National Repository of Grey Literature 314 records found  beginprevious195 - 204nextend  jump to record: Search took 0.00 seconds. 
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Model visualization in virtual reality
Cmajdálka, Ondřej ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with phenomenon called virtual reality, its historical development and nowadays used technologies. The next part is dedicated to game engines, their history and structure. In practical part a proposal and development of virtual reality environment is described. The proposed environment demonstrates selected features of the game engine that make it a suitable tool for developing virtual reality environments.
The Role of Video Games in Health Care and Medical Training
Gálíková, Markéta ; Langerová, Petra (referee) ; Šedrlová, Magdalena (advisor)
Tato bakalářská práce se zabývá možným využitím počítačových her a technologiemi s nimi spojených v rámci medicínského vzdělávání a zdravotní péči. Veřejnost často vnímá videohry jako ztrátu času, nebo je využívají pouze pro zábavu. Cílem této práce je proto prokázat jejich využitelnost a pozitivní vliv na již zmínění medicínský vzdělání a zdravotní péči. První část práce pojednává o vlivu her na vzdělávání studentů medicíny, lékařů i pacientů a zároveň jej kriticky analyzuje. Druhá část je zaměřena na využití her ve zdravotní péči, jako je například terapie dětí s autismem nebo dětskou mozkovou obrnou, dále jako možnost redukování bolesti, či způsob objevování nových biochemických látek a struktur. Záměrem práce je zabývat se nejen počítačovými hrami, ale také s nimi spojenými technologiemi jako je virtuální a rozšířená realita, které ještě násobí zkušenosti získané v medicínském vzdělání.
System for 3D data visualisation in virtual reality
Kalafut, Oliver ; Mašek, Jan (referee) ; Kolařík, Martin (advisor)
This bachelor thesis deals with the imaging of medical models, for example human body organs, in virtual reality via Oculus Go. Oculus Go is an all-in-one device with a powerful processor and high-resolution display that is ideal for this bachelor thesis. The main goal is the conversion of 2D and 3D medical data formats, including formats such as DICOM and NIfTI, into 3D formats usable for virtual reality and then create the application. The first part of this work is devoted to the theoretical introduction and introduces the issues of virtual reality and 3D modelling to the reader. Then in the practical part, there was implemented a standalone (offline) application for display and interaction of used medical models with users in the virtual reality environment. In total, eight models of different parts of the human body were processed and converted to a uniform 3D Object (.obj) format. Subsequently, they were imported into program Unity, in which I created the entire application environment called Model Preview VR. The application enables viewing, zooming, rotating, and cross-section features of individual objects and is suitable for the presentation of simple models. This application can be helpful for development of not only medical imaging, but also for getting quality photos for publishing.
Use of modern image processing methods in the control of laboratory processes
Kiac, Martin ; Říha, Kamil (referee) ; Krajsa, Ondřej (advisor)
The thesis deals with the processing and detection of specific objects in the image on the Android mobile platform. The main objective of this work was to design and then implement a mobile application for Android operating system, which allows control of pipetting processes based on images from a mobile device camera. The OpenCV library is used in the application for image processing. The resulting application should serve primarily in laboratories as a tool for complete analysis of the pipetting process. The work is divided into two main chapters, which further consist of sections and smaller subsections. The first chapter is devoted to the theoretical analysis of this work. Here is also describes used technology, Android operating system, OpenCV library and important parts of image processing. The second chapter deals with the proposal and subsequent practical solution of this work. There is a proposal and the following procedure for solving this work, important techniques, methods of processing and analysis of the camera image. The conclusion of the thesis is an evaluation of the results of the solution of this work.
Design of a mobile projection device supporting the virtual reality environment
Šooš, Marek ; Blecha, Radim (referee) ; Tůma, Zdeněk (advisor)
This work deals with the analysis of the state and development of virtual reality and AR. In this work I described in detail the advantages and disadvantages of individual technologies, history, present state and trends in development these technologies. In addition to modelling components in a virtual environment, the current state of the art allows the assembly or disassembling of individual machinery as well as testing their functionality and mechanical properties, using special goggles and gloves. The basis for creating 3D images are special projectors, in one, two, or quadruple configurations. The aim of this bachelor thesis is to design a modular and flexible box for the projectors. The designed concept allows for different flexible arrangements of one, two or four projectors, while providing us with simple and accurate alignment.
Using Head-mounted displays in industrial applications
Dvořák, Dominik ; Kroupa, Jiří (referee) ; Tůma, Zdeněk (advisor)
The aim of the Bachelor´s Thesis is study of the current state of Head-mounted displays in industrial applications. The work is of reasearch character and contains basic informations about problematics of virtual and augmented reality in industry. It also deals with technologies and individual types of glasses for virtual reality and also uses VR in other fields. This is followed by an evaluation of the issue and an indication of where it could develop in coming years.
Applications of mixed reality for industry 4.0 and robotics
Jedovnický, Michal ; Hůlka, Tomáš (referee) ; Dobrovský, Ladislav (advisor)
Focus of this thesis is research contemporary development of use of mixed reality in engineering a robotics and their possible development for the futire. Also to practicaly get to know Acer Mixed Reality Headset a creation of virtual scene.
Design of the control program for industrial robot IRB 120 using RobotStudio software
Nevřiva, Václav ; Lang, Stanislav (referee) ; Parák, Roman (advisor)
The aim of the bachelor thesis is to design a control program for a selected laboratory task in RobotStudio program, its implementation for the industrial robot IRB 120 from ABB Robotics and to verify the proposed solution by simulation and test on real hardware. The introductory part introduces ABB, company products and the development environment. The following chapters describe the selected laboratory task, its solution and testing of the proposed program. The bachelor thesis was extended with the design of user interface for controlling the task and demonstration of working with the robot using virtual reality.
Futuristic Cockpit for Urban Mobility
Bohovic, Samuel ; Prustoměrský, Milan (referee) ; Chudý, Peter (advisor)
Rastúci záujem o mestskú leteckú dopravu vytvára priestor pre vývoj užívateľských rozhraní pre mestskú leteckú dopravu . Nasledújúca práca je koncept zobrazovania letových dát a užívateľského rozhrania pre tieto dopravné prostriedky . Toto bolo dosiahnuté skúmaním minulých a moderných metód zobrazovania letových dát . Výsledný koncept bol implementovaný do simulácie vo virtuálnej realite . Toto bolo dosiahnuté pomocou Unity a okuliarov pre virtuálnu realitu HTC Vive . Koncept je modulárny a bol postavený pre súkromné aj komerčné použitie . Výsledok je demonštrácia toho ako by mohli vyzerať užívateľské rozhrania pre moderné lietadlá pre mestskú mobilitu .

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