National Repository of Grey Literature 25 records found  beginprevious16 - 25  jump to record: Search took 0.00 seconds. 
New urban games and their players
Johanovský, Tomáš ; Duffková, Jana (advisor) ; Vinopal, Jiří (referee)
This diploma thesis "New urban games and their players" treats the new phenomenon of urban games. The text is based on the classical games theory joined with the latest developments in the area and some relevant concepts of urban sociology. From a sociological point of view this thesis explores urban games as a new leisure time phenomenon and clearly states its characteristics as well as its definition. The main focus lies in examining the recent developments in Czech urban games and describing the variety present in urban games today. Other related topics of urban activities are also explained. The mechanics of urban games is explored in the case study of Compagnie, an urban game that took place in Prague in 2010. In the case study, the urban game basics are shown in order to help the general public to understand it. This work is concluded with a socio-demographic analysis of urban game players based on an enquiry done with the participants of the game. The whole text mixes theoretic approach with practical study of urban games, sociological analysis and participatory observation.
Players of Live Action Role-Playing Games in Czech Republic in reflection of active audience theories
Heller, Jakub ; Švelch, Jaroslav (advisor) ; Reifová, Irena (referee)
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental characteristic attributes and acquaint reader with its structure. The goal of this text is to define larp in the company of other types of media, describe the unique relationship between larp and its audience and in the same time bring larp community to kontext of active audience theories. For better understanding of this medium this text is also trying to clarify terms like role-playing, immersion or diegesis and their role in the enviroment of this phenomenon.
Larp - Theater without spectators
Šťástka, Jan ; Kandert, Josef (advisor) ; Kopecká, Anna (referee)
This work deals with the phenomenon of role-playing games with emphasis on social action and dramatic games of the larp. Introduction explains the basic anthropological and sociological ideas of game theory from the works of several leading theorists of the game theory. The following section deals with the game and non game predecessors of LARP, especially the theme of history and social significance in society. LARP itself is defined and described in terms of gaming and its history in the world and in the Czech Republic. Part of it is dedicated to larp subculture whose existence may not be obvious at first glance. In another part the classification of different types of games in the CR is done and well-known and most significant associations are listed that have contributed to the Czech larp community. In the research section is a compilation of data and observations from three different games. he aim of this case study is to understand the meaning of these games and their importance for the life of the player. In conclusion the work summarizes the findings from the previous text.
Larp and it's potential in educational science
Hauser, Jiří ; Hanková, Zdeňka (advisor) ; Pávková, Jiřina (referee)
v anglickém jazyce Bachelor thesis studies use of LARP in education theory and it's similar atributes with some other domains of education theory. It tries to answer the question of social benefits for participants. The thesis also contains realisation of a model game and analysis of participant's view at benefits from LARP.
Fenomenom of the Living History in Bohemia
Hartvich, Ondřej ; Štěpánová, Irena (advisor) ; Krupková, Jaroslava (referee)
This thesis explores in the Czech Republic little explored phenomenon of living history. The motivation for this topic is the author's long-standing interest in this issue and his active participation in similar activities. The thesis aims to characterize the concept of living history and specify this kind of leisure time activity participated by a part of the population in the Czech Republic. It also examines the question of whether living history is a subculture. Therefore, it also describes the concept of subculture through according literature. It also seeks to map or outline and present some living history associations as a sample of the phenomenon based on research. Field research, participant observation, conducted interviews among the members, spectator and active participation in the events and presentations organized by them, and web analytics are used for this. The first chapter deals with the clarification of the concept of experimental archaeology and living history, since the difference between them is essential. Therefore, it describes the contents of experimental archaeology as one of the methods of archaeology and living history as a central theme of the research and the thesis. In the next part, LARP and historical fencing are introduced to illustrate the genesis of the...
Computer-Assisted LARP Gaming
Smiešková, Katarína ; Očenášek, Pavel (referee) ; Smrčka, Aleš (advisor)
This Bachelor's thesis is concerned with the creation of a support system for of playing games such as LARP or tabletop role-playing games. The thesis describes the current level of computer support for games of this type, analyzes specification of requirements and design. The aim is to simplify the organization of the players and allow the game to continue. The system has been implemented according to the rules of the World of Darkness.
The World according to the Larp
Koubová, Karolína ; SLAVÍKOVÁ, Eva (advisor) ; MALANÍKOVÁ, Hana (referee)
In my diploma thesis I deal with the phenomenon of chamber LARP and through it I get to the reflection of my studies at the Department of Authorial Creativity and Pedagogy [KATaP]. My first approach to the writing assumed that the live action role playing (LARP) is based on similar assumptions and motivations as the basic disciplines of the department. The more detailed I looked at this game, I had to modify the original hypothesis of similarity. Process that I describe in my thesis has finally reverse trend. I do not describe LARP with regard to the experience of KATaP, but the LARP experience leads me to the reflection and exploration of the five-year study. Gradually, (Inter) acting With the Inner Partner, authorship and game become the subject of my research. I also think of the possibility of an authentic experience and try to answer the question of for what is the truth in own creation and access to myself. It is largely a subjective view and an offer of my personal experiences and experience from University and from the practice of LARP.
Player and spectator – two perspectives, one actor?
Buchtík, Martin
The aim of the paper is to describe from the diferencies between the spectator and the player. It is discussed how the differnce is (de)constructe from the player´s perspective and how it is connected to the status fight of the player.
LARP - creative use of free time
JÍROVÁ, Lucie
This work deals with a relatively well-known free time activity LARP. At the beginning of the thesis deals with leisure. Then the thesis continues with an explanation what it is LARP. The thesis also defines the concept of creativity and inspiration, because these concepts are an integral part of the theme chosen thesis. These concepts followed by a treatise on the costume and role-playing, which is an integral part of the thesis of the chosen activity. Thesis continues chapter about the abilities and skills that are playing LARP develops and acquires a player. These skills are further utilize not only playing LARP, but also in everyday life. In the practical part of this thesis proposes suggestions and tutorials on creative use free time. Suggestions and tutorials, which are in thesis selected relate LARP. The products of the thesis presented are part of the equipment that the author did not be missing the LARP.
Larp: experience a book by your body
Pouchlý, Petr
Strhující děj, silný příběh, hlavní hrdina, se kterým se snadno můžete sžít. Pocit, který vám dá jen dobře napsaná kniha. Pak hltáte stránky se zatajeným dechem až do slastného závěru. Občas však přijde ten pocit. Nesouhlasíte s chováním hlavního hrdiny a udělali byste jiné rozhodnutí. Jenže děj je daný. Larp staví na stejných základech, sami se však stáváte hlavním hrdinou, rozehráváte silný příběh a navíc sami ovlivňujete děj. Společně s přáteli či úplně neznámými lidmi, kteří se přáteli po společném zážitku pravděpodobně stanou. Představím vám kouzelný svět za králičí norou i možnosti jeho využití pro knihovny v praxi.
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National Repository of Grey Literature : 25 records found   beginprevious16 - 25  jump to record:
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