National Repository of Grey Literature 29 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
E-commerce Design
Kolář, Michal ; Dyk, Tomáš (referee) ; Luhan, Jan (advisor)
Bachelor’s thesis deals with a creation of design and implementation of e-commerce for the newly formed company, focused primarily on Apple devices service. The work focuses on the analysis of the company, requirements and implementation of e-commerce with innovatice elements.
Implementation of the information system
Chovaneček, Přemysl ; Dyk, Tomáš (referee) ; Novák, Lukáš (advisor)
The thesis describes the design and implementation of an information system for a small business company. The thesis includes strategic analyzes of the company and an assessment of the current situation associated with the Covid­-19 pandemic. Subsequently, the thesis describes the process of specification and analysis of the requirements of the client, the design and implementation of the system corresponding to the proposals. Finally, the thesis provides the evaluation and expected benefits of the information system.
Button Search in Forms
Dyk, Tomáš ; Šolony, Marek (referee) ; Zemčík, Pavel (advisor)
Diploma thesis describes a system for automatic detection of buttons from a screen photo.The system is used together with a robotic arm and a camera to detect buttons on the screens of embedded devices. After detecting buttons on the screen, the algorithm commands the robotic arm to click on the position of the detected button. The algorithm creates a navigation map in which all screens of the device are visible by systematically clicking through all buttons on all screens. For each screen, the positions of the detected buttons and the destination to which the screen points are stored.
Mobile Application for Scanning Hitori from Newspapers and Finishing It
Burešová, Monika ; Malinka, Kamil (referee) ; Dyk, Tomáš (advisor)
This bachelor's thesis deals with development of mobile application with elements of computer vision and artificial intelligence, which is designed for Android operating system. The application is used for scanning Hitori from photo and then finishing it  on a mobile device. Moreover, this application provides hint, undo or shows a violation of rules of the game. The OpenCV library is used for image processing, Tesseract library is used for digits recognition. Scanned games are stored in a database, which is implemented using Room library. Hitori solution is found by combination of backtracking algorithm and known techniques for solving this game. The final application is available on Google Play and is named Hitori Scan & Play.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce bylo navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje režim online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Činnost mobilního klienta závisí na vzdálených službách, které byly nasazeny s využitím vhodných cloudových služeb a integračních možností platformy Microsoft Azure. Verze mobilní aplikace pro Android byla publikována prostřednictvím Google Play v režimu přístupu pro testování a ozkoušena na uzavřené skupině uživatelů s vlastními zařízeními. Na základě zpětné vazby z testování byly navrženy možnosti dodatečných vylepšení v oblastech odstranění technických slabin a přidání nových funkcionalit.
Mobile Application for Searching for Interesting Events and Destinations in Brno
Misař, Ondřej ; Hrubý, Martin (referee) ; Dyk, Tomáš (advisor)
The aim of this bachelor thesis is to create a mobile application that allows user to use a chatbot to search for interesting places and events in Brno. The application is developed on Android operating system using Kotlin language. It offers the user the possibility of communicating with the chatbot using hint buttons. It is implemented using the Rasa framework. The application offers the possibility to browse all events or places and view their detailed information. The user also has the possibility to view all items on the map. The data is stored on the server in a database where it is managed by the backend. It takes care of storing, processing and filtering the data. It is placed on the server together with the chatbot.
Person Detection in Video
Marek, Lukáš ; Goldmann, Tomáš (referee) ; Dyk, Tomáš (advisor)
This bachelor thesis deals with the implementation of an application for detecting people in video footage. Both the application and the detection are implemented in Python. TKinter library is used to create the application. The OpenCV library and the YOLOv4 detection algorithm, which runs on a CUDA backend but can also run on the CPU, are used for detection.
Mobile Application for Scanning Kakuro from Newspapers and Finishing It
Rein, Michal ; Drahanský, Martin (referee) ; Dyk, Tomáš (advisor)
The purpose of this thesis is to create a mobile application, which allows to scan a Kakuro game from any printed media and helps it's user solving it. The solution is composed of client and server sides, where client is the mobile application implemented in the Flutter framework, which collaborates with server side to construct a virtual playground and offer solution of the game to the user. This thesis also includes studies of computer vision and machine learning techniques, software engineering and algorithmic solving of the Kakuro game, which are necessary for constructing such  applications. The outcome of this work is a fully functional mobile application which allows it's user to scan the game and offers help with solution. The app is available for devices with Android and iOS operating systems.
Mobile Application for Scanning Sudoku from Newspapers and Finishing It
Lazorík, Juraj ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
This bachelor thesis describes the creation of a mobile application, that scans sudoku layout from the newspaper and allows its solving. The application is developed for the Android and is implemented in Kotlin. Scanning is done by taking picture of layout with camera. Basic image processing methods such as thresholding or Canny's edge detector are used to detect the sudoku layout. Number recognition is provided by convolution neural network with 99.08 % accuracy. The application allows solving sudoku with hints. Elimination methods and backtracking are used to find solution. Each scanned sudoku is stored in the database so the user can always return to any game. The final version of the application is published in the Google Play store.
Monitoring the Movement of Visitors in Museum Exhibitions
Viskupič, Matej ; Dyk, Tomáš (referee) ; Drahanský, Martin (advisor)
The aim of this work is to propose a new system of monitoring visitors in museums. Incontrast to existing methods, the problem is solved here only using camera technology. This requires addressing three sub-problems: (1.) detection of visitors in camera streams using a convolutional neural network; (2.) camera configuration to exactly determine the position of the detected persons within the monitoring area; and (3.) identification and tracking the detected persons. The outcome of the proposed solution is the heatmap of most visited places, the map of visitor trajectories and the statistic of visits for individual exhibits. This monitoring method can contribute towards improved evaluation of visitor experience and more effective selection and positioning of the exhibits.

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