National Repository of Grey Literature 116 records found  beginprevious86 - 95nextend  jump to record: Search took 0.01 seconds. 
Coping of Stress and Life Events in Connection with Sense of Humor and Psychological Well-being
Fodorová, Dagmara ; Výrost, Jozef (advisor) ; Kebza, Vladimír (referee)
The theoretical part of the thesis mainly deals with the definition of humor, sense of humor, stress, life events and personal well-being and at the same time presents an overview of the basic theories related to these topics. The aim of the work is to look for individual links between mentioned topics. Primarily tries to highlight the positive impact of a sense of humor for coping with stress and life events. The research seeks to show a sense of humor as one of the coping strategies. The research seeks is based on processing the conclusions brought about a qualitative probe, based on in-depth interviews on a sense of humor and its connections with another variables. Qualitative analysis of verbal material suggests a sense of humor in connection with personal well-being and presents a sense of humor as one of the coping strategies of stress and life events. . Keywords: humour, sense of humour, well-being, stress, life events, coping strategies
Humor of facebook and its role in the presidential election campaign
Dubská, Veronika ; Švelch, Jaroslav (advisor) ; Dvořák, Tomáš (referee)
This thesis deals with humour on Facebook, I examine the themes and practices of humorous posts that are related to the direct election of the President of the Czech Republic,in particular to the two candidates who got into the second round of presidential elections, Karel Schwarzenberg and Miloš Zeman. In the theoretical part I introduce humour from a theoretical point of view. I identify three central theories, types of jokes and function of laugh. In subsequent chapters I define the basic assumptions that lead to the involvement of fans in the creation of online posts, which can circulate through social networks. I present new tools in online political marketing and summarize the basic topics of the official campaigns of both candidates. In the practical part I analyze, using the grounded theory, how and why Facebook users worked with humour in posts which respond to the presidential election. The material which was searched, can be described as illustrated jokes, photos with or without text, collages, comics or cartoons from official and unofficial Facebook pages of both candidates. The research showed that humour had primarily negative role during the campaign. Humour was a tool to defame and ridicule the candidate, jokes showed his shortcomings. It also warned voters what could happen in the...
Receptive and intertextual strategies in Terry Pratchett's novel cykle "Discworld"
Cermonová, Klára ; Kubíček, Tomáš (advisor) ; Mocná, Dagmar (referee)
This thesis is focused on The Discworld, book series written by English writer Terry Pratchett. It examines which tools the author is using for achieving such a readability and catchines of his novels. Investigations are done in several layers: characters, word of the story, themes and motives. Intertextuality is the next topic of the work. It is mainly focused on intertextuality regarding the readers. Other interest of this thesis is to clarify position of the Discworld among fantasy pieces as it is usually classified as fantasy. Finally, it shows quality of Pratchett's series and it argues with the statement that his work is popular mainstream literature.
Coping of Stress and Life Events in Connection with Sense of Humor and Psychological Well-being
Fodorová, Dagmara ; Výrost, Jozef (advisor) ; Kebza, Vladimír (referee)
The theoretical part of the thesis mainly deals with the definitions of sense of humor, humor, stress, life events and life satisfaction and presents an overview of the most basic theories related to these topics at the same time. The aim of the work is looking for connection between the three themes. Above all, it shows the positive impact of sense of humor to cope with stress and life events. What role play a sense of humor in psychotherapy? Can psychotherapy help to improve life satisfaction? As this work was created behind the ongoing systemic psychotherapy, corresponds to the mentioned questions also. The research seeks to establish relationships between sense of humor and life satisfaction and consequently their impact on coping stress and life events. The empirical part is based on quantitative data processing, which were obtained by using several questionnaire. The results of quantitative data analysis are supplemented by qualitative observations and insights that explain conclusions of study. Based on the processed data has shown that life satisfaction increases clients during psychotherapy. However the relationship between sense of humor and life satisfaction, as well as their impact on coping stress and life events has not been empirically confirmed. Keywords: humour, sense of humour,...
Computer games - a phenomenon in translation
Wicha, Lukáš ; Jettmarová, Zuzana (advisor) ; Švelch, Jaroslav (referee)
The topic of computer/video games and their translation has only recently attracted attention of translation scholars. The thesis aims at introducing the phenomenon as a legitimate topic of translation studies, presenting it as a specific and influential medium with an extensive user subculture. A description of the overall process of game localization, and specifically its practice in the Czech Republic are included. Lexical analysis of selected computer game reviews and online discussions is complemented with a questionnaire survey to reveal if and how computer games and game- focused articles influence the constitution of a characteristic sociolect and its usage outside the gamer subculture. Concepts used in intercultural and interlingual transfer of computer games are defined and compared with established terms in translation studies. A comparative analysis of original and Czech versions of two computer games is carried out to identify translation methods used in the transfer of culture- and language-specific elements in order to determine whether the process of computer game translation exhibits any specific features that may justify the introduction of new terms into translation studies. Specific features of computer games in translation are described and an analysis of several games...
Role of the Men's Lifestyle Magazines on the Czech Media Market with Focus on the Maxim
Kubištová, Lenka ; Šoltys, Otakar (advisor) ; Vochocová, Lenka (referee)
The thesis "Role of the Men's Lifestyle Magazines in the Czech Media Market with Focus on the Maxim Magazine" deals with the analysis of five lifestyle magazines for men situated in the Czech Republic in 2011 - Playboy, Esquire, FHM, ForMen, and Maxim. The thesis begins with a brief introduction into the history of the studied magazines in the Czech Republic and further examines them from the content, language, and graphics perspective. Special attention is dedicated to Maxim as it is the most successful magazine in the segment. With the help of the discourse analysis in the interpretation of Teun A. van Dijk the work focuses on five categories that characterize the magazine discourse: the ambivalent approach to the traditional "heroic" masculinity, the way Maxim communicates with its readers, the role of humour (especially irony) and the magazine's view on homosexuals and women. The thesis demonstrates the ideological - sexist - base of the Maxim discourse with the support of demonstrative examples.
Glitch and its social aspects in video game culture
Švelch, Jan ; Macek, Jakub (advisor) ; Reifová, Irena (referee)
Glitch is becoming an important topic both in popular culture and academia. In 2012, Disney cast a glitch as a major character in its movie homage to arcade video games Wreck-It Ralph. More and more studies about glitch are emerging across various disciplines, from media studies to aesthetics. So far, researchers were focusing mostly on theoretical and technological aspects of the glitch. This Master's thesis aims to analyze the "everyday" glitch and the roles it plays in the video game culture, conducting a qualitative content analysis of online discussion forums of three recent hit video games: The Elder Scrolls V: Skyrim, Mass Effect 3 and Star Wars: The Old Republic. The first part of the thesis reviews the literature connected to the glitch and explains its connection to similar scientific concepts: error, noise and emergence. It also introduces different aspects and roles of the glitch, ranging from cheating and metagaming to humor and aberrant use. The second part consists of the analysis of online discussion forums concerning the player definition of the glitch, the process of finding and sharing the glitch and about the main aspects of the glitch from the viewpoint of active participants in online discussions: glitch as an error or a feature, patching the glitch, cheating, metagaming and humor. As...
Humour and Irony in Jane Austen: novels and film adaptations
Říčná, Tereza ; Nováková, Soňa (advisor) ; Beran, Zdeněk (referee)
Even though Austen's novels may seem to be a kind of modern fairy-tales, enabling an emotional escape from everyday life to a world immune of contemporary uncertainties, in fact, they are intellectually satisfying for their witty, bitter and critical dialogues and the satire of the authorial commentary. Austen who submitted to the conventions of her age seems to have accepted her position in the narrow society she lived in and yet she looked at it with humour, which in her works often becomes the effect of her irony. Nevertheless, the usage of the means of humour and irony, to comment on the socio-economic position of women and the inner world of women is slightly different in Jane Austen's novels and in the film/television adaptations. While readers, viewers or critics compare a novel and its adaptation, many of them consciously or subconsciously prefer the originary text above its screen version. Even though sometimes the success of the film overshadows the popularity of its fictional model, films are still regarded the lesser art, incomparable to literature. Films seem to be undemanding when we imagine the effort one has to produce while decoding meanings from fiction. Yet, both fiction and film have become strongly interconnected and almost inseparable. Directors have been able to strike the reading...
Pirandellian inspirations in selected comedies by Eduardo De Filippo
Arnsteinová, Sára ; Flemrová, Alice (advisor) ; Pelán, Jiří (referee)
This bachelor thesis attempt, based on analysis of selected works by Eduardo De Filippo, to assess the impact of pirandellian poetic on the creation of this artist. In the introductory chapters there are outlined issues and development of De Filippo's and Pirandello's playwright production. Other chapters are devoted to their meeting and subsequent collaboration, which consisted in De Filippo's translation of Pirandello's comedies in Neapolitan dialect (Liolà, Il beretto a sonagli) and in the De Filippo's dramatization of short story L'Abito Nuovo. In subsequent chapters there are present fundamental analysis of four comedies Uomo e galantuomo; Io, lerede; La grande magia and L'arte della commedia. From this gradually changing character of these works, we can observe how the character of pirandellian inspirations transformed in the work of De Filippo. After there is also characterized the role of dialect in De Filippo's comedies. In the penultimate chapter, on the basis of analysis, I am trying to define a different concept of humor in the playwright production of these two artists. I summarized the results of the analysis and important points that I found out during the work in the conclusion, while I am trying to define the strength of pirandellian inspirations in the playwright production of...

National Repository of Grey Literature : 116 records found   beginprevious86 - 95nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.