Národní úložiště šedé literatury Nalezeno 2 záznamů.  Hledání trvalo 0.01 vteřin. 
System for 3D data visualisation in virtual reality
Kalafut, Oliver ; Mašek, Jan (oponent) ; Kolařík, Martin (vedoucí práce)
This bachelor thesis deals with the imaging of medical models, for example human body organs, in virtual reality via Oculus Go. Oculus Go is an all-in-one device with a powerful processor and high-resolution display that is ideal for this bachelor thesis. The main goal is the conversion of 2D and 3D medical data formats, including formats such as DICOM and NIfTI, into 3D formats usable for virtual reality and then create the application. The first part of this work is devoted to the theoretical introduction and introduces the issues of virtual reality and 3D modelling to the reader. Then in the practical part, there was implemented a standalone (offline) application for display and interaction of used medical models with users in the virtual reality environment. In total, eight models of different parts of the human body were processed and converted to a uniform 3D Object (.obj) format. Subsequently, they were imported into program Unity, in which I created the entire application environment called Model Preview VR. The application enables viewing, zooming, rotating, and cross-section features of individual objects and is suitable for the presentation of simple models. This application can be helpful for development of not only medical imaging, but also for getting quality photos for publishing.
System for 3D data visualisation in virtual reality
Kalafut, Oliver ; Mašek, Jan (oponent) ; Kolařík, Martin (vedoucí práce)
This bachelor thesis deals with the imaging of medical models, for example human body organs, in virtual reality via Oculus Go. Oculus Go is an all-in-one device with a powerful processor and high-resolution display that is ideal for this bachelor thesis. The main goal is the conversion of 2D and 3D medical data formats, including formats such as DICOM and NIfTI, into 3D formats usable for virtual reality and then create the application. The first part of this work is devoted to the theoretical introduction and introduces the issues of virtual reality and 3D modelling to the reader. Then in the practical part, there was implemented a standalone (offline) application for display and interaction of used medical models with users in the virtual reality environment. In total, eight models of different parts of the human body were processed and converted to a uniform 3D Object (.obj) format. Subsequently, they were imported into program Unity, in which I created the entire application environment called Model Preview VR. The application enables viewing, zooming, rotating, and cross-section features of individual objects and is suitable for the presentation of simple models. This application can be helpful for development of not only medical imaging, but also for getting quality photos for publishing.

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