltaic modules and functions, their electrical characteristics and features. The central objective of this work is description of influence of bypass diodes on particularly shading photovoltaic panels and its volt-ampere characteristics. By the help of created software in Agilent VEE 8.0 simulate the shading panel and compare with real measurement.
Efficient Computation of Lighting
Kubovčík, Tomáš ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing many light sources. Basic lighting calculation techniques as well as techniques derived from them will be introduced. The main goal of this thesis is to investigate tiled shading and its optimalizations described more in detail in both theoretical and practical sections. Concluding part consists of experiments performed on this techniques measuring their efficiency as well as implementation details of some interesting or important parts of them.
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.
Response to abiotic stress in plants growing in green façades of temperate urban environment
Hrochová, Růžena ; Lhotáková, Zuzana (advisor) ; Havelková, Lenka (referee)
With increasing urbanization the temperature of cities is increasing and an effect of urban heat island arises. Vegetation, particularly vertical greenery systems: facades and walls, is mitigating urban heat island and reducing temperature. The aim of this work was to define these systems, their effects on the urban microclimate, to create an overview of the most used plants for greenery systems and to summarize their reactions to abiotic stresses of cities in a temperate region. Mediterranean studies were used in this work due to the scarcity of temperate climate research, which results could become valuable with climate change. Selecting proper vegetation can be done using habitat template, plants that are acclimated or adapted to the urban environment. Plants affect the urban microclimate through shading and transpirational cooling, which ideally contribute to reducing the heat island effect with optimal irrigation. Stressors followed in this work were drought, high temperature and irradiance, air pollution and salinity. To all these stressors plants reacted with limiting physiological functions and reducing growth. The common reaction was a decrease photosynthesis rate and chlorophyll content. Ractions of plants of vertical greenery systems to different stressors and their combinations are...
Interactive web applications supporting education of 3D graphics
Priščák, Jaroslav ; Mokrý, Ondřej (referee) ; Rajmic, Pavel (advisor)
The use of interactive web applications has the potential to significantly improve the teaching of 3D computer graphics. By taking advantage of the convenience and accessibility of the web, these applications can provide students with more engaging and interactive learning. This thesis explores the development of such applications to help understand the fundamentals required for calculations such as normal vectors and tangent planes. Further, the thesis describes Phong's illumination model, the environmental and material parameters that affect the resulting light reflection. It then describes the different shading models such as flat, Gouraud and Phong shading models, describing the various advantages and disadvantages, the differences in computational complexity in determining the color of a fragment and individual pixels. It also explains the code on which these applets are built.
Processing of territorial study as a basis for urban plan
ČERMÁKOVÁ, Veronika
The diploma thesis is focused on the preparation of a territorial study and the related issues of territorial planning. The chosen locality for the development of the study is the village of Myslkovice. Through the analysis, several problems were found to be solved. This is a lack of living space, a threat to the popular public space in front of the local castle and noise and dust pollution around the production areas. Each of the locations requires a different solution and all are described in detail in this thesis. In addition to the solution and description of the affected areas, the work also inc-ludes a literature search of the chosen issue and a detailed description of the area. The conclusion of the work is the recommendation of resulting strategies to improve the analyzed problems.
Ecological differences between herbs and woody plants, and evolution of the herbaceous habit
Klimeš, Adam ; Herben, Tomáš (advisor) ; Lens, Frederic (referee) ; Těšitel, Jakub (referee)
Ecological differences between herbs and woody plants, and evolution of the herbaceous habit Adam Klimeš, doctoral thesis Abstract Flowering plants (angiosperms), which make up most present-day vegetation, were originally woody. While flowering plants have repeatedly given rise to herbaceous lineages since their first appearance, we lack a clear explanation for these common evolutionary events. Freezing temperatures and drought periods have been proposed as factors which had caused huge success of the younger growth form but the evidence is very limited and not in favour of these hypotheses. In this thesis, we aimed to build the foundations of research on the evolution of herbs. We outlined new potential drivers of the evolution of herbs, suggested solutions to some methodological challenges and provided evidence about differences between herbs and woody plants relevant to the hypotheses on herb evolution. To this end, we used common garden experiments with young plants of both growth forms and global trait data from public databases which we evaluated using phylogenetic comparative techniques. Annuality of aboveground biomass and fast life-strategy of herbs are characteristics which differentiate them from woody plants and which in some conditions are expected to be behind their success. Apart from the...

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