National Repository of Grey Literature 28 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Measuring of height liquid level
Koksa, Martin ; Hůlka, Tomáš (referee) ; Němec, Zdeněk (advisor)
This bachelor‘s thesis seeks to clarify and describe modern methods of measuring a liquid level. The topic is discussed from several points of view, from which the emphasis was put on the division according to usage in hydropower. Moreover, this thesis portrays the fundamental principles of hydroelectric power plants and sensors used in them.
Model visualization in virtual reality
Lukačovič, Samuel ; Lacko, Branislav (referee) ; Hůlka, Tomáš (advisor)
This thesis is dedicated to a term called virtual reality, its history, applications and possible technological adaptations. Subsequently the focus is going to shift towards a type of software called game engine. The function, historical development and various kinds of game engines are going to be closely described. Practical part of the thesis is going to be focused on making of training simulation in virtual reality. During development the unique features of the chosen game engine, thanks to which this game engine is suitable for creating such applications, are going to be used.
Simulation of a robotic snake model
Janus, Peter ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
The thesis deals with the creation of a simulation of robotic snake model, which is then verified on a demonstrational task. In the first part of the thesis there is a brief search of knowledge about biological snakes and their movements. Second, practical part, describes the creation of snake model, programming methods and functionality of the model. Last part is aimed at evaluating the results, from which conclusion is made.
Touchless hand sanitizer dispenser
Rybníček, Patrik ; Hůlka, Tomáš (referee) ; Šoustek, Petr (advisor)
The aim of this bachelor's thesis is to create a smart touchless disinfection dispenser, which is able to distribute the disinfection but also control the whole device. The dispenser is equipped with a LaskaKit ESP-12 development board containing the Wi-Fi microchip ESP8266, which allows the user to check the status of the dispenser and control the unit through the cloud IoT platform Blynk. Checking the battery status, the disinfection status in the container or controlling the disinfection replenishment is thus possible through the application in the smartphone. The disinfection distribution itself is made possible by a peristaltic pump and is powered by 18650 large-capacity Li-ion batteries. The measurement of the hand distance, as well as the excitation of the unit, is then provided by two sensors – IR optical sensor FC-51 and PIR sensor HC-SR505.
Design of Microrobots –wing set
Konečný, Mikuláš ; Hůlka, Tomáš (referee) ; Simeonov, Simeon (advisor)
The bachelor thesis tries to briefly describe research of methods, systems and diverse components practically used in the design and production of microrobots. The following part of the thesis is based upon a design and fabrication an enlarged and simplified model of wings and flight apparatus of a flying microrobot inspired in the world of living insect. The last part consists of description of potential methods of control and piloting.
VR environment for interior design
Foltán, Jakub ; Šoustek, Petr (referee) ; Hůlka, Tomáš (advisor)
Virtual reality is now beginning to reach beyond the entertainment industry into other sectors. It can offer the feeling of being transported to another place, or the visualisation of objects not yet created in reality. This bachelor thesis focuses on virtual reality as a means for interior design. The theoretical part of the thesis defines the term virtual reality itself and the basic concepts to get an orientation on the subject, including the historical development. Furthermore, the thesis deals with game engines, where the history of their creation, the necessary components and the selection of the most used engines for virtual reality development are briefly described. The practical part deals with the development of an environment suitable for interior design, including interactive elements.
Design of a VR workshop
Veškrna, Filip ; Cejpek, Zdeněk (referee) ; Hůlka, Tomáš (advisor)
This bachelor thesis deals with creating a program for virtual reality devices. The theoretical part analyzes available headsets and other accessories. Furthermore, the work deals with the description of available engines for creating VR applications. In the practical part of the thesis, an application for virtual reality is created in Unity, representing a simple workshop. The application contains a number of active and interactive elements in order to create the most convincing impression of a real workshop.
Design of a robotic snake model
Pollák, Jakub ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
The main objective of this thesis is to create a simulated robotic snake and its motion analysis followed by its testing on the simple tasks and subsequent evaluation of the obtained results. The first part of our thesis summarises the knowledge about biological snakes and the usage of robotic snakes in robotics. The second part deals with the description of the unique design and construction of a robotic snake. The last part is concerned with testing of the limits and overcoming obstacles from which the conclusion is drawn.
EVOLUTIONARY DESIGN OF COMBINATIONAL DIGITAL CIRCUITS
Hojný, Ondřej ; Hůlka, Tomáš (referee) ; Matoušek, Radomil (advisor)
This diploma thesis deals with the use of Cartesian Genetic Programming (CGP) for combinational circuits design. The work addresses the issue of optimizaion of selected logic circuts, arithmetic adders and multipliers, using Cartesian Genetic Programming. The implementation of the CPG is performed in the Python programming language with the aid of NumPy, Numba and Pandas libraries. The method was tested on selected examples and the results were discussed.
Design of Irrigation System for Home
Němec, Václav ; Hůlka, Tomáš (referee) ; Šoustek, Petr (advisor)
The aim of this bachelor thesis is to design and implement an Arduino-based home irrigation system with the ability to view and control the system through a graphical user interface. Individual components, communication were selected and control programs were created. The design was adjusted to a particular object. The solution was developed using the Arduino IDE development environment, where controlling programs for individual modules were created. A web server was created to view, control and collect data using the Flask framework in the Python programming language with the PostgreSQL database. This system was tested on a test system and demonstrated the desired and correct behavior.

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