National Repository of Grey Literature 30 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Cooperative Game with Space-Time Duality
Czakan, Vojtěch ; Kapinus, Michal (referee) ; Polášek, Tomáš (advisor)
Tato práce detailně popisuje vývoj kooperativní videohry, ve které dva hráči, každý ve své dimenzi, manipulují časem k postupu úrovněmi a současně se potýkají s nebezpečnými překážkami. Hra byla vyvinuta pomocí enginu Unity, rozšířeného o Netcode for GameObjects a Unity Relay. Řešení nabízí jedinečný multiplayerový zážitek, který klade důraz na komunikaci, strategii a koordinaci mezi hráči. Implementace prokázala proveditelnost kombinace složitých mechanik manipulace časem s robustní podporou multiplayeru pro zlepšení herního zážitku.
Multiplayer game using player location
Nguyen, Hoang Nam ; Materna, Zdeněk (referee) ; Beran, Vítězslav (advisor)
This bachelor’s thesis examines the methodology for evaluating the functionality and user experience of a multiplayer mobile game using geolocation technologies. The study focuses on identifying key factors influencing the enjoyment and success of the game across different environments and player counts. The research sample consists of players of the mobile game from various locations. Through a questionnaire survey, the study analyzes how participants express their views on various aspects of the game and whether these aspects influence their overall impression and experience. The findings provide valuable insights into the factors contributing to the success of mobile games and can serve as a basis for further development and optimization of gaming applications.
iOS Game
Dohnal, Jakub ; Zachariáš, Michal (referee) ; Angelov, Michael (advisor)
This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use of the game development tools and frameworks, specifically Cocos2d and Sparrow. After this introduction to the development for the iOS platform, study describes the commu- nication between multiple devices, high latency problems and various network architectures. The succeeding chapters describe a design and implementation of a simple multiplayer game based on the Game Center social service. The end of this thesis reviews the user tests and the results of a survey on the multiplayer gaming on mobile devices. 
Multiplayer game for Android platform
Martinák, Andrej ; Bartoň, Radek (referee) ; Žák, Pavel (advisor)
This bachelor thesis deals with issues of real-time multiplayer mobile games development on Android platform. First chapters are devoted to the analysis of this platform and its possibilities of applications development. This is followed by the description of differenent approaches used for multiplayer game development. Part of the thesis describes different technologies, that were analyzed and then used for implementation of a 2D real-time fighting game and a server. The thesis contains the description of the game design, implementation and testing processes of the application.
Defining and Fulfilling Tasks in 3D Space for Several Users
Kudlač, Boris ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The goal of this thesis is to create system for setting and completing objectives in 3D multiplayer space, in particular for project TankGame. This project is a simulation of tank battles and thesis adds a new feature to it, which is setting and detecting any objectives for single and multiplayer game. In the same time, it demonstrates its capabilities by implementing a deathmatch game for 2 or more players.
Game Server
Drbal, Miroslav ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This work is aimed to game server construction which is used as universal platform for creating and playing games. Technical demands which are issued on game server, nowadays game servers and their representants from the open source or commercial pool. This work is trying to analyze and solve some problems which you can challenge when you are trying to construct game server for moderate count simultaneously connected players.
Multiplayer Snake Game
Duží, Martin ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of Snake computer game with expansion of multiplayer. The introductory part deals with the theoretical analysis of two basic units - computer graphics and network communications. Both topics will focus on the programmer's perspective. The following is a concept used for the application creation. The practical part presents the implementation in C + + and use of libraries OpenGL, freeglut, irrKlang and ENet. Also includes details of object-oriented approach. The conclusion contains a description of the testing and user's evaluation.
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
Network Game Using Nokia Qt SDK
Pramuka, Tomáš ; Mlích, Jozef (referee) ; Bařina, David (advisor)
This work is about application design of network game, developed in Nokia Qt SDK for the mobile device Nokia N900. Application afford opportunity to play game in real time for two players. Work contains informations about mobile device Nokia N900, both hardware and software part, informations about developing applications in Nokia Qt SDK and informations about tools and features of Nokia Qt SDK. Work also contains application design.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.

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