National Repository of Grey Literature 29 records found  previous11 - 20next  jump to record: Search took 0.01 seconds. 
History of Computer Games
Michálek, Petr ; Šoustek, Petr (referee) ; Roupec, Jan (advisor)
This thesis delves into the captivating history of video games, with a focus on the development and evolution of video game consoles. The theoretical part offers a comprehensive examination of the background and progression of video game consoles, including their inception, game development processes, hardware advancements, and the evolution of input devices. This analysis provides valuable insights into the technological and cultural milestones that have shaped the gaming industry over the years. The practical part showcases a hands-on approach to implementing the acquired knowledge by creating two games using the TIC-80 fantasy computer and Lua programming language. Drawing inspiration from retro titles, these games pay homage to the nostalgic experiences that have captivated gamers across generations. The utilization of the TIC-80 platform involved working within defined constraints to capture the essence of the old titles, while ensuring compatibility with modern hardware.
Modern Blockstacker Game
Dančo, Marek ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
This thesis deals with the creation of a programmable puzzle game. The game works on the principle of randomly generated falling pieces and clearing of full lines, as inspired by Tetris. Notable additions to the game are a large amount of settings, which can alter the controls, appearance, sound or even the rules of the game. Parts of the game are programmable thanks to the Lua interface that is built into the game with the NLua library. The game has been developed using the Unity game engine.
Quality testing of existing computer fonts
Hryshkavets, Darya
This thesis deals with tools for font analysis available in Context. In the first part, there are briefly described some existing modules available in Context and some of them are selected if they are suitable for font quality testing. In the next part these modules are analyzed in detail and the important commands are documented. There was also created a new module containing some of these commands which are improved and some new ones. In the last part, a manual documenting the new module and its commands was created.
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
The Spider Game
Ziegler, Martin ; Plch, Tomáš (advisor) ; Bída, Michal (referee)
We discuss the process of designing and of the following realization of our computer game Spider. We talk about the means that the game design uses to accomplish the goals that we have set for the game. We discuss the game's implementation architecture that uses the OGRE library to render the 3D scene, the Awesomium and NaviLibrary libraries to render the 2D user interface that is described in HTML and the Lua library for scripting purposes. We show the technical solution that we have used to extend the Lua library, so that the scripts can start their execution automatically based on the events in the game world, and so that the scripts can pause their execution on demand.
Návrh inteligentnej senzorickej siete administratívnej budovy
Földvári, Adam
The diploma thesis focuses on the design of inteligent sensory network in the enviroment of administrative building. First part of thesis introduces reader to the existing and used technology in thesis, the following section describes the design, construction and implementation of modules and control application. The result of this thesis is a~working sensory network which can be managed by control application, which collects data from end-point modules. The complete solution will be tested in the SmartPEF project.
Implementace modulu pro notosazbu v ConTeXtu s využitím jazyků Lua a MetaPost
Šebela, Martin
This thesis is about creation of music engraving module for system ConTeXt. The module processes input file in MusicXML format. The first part briefly describes existing music engraving software along with short introduction to music engraving. Next part describes usage of the created module. Finally, the procedure of creating the module and drawing individual music objects is described.
Design and realization of serial communication monitor
Šnajder, Jan ; Králík, Jan (referee) ; Krejsa, Jiří (advisor)
Aim of this thesis is design and realization of serial communication monitor. The thesis describes creation of hardware device responsible for collecting data from analyzed communications and for distribution of these data by USB bus. Thesis also explains connection between serial monitor and software Wireshark by extcap interface. Visualization of data in readable format is done by decoding script, which is tested by selected protocol. The last part of the study is focused on evaluation of data permeability of hardware device according to data line fullness.
Intelligent ventilation with remote control and supervision
Benda, Tomáš ; Ježek, Michal (referee) ; Staněk, Kamil (advisor)
The aim of the bachelor thesis is a design and physical realization of system for intelligent passive ventilation. The mechanical controller of ventilation is designed with 3D modelling software. The resulting model is then created by 3D printing technology. The controlling unit realizes the ventilation of the room according to a designed algorithm. This algorithm reacts to current values of temperature and relative humidity measured by indoor and outdoor sensor unit. The remote control and monitoring is provided by application for mobile phones with Android operating system. The application allows the user to set parameters for controlling the ventilation and informs about current values of temperature and relative humidity.
Universal Sensoric Platform with Programmable Features
Gál, David ; Nevoral, Jan (referee) ; Šimek, Václav (advisor)
The aim of this thesis is to design universal sensoric platform for data collection in manufacturing environment. Device is capable of collecting data from variety of sensors, but it is also able to control external systems. Platform is controled by Lua scripts. The scripts are generated in user friendly visual programming environment Blockly. Platform is based on WiFi module ESP-WROOM-02.

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