National Repository of Grey Literature 26 records found  previous11 - 20next  jump to record: Search took 0.00 seconds. 
Educational computer game, its creation and use in practicing chemical element symbols
NOVÁK, Zbyněk
The bachelor's thesis deals with the creation and use of an educational computer game (quiz game) in teaching inorganic chemistry, specifically in practicing the symbols of chemical elements, especially for students in the second grade of primary schools and lower grades of multi-year grammar schools. Educational game aims to motivate and activate students as well as develop interdisciplinary relationships. Pupils get acquainted not only with scientific knowledge, but also with practical and general knowledge in an attractive quiz form.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce bylo navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje režim online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Činnost mobilního klienta závisí na vzdálených službách, které byly nasazeny s využitím vhodných cloudových služeb a integračních možností platformy Microsoft Azure. Verze mobilní aplikace pro Android byla publikována prostřednictvím Google Play v režimu přístupu pro testování a ozkoušena na uzavřené skupině uživatelů s vlastními zařízeními. Na základě zpětné vazby z testování byly navrženy možnosti dodatečných vylepšení v oblastech odstranění technických slabin a přidání nových funkcionalit.
A Computer Game to Fight Drought in the Countryside in Unity
Petrjanoš, Dominik ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor's thesis is a design and implementation of an entertaining and educational computer game.  It is a simplified view of the complex issue of climate change. Nowadays we are surrounded by technology more than ever and the idea of bringing the issue of water retention in the landscape to the general public is proposed. The game consists of a map that is divided into game fields of different types and the user can take actions on them that lead to an increase in water retention. During the game the user learns more information about this issue. The Unity game engine was chosen for the implementation. The game object models were created in Blender.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce je navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje minimální prototyp režimu online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Části řešení dostatečně připravené pro produkční prostředí byly nasazeny s využitím vhodných cloudových služeb Microsoft Azure. Aplikace na Android byla publikována lokálně a ozkoušena na vybrané skupině uživatelů v rámci uzavřeného testování. Výsledky testování posloužily k určení stavu řešení v okamžiku dokončení práce a na na jejich základě byla navržena možná vylepšení nad rámec technických nedostatků a omezení.
Functions of an educational game in the 4th and 5th grades of primary school
Vélová, Lucie ; Hejlová, Helena (advisor) ; Kargerová, Jana (referee)
The final thesis deals with the form and function of an educational game to be used in the 4th and 5th grades of primary school. It will deal with appropriate educational games for these pupils based on their emotional, intellectual and social development. Additionally, it will describe the method for how to categorize different kinds of educational games and how to include them in educational process. In the practical component, there is a comparison of opinions about an educational game between newly qualified and experienced teachers. The opinions of pupils and their evaluation of the specific games are also included. It includes a file of educational games as well which is based on a classification from the theoretical part.
Employing Computer-Assisted Practise of Grammar School Biology Curriculum
Krump, Ondřej ; Mourek, Jan (advisor) ; Stratilová Urválková, Eva (referee)
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Several methods and principles are being repeatedly confirmed by numerous studies as effective for learning. They include spaced repetition, test-enhanced learning, and desirable difficulty principle. With the continual spreading of ICT technologies, diverse software is being developed as well, some of which more and some of which less successfully employs the methods and principles outlined. Memrise, Purpose Games and Drill and Skill, web platforms which are examined in this thesis, belong to this software family. In the first phase, i conducted several interviews with teachers who were using Drill and Skill as part of their science teaching at elementary schools and a junior grammar school (all of them were teaching children approx. 11-15 years old). After this, i worked with a class from a grammar school (age around 16). i made several groups of educational games to help the students practice the topics studied in their biology lessons. Each group of games was reviewed during a group interview. Recordings from these interviews as well as from the interviews with the teachers were transcribed and these transcripts underwent qualitative analysis, which is an important part of the thesis. Drawing on all...
Didactic Games in Biology
Sedláčková, Ludmila ; Dvořáková, Radka (advisor) ; Rajsiglová, Ina (referee)
The bachelor thesis deals with the topic of educational games. The thesis reviews literature focused on division and characteristic activation methods. The partial part is devoted to the comparison of activation methods and traditional education. The other part of the thesis pursues the educational games, their history, categorization and preferences for education, preparation, and effectiveness of games. The thesis presents examples of games for teaching biology and its possibilities of utilization.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Influence of Attentat 1942 computer game on interest in modern history
Vataščinová, Lenka ; Soukup, Martin (advisor) ; Končelík, Jakub (referee)
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on the interest in contemporary history and history in general. It explains basic concepts such as game, digital media, computer game and educational game and introduces the main aspects of computer games. It also focuses on their benefits in education, but also draws attention to possible pitfalls of playing computer games and their impact on health and development of a young individual. Furthermore, the thesis describes game genres in which the most played games with historical themes can be found and introduces the game Attentat 1942. The next part of the thesis examines whether and how computer games with historical themes affect the interest in contemporary and general history through empirical research based on a questionnaire survey of 150 respondents aged 15-30. The results show that playing computer games with historical themes has an impact on young people's interest in contemporary and general history, and this influence is positive. Furthermore, the results show that the most popular game genres for games with historical themes are strategies, RPGs (role-playing games) and action games, and that players pay attention mostly to the story, gameplay and graphics in these games. The results also show...
Educational game for teaching cartography
Zýma, Marek ; Havelková, Lenka (advisor) ; Matějček, Tomáš (referee)
The presented thesis focuses on the creation of an educational game, as a mean for teaching cartography in lower secondary education. The game serves as a tool for preventing a formation of misconceptions related to cartography and for developing map skills of pupils in lower secondary schools The bachelor thesis also includes a review of literature focused on teaching cartography on lower secondary education, especially focused on cartography in curricular documents, map skills and misconceptions in cartography. Moreover, an integral part of the thesis is the methodology of creating the educational game specialized in cartography teaching and thorough description of the individual components of the game.

National Repository of Grey Literature : 26 records found   previous11 - 20next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.