National Repository of Grey Literature 71 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (referee) ; Pastushenko, Olena (advisor)
Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé možnosti tvorby takové hry a konečně popis návrhu, tvorby a testování samotné hry s využitím herního enginu Unity.
Interactive web applications supporting education of 3D graphics
Morávek, Jan ; Mokrý, Ondřej (referee) ; Rajmic, Pavel (advisor)
This diploma thesis is focused on computer 3D graphics and the implementation of educational applications in JavaScript language. Discussed topics of computer graphics include object transformations, Bezier patches and the role of the camera in the scene. The thesis describes the basic theory of these areas and educational applications. The thesis also includes the detailed description of the features and the implementation of the created applications. In the end of the thesis possible extensions are discussed.
Procedural Generation and Simulation of 2D Gaming World
Dubský, Tomáš ; Kocur, Viktor (referee) ; Chlubna, Tomáš (advisor)
Cílem práce je implementace procedurálního generování a simulace dvojdimenzionálního herního světa. Herní svět je tvořen nekonečnou mřížkou malých dlaždic. Tyto dlaždice jsou seskupeny do částí, takže svět je generován a simulován pouze pro ty části, které jsou poblíž hráče. Generovaný terén se skládá z několika biomů a podzemních jeskyní. Kapaliny, plyny nebo třeba růst trávy patří mezi procesy, které jsou simulovány.
Multiplatform Java Game
Brus, Jan ; Dytrych, Jaroslav (referee) ; Jančík, Zdeněk (advisor)
This bachelors thesis is about programming a simple computer game in Java, written for several different platforms such as mobile phones, java applets and as a stand-alone application. Evaluations of multiplatform usage and amount of code, which is equivalent for all mentioned platforms, can be found in this work.
Company Presentation Using Animated Infographics
Zunka, Ondřej ; Skácel, Ondřej (referee) ; Smolíková, Lenka (advisor)
The point of this dissertation is a creation of motion graphics video which functions as an in-depth presentation of Visual Unity services. The output is a video of approx. two minutes in length which the company will make use of as an information basis for prospective clients during international conference participation and other new business initiatives. The result is a functional proposal addressing spectrum of areas throughout the company.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
An automatic football match event detection
Dvonč, Tomáš ; Říha, Kamil (referee) ; Přinosil, Jiří (advisor)
This diploma thesis describes methods suitable for automatic detection of events from video sequences focused on football matches. The first part of the work is focused on the analysis and creation of procedures for extracting informations from available data. The second part deals with the implementation of selected methods and neural network algorithm for corner kick detection. Two experiments were performed in this work. The first captures static information from one image and the second is focused on detection from spatio-temporal data. The output of this work is a program for automatic event detection, which can be used to interpret the results of the experiments. This work may figure as a basis to gain new knowledge about the issue and also to the further development of detection events from football.
Visualization of Tactile and Aural Sensations
Lukš, Roman ; Zachariáš, Michal (referee) ; Polok, Lukáš (advisor)
The purpose of this thesis is to design and implement visualization of aural and tactile sensations in the real-time. Sensations are to replace vision in simple 2D platform game. Visualizations are implemented on GPU. Vizualization of aural sensations implement computationally lightweight explicit method. Vizualization of tactile sensations are implemented as the animated lines. OpenGL is used to draw graphic output. Functional game prototype with vizualization of these two sensations is the output of this thesis.
Mining and access shaft of the pilot adit with extended launch chamber
Kuhajdik, Adam ; Horák, Vlastimil (referee) ; Horák, Vladislav (advisor)
The diploma thesis deals with the design of a mining and access shaft with an extended launch chamber for the Vinohrady exploration adit in Brno. The requirements to be met by this underground work are defined. Based on an analysis of the applicable shaft sinking methods, two implementation procedures have been proposed. The combination of a drilled pile wall with extensive use of jet grouting appears to be preferable. This procedure is further elaborated in 2D and 3D models with static design assessment of the different structural parts and phases. The work further discusses displacements in the modelled environment and displacements on the structure. The static design of the shaft is complemented by a safety analysis of the embryo face of the exploration adit. A bill of quantities of the selected technical solution is also included in this work. The work with numerical models includes a comparison of the results of 2D and 3D models.
Computational modeling of flow field with separation
Šamša, Petr ; Elcner, Jakub (referee) ; Jícha, Miroslav (advisor)
This diploma thesis is considering with computational modeling of flow field with separation. In the first part it contains theoretical bases of flow field computational modeling with RANS models equations and wall treatment modeling approaches included. There is also flow separation in asymmetric plane diffuser modeling described in the thesis where the most suitable turbulent model and the proper mesh parameters for the successful flow separation modeling should be chosen. Next the chosen turbulent model and parameters verification via flow separation modeling on the asymmetric 3D diffuser mesh. That analysis should ensure if the chosen turbulent model is applicable also for engineering problems. At the end of the thesis there is evaluation if the setup chosen in the thesis is suitable to apply in any practical aeroacoustics problem modeling.

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