National Repository of Grey Literature 32 records found  beginprevious21 - 30next  jump to record: Search took 0.00 seconds. 
Game consoles and technologies
Berky, Pavel ; Vaněk, Jiří (advisor) ; Nouza, Jaroslav (referee)
The bachelor's thesis topic is game consoles and technologies. The aim of the work is characteristic of game consoles, and information technologies related to gaming, and outlining the differences between playing on consoles and computers. In the first part is shown the development of the individual consoles and technologies and their general classification. Furthermore is introduced the gaming industry along with current trends and insights into possible future development. Followed by mutual comparison of performance parameters and other criteria for individual types of gaming devices. The last part is the final evaluation of the results of the comparison.
Application for Insertion of Virtual Objects to Camera Shots
Popelka, Karel ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
The aim of this project is to design an application for mobile platform which can insert virtual objects to camera shots without disturbing the scene. The application is implemented on Windows 8.1 and Windows Phone 8.1 platforms. The scene rendering is done in DirectX with C++ programming language and the user interface is created in XAML. This text describes the relevant fundamentals of augmented reality and the selected platform and it describes advanced programming techniques such as asynchronous resources loading or advanced post processing rendering techniques. The result of this project is a mobile application for inserting a virtual object with its shadow to camera shot. It is possible to set some aspects of the light and take a picture with the virtual object in high resolution.
Omnidirectional mobile robot
Štěrba, Ondřej ; Baránek, Radek (referee) ; Zezulka, František (advisor)
This bachelor’s thesis describes controlling of omnidirectional chassis based on omnidirectional (‚swedish“) wheels especially controlling angular velocities for each wheel to achieve desired speed and desired direction. As next describes detecting obstacles by additional sensors.
Particle Systems
Bedecs, Jakub ; Maršík, Lukáš (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis deals with the implementation of particle systems with the usage of calculation power of GPU. The purpose of this work is to describe all important facts about the particle systems construction and to show up various possibilities of its usage. It analysis the abilities of modern shaders and their usage for calculation of particles movement. The basis of this work is the analysis of the implemented application, which is able to dynamically change all parameters of the system.
Java Based Flight Simulator
Hacaj, Marián ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences between them. It also describes the implementation of a simple airplane simulator in Java Monkey Engine library.
Simple Flight Simulator for Windows Phone 7
Hacaj, Marián ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
Thesis describes programming of 3D applications, mainly games, on Windows Phone 7 platform and lightly compares this approach with Silverlight platform. It also describes XNA framework in detail and programming plane simulators problems. In the second part of this thesis, reader can find complete description of implementation of a simple airplane simulation for Windows Phone 7 platform, which is based on the XNA framework. The game consists of implementation of terrain, sky, plane, scene and also of physics and the principle of the game.
Rendering of Shadows in a Scene with DirectX
Kobrtek, Jozef ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This work discusses shadowing methods, analyses them and describes implementation in DirectX 11 API. Theoretical part describes historical evolution of shadow usage in 3D applications and also analyzes shadowing algorithms. This work compares 2 variants of shadow mapping algorithm for omnidirectional lights, based on cube mapping and paraboloid projection, on demo application using quality, performance and implementation aspects.
Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
Mobile Robot Path Planning Simulation and Calculation.
Koch, Zdeněk ; Šorm, Milan (referee) ; Matoušek, Radomil (advisor)
This thesis deals about design and realization software application "Mobile robot studio" for planning path mobile robot in pseudo 3D world. It contains several tools, witch most important are: simulation control, path planning, world editor and commands editor for CAN. Application was made by technology .NET 2.0 and for 3D design was used Microsoft DirectX 9 API. This thesis has been supported by the Czech Ministry of Education in the frame of MSM 0021630529 Research Intention Inteligent Systems in Automation.
USB a FireWire camera aplications
Berka, Petr ; Janáková, Ilona (referee) ; Richter, Miloslav (advisor)
This diploma thesis deals with a interface USB and FireWire cameras to a computer through a technology called DirectShow. I used mostly a development kit „MontiVision“, which cooperates with a programming environment as is e.g. Microsoft Visual C++. You find here how to use a direct pixel access, how to get singles photos from a video, how to set up and calibrate a camera and how can look a particular application of the image processing. I wrote an introduction to the stereo-vision above the frame of my task. This thesis is like a manual for students. It includes my personal experiences and experimentations too.

National Repository of Grey Literature : 32 records found   beginprevious21 - 30next  jump to record:
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