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Vývoj a způsoby monetizace mobilní hry v Unity na platformě Android
Patočka, Martin
Patočka, Martin. Development and methods of monetization of mobile games in Unity for the Android platform. Bachelor thesis. Brno: Mendel University, 2021. The bachelor thesis deals with the development of mobile games in Unity, game development software for the Android platform, and methods of monetization, which are essential for financing game studios and the development of the entire game industry. The first goal of this thesis is to analyze the methods of monetization strategies and their appropriate use. The practical part will be devoted to the design, processing, and distribution of a mobile game, which will be created for the purposes of the bachelor’s thesis. Another goal is to implement monetization, which will be the most advantageous for the given type and genre of the game so that it meets the fundamental principles of game development. The whole development is in alignment with the game studio from Brno named Cybernautica which has many years of experience in the industry of game development and distribution of mobile games.
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Android Application Design and Monetization Strategy
Doležel, Filip ; Horák, Jiří (referee) ; Luhan, Jan (advisor)
The bachelor's thesis deals with the design of a mobile application for the Android platform. It assesses the implementation tools designed for this development, then contains design of implementation and testing which is an integral part of the application development process. The next section is dedicated to an elaborated analysis of possible ways of monetization of an Android application and selection of a suitable monetization strategy for the developed application. It also includes an example of a typical user of the application according to analysis.
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Proposal for Business Model of New Company
Štěpánek, Pavel ; Chlebovský, Vít (referee) ; Zich, Robert (advisor)
The diploma thesis focuses on the issue of a proposal for the development of the business model of the start-up company with the aim to create an online literary service. In the diploma thesis, theoretical starting points of necessary areas for the successful elaboration of the theme will be defined. In the analytical part, attention will be paid to the individual areas of the business model and related areas including delimitation and verification of the idea of the service. Based on the carried out analyses and research, the proposal part will elaborate the proposal for the development of the business model of the start-up company including an evaluation of strengths and weaknesses of the proposal for the development of the model and recommended steps for the subsequent elaboration.
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Proposal for Business Model of New Company
Štěpánek, Pavel ; Chlebovský, Vít (referee) ; Zich, Robert (advisor)
The diploma thesis focuses on the issue of a proposal for the development of the business model of the start-up company with the aim to create an online literary service. In the diploma thesis, theoretical starting points of necessary areas for the successful elaboration of the theme will be defined. In the analytical part, attention will be paid to the individual areas of the business model and related areas including delimitation and verification of the idea of the service. Based on the carried out analyses and research, the proposal part will elaborate the proposal for the development of the business model of the start-up company including an evaluation of strengths and weaknesses of the proposal for the development of the model and recommended steps for the subsequent elaboration.
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Monetization of Online Content and Its Effect on the Reception of Blogs
Novotný, Marek ; Švelch, Jaroslav (advisor) ; Vochocová, Lenka (referee)
"Monetization of the internet content and its effect to the blogs reception" diploma thesis deals with journalism on the verge of the second decade of 21st century. Thesis describes changes, which are happening right now. It focuses on problems faced by traditional media and possibilites which are being opened for more agile on-line media. With the help of public opinion surveys, it shows views of the media consumers as well as those of media producers representatives. It also maps possible ways to monetize content as is advertising model, micropayments model, freemium or paywall and expounds advantages and disadvantages of each of them. In the next part it shows, how the monetization is used on different case studies, such as web server Motejlek.com, Slovakian media content subscription system Piano and successful American project The Huffington Post, which combines news aggregator with comments section and blogs. In its end the thesis is using the gathered knowledge and data to show strategies, which might be useful in today's fast changing world of media and on the other side shows weaknesses of some other concepts which author of the thesis doesn't accept as viable. Keywords Aggregator, blog, advertising, micropayments, monetization, Murdoch, new media, Piano, paywall
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Audio-visual representation in loot box mechanies in video games
Torres, Christopher ; Švelch, Jaroslav (advisor) ; Vranka, Marek (referee)
The thesis deals with a visual and sound interpretation of a loot boxes opening process in selected video games from the semiotic point of view. The theoretical part deals with history of additional monetisation on the games market, a loot box concept and semiotics as a science. Due to raising costs of games designs together with big companies investors' expectations, the games publishing houses try to obtain further incomes. Therefore, additional monetisation in a form of in-game shops is a growing trend and it is often accompanied by loot boxes. They represent a form of gamification of virtual assets purchase through a random chance to obtain assets both with lower and higher prices than the original deposit. Frequent use of these on the games market brought many waves of criticism and not once a controversial situation in which the designers were accused of hidden gambling mechanics implementations in games for teenagers. The practical part analyses loot boxes behaviour in games, describes common features and differences and looks for the most probable way of objectives and meanings of notifications explanations interpretation which the designers attempt to relay. The surveyed titles were selected on the basis of active players, genre and price. It goes through individual aspects of loot boxes...
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Monetization of digital content in Czech media
Pavlović, Martin ; Klimeš, David (advisor) ; Shavit, Anna (referee)
This bachelor thesis focuses on the trend of direct monetization of digital newspaper content. At the beggining, it examines the development of monetizing and puts it in the context of media market transformations after the mass expansion of internet connection. Subsequently it explores other reasons that lead to the surge of paywalls, analyses particular approaches to direct monetization and discusses some aspects which affect the overall success of imposing fees. The theoretical part is concluded with a discussion about several problematic sides of direct monetization and defining some elemental techniques which publishers use to attract new subscribers. The practical part provides an analysis of digital subscription offers in selected Czech media and marketing activities which they use to support sales. Followingly, the work elaborates on its own survey which focused on attitudes of Czech readers towards paid internet content and their preferences regarding particular offers, such as price level or periodicity of subscription payments. As a part of the practical section, three interviews with media representatives were conducted and the acquired findings are used throughout the thesis.
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Návrh strategie pro rozvoj informačního webu
Minařík, Petr
The bachelor thesis „Design of a strategy for the development of the information website“ is focused on the solution of the issue of the web site www.verejne- brusleni.info, both from a technological and marketing point of view, as well as from a strategic point of view. The main objective of the work is to focus on various types of analysis of current activities in order to create a new strategy and recom- mendations for successful development and long-term sustainability of the „Veřejné bruslení“ project.
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Android Application Design and Monetization Strategy
Doležel, Filip ; Horák, Jiří (referee) ; Luhan, Jan (advisor)
The bachelor's thesis deals with the design of a mobile application for the Android platform. It assesses the implementation tools designed for this development, then contains design of implementation and testing which is an integral part of the application development process. The next section is dedicated to an elaborated analysis of possible ways of monetization of an Android application and selection of a suitable monetization strategy for the developed application. It also includes an example of a typical user of the application according to analysis.
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The Phenomenon of Podcasting and its use in marketing communication in the Czech Republic
Cypriánová, Barbora ; Rosenfeldová, Jana (advisor) ; Ježková, Tereza (referee)
This bachelor thesis focuses on the use of Czech podcasts for marketing communication. Firstly, it introduces the phenomenon of podcasting and its evolution both in the world and in the Czech Republic. It also describes different characteristics of podcasting that can mean certain benefits or disadvantages for instance when incorporating commercial communication. Incorporating commercial communication is also the main focus of the following part of the thesis where podcast monetization is discussed. The main topic of the research is the amount of commercial partnerships or the podcaster's own product promotions in Czech podcasts, as well as the way they are carried out. For further context, the thesis also presents other ways of monetization used by Czech podcasters. The research was conducted with the use of content analysis of selected podcasts.
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