National Repository of Grey Literature 58 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Raytracing for GPUEngine
Novák, David ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The main goal of this thesis is ray tracing optimization, especially with the use of acceleration data structure. It'll be focused on discretion about various structure build strategies and their traversal. Different algorithms on the CPU and on the GPU will be implemented and compared in the thesis, specifically will be compared the speed of build and final structure quality, which have a direct influence on ray tracing performance. A ray tracing application will be implemented for the purpose of the acceleration structure quality test. A part with acceleration structure building will be added to GPUEngine library.
Graphics Intro 64kB Using Ray Tracing
Krupa, Martin ; Navrátil, Jan (referee) ; Herout, Adam (advisor)
The object of my bachelor's thesis was to get acquainted with phenomenon of graphics intro with limmited size, to study actual display techniques, which are using real-time ray tracing and make own graphics intro by using these techniques and executable of this intro is limmited to 64kB. The work also briefly introduces history of making graphics intros and reasons for their creation. It contains description of techniques used to create intro and comparation of them. This work also describes own implementation of aplication and its results. Finally there is evaluation of thesis and ways of improvements.
Pathtracing on GPU
Hájek, Ondřej ; Lysek, Tomáš (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on acceleration of global illumination method called Pathtracing. The goal of this thesis is a demonstration and performance comparison of different implementations of this method on GPU as well as CPU. Implementation will compose of two scenes. One simpler to verify correctnes of used algorithm and one more complicated to demonstrate various effects. The effectiveness and efficiency of said implementations will be analyzed and compared. Additionally, future program expansion and improvements will be discussed.
Distributed Ray Tracing
Slovák, Radek ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This project describes method for global display of distributed ray tracing. The method generates high quality and realistic two-dimensional images from mathematical specification of scene. The methods for solution of this issue are presented and analyzed. Integral part of this method - conventional ray tracing - is also presented.
Real-Time Ray Tracing
Blecha, Vít ; Sumec, Stanislav (referee) ; Herout, Adam (advisor)
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibility of rendering triangles using this method. Goal of my work is study of existing algorithms to test ray-triangle intersection, their comparison, their computing demandingness and speed on different pc architectures. I will also implement these algorithms to existing ray tracer working in real-time.
Ray Tracing Using k-D Tree
Musil, Petr ; Jošth, Radovan (referee) ; Havel, Jiří (advisor)
This thesis describes the design and implementation of an application for picture synthesis using ray tracing. The goal is to verify properties of an space subdivision optimalization method using KD tree. The work compares spatial median, objects median and cost model methods for splitting plane determination during KD-tree construction. Several test scenes are used for evaluation.
Graphics Intro 64kB Using Ray Tracing
Dočkal, Jiří ; Chudý, Peter (referee) ; Herout, Adam (advisor)
This thesis is concerned with the description of the aplication which was determined by the assignment of the bachelor thesis. The main focus are the problems and principles connected with the topic of the thesis. Further on, the thesis describes the actual realization of the aplication and the achieved results. The conclusion covers the evaluation of thesis and possible ways for further improvement of the project.
Ray Tracing for Electron Microscope
Suchánek, Jan ; Lysek, Tomáš (referee) ; Čadík, Martin (advisor)
This thesis is pointed on simulation of electron microscope. It uses knowledge  from ray-tracing methods and physically based rendering with physics of electron microscopy. The main object of this thesis is to create realistic simulator for electron microscope which can generate satisfying realistic images. This output can be used for another research in range of machine learning or microscope application development. This method should replace long and more expensive way of getting test images from real system for those research activities.
Scene Rendering in Modern Computer Games
Wilczák, Martin ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This thesis describes methods for lighting calculations of large scenes used in modern computer games. Forward shading and deferred shading methods are discussed and compared. Capabilities of raytracing are shortly described. There are some information about various methods for casting shadows, simulation of particle systems and applying post-processing effects. In the end there is a design of architecture for rendering complex scenes with use of XNA and description of implementation used in resulting game.
Rendering of Voxel-Based Scenes Using Real-Time Ray Tracing
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.

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