National Repository of Grey Literature 690 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
AI-based technology: Legal aspects of data protection and privacy
Hendrychová, Lucie ; Svobodová, Magdaléna (advisor) ; Exner, Jan (referee)
Technology Based on Artifical Intelligence: Legal Aspects of Data and Privacy Protection Abstract The thesis focuses on technologies based on the principles of artificial intelligence and their regulation in the field of the European Union with an emphasis on the data protection. It is divided into three parts. Firstly, the focus is on the term artificial intelligence itself, the definition of which is not simple, but quite indispensable for legal regulation. The second part of the thesis deals with the European Union legislation relevant to artificial intelligence, leaving aside neither soft law, which has an indispensable role in the field of artificial intelligence, nor legislation that is still in the legislative process. This section already demonstrates the legislative shortcomings, which can be divided into two groups. The first group of shortcomings is characterised by incomprehensibility of definitions or excessive vagueness of formulations, which cause interpretative difficulties even in essential facts, which undoubtedly include the scope of the regulation. A common feature of the second group of legislative shortcomings is the lack of reflection on the specifics of artificial intelligence, which can, in the most extreme case, lead to an absurd situation where the obligation laid down by the...
Utilization of artificial intelligence in vibrodiagnostics
Dočekalová, Petra ; Huzlík, Rostislav (referee) ; Zuth, Daniel (advisor)
The diploma thesis deals with machine learning, expert systems, fuzzy logic, genetic algorithms, neural networks and chaos theory, which fall into the category of artificial intelligence. The aim of this work is to describe and implement three different classification methods, according to which the data set will be processed. The GNU Octave software environment was chosen for the data application for licensing reasons. Further evaluate the success of data classification, including visualization. Three different classification methods are used for comparison, so that we can compare the processed data with each other.
open source artificial intelligence options
Ostrý, Lubomír ; Kumpán, Pavel (referee) ; Appel, Martin (advisor)
This thesis focuses on open source tools and resources in the field of artificial intelligence, particularly in machine learning. The aim is to analyze current state, possibilities and limitations of work with a set of open source artificial intelligence programs. The first part describes and explains basic terms regarding machine learning, mainly neural networks, their training and use. Following section describes a set of machine learning tools, specifically their main characteristics, compatibility and use. Available sources of open source datasets for neural network training is a topic of another chapter. Lastly an application was created using a selection of described tools displaying their possibilities and use.
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Competitions in Artificial Intelligence
Šafář, Pavel ; Hynčica, Tomáš (referee) ; Honzík, Petr (advisor)
My thesis is focused on the field of artificial intelligence and especially on the competitions in the areas of robotics, computer vision, communication, time series forecasting and game playing programmes. Furthermore I devoted myself to the research of the use of neural network as a tool to solve the Gomoku game problems. The neural network processes the game situations and sets up the output values based on the pre-set models.
Steal me your €motion
Rygálová, Monika ; Országhová, MA Kristína (referee) ; Sterec, Pavel (advisor)
The text deals with ways and methods of creating my diploma thesis called Steal me your €motion. The diploma thesis deals with the relationship between machine learning and emotionality. To what extent is artificial intelligence able to undergo emotional relationships and experiences defined by the physicality and experience of the human body. The topic of the work is the creation of a (fictional) inhuman entity that longs to learn from people as many bodily acts as possible that will help it infiltrate the human community. In addition to reflecting the current level of scientific knowledge, I bring an element of fiction and fiction.
Strategic Game Based on Multiagent Systems
Knapek, Petr ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on designing and implementing system, that adds learning and planning capabilities to agents designed for playing real-time strategy games like StarCraft. It will explain problems of controlling game entities and bots by computer and introduce some often used solutions. Based on analysis, a new system has been designed and implemented. It uses multi-agent systems to control the game, utilizes machine learning methods and is capable of overcoming oponents and adapting to new challenges.
Web Application of Water Polo
Ludvík, Martin ; Techet, Jiří (referee) ; Lukáš, Roman (advisor)
This bachelor's thesis contains description of a design and implementation of an information system for water polo club. Information system stores informations about matches, players, articles, photos, teams, etc. It stores informations about results of this matches too and also it is able to generate some statistics from this records. Access to this application is hierarchic in compliance with rights of an individual user autentificated by password. It is some kind of simple content management system. System also contains one specific method of artificial intelligence, which links free referees to the matches that should be played. Application is created for effective and synoptical management of informations presented above.
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
Využití ratingu a nástrojů umělé inteligence v rozhodování podniku
Kunstová, Ivana ; Rais, Karel (advisor)
This doctoral thesis is an outcome of research in the field of financial performance and credibility evaluation of enterprises and an artificial intelligence apparatus in decision making. Within the framework of a cognitive objective is a complex analysis in the field of financial credibility of enterprises and artificial intelligence, as this subject is currently perceived first of all in the Czech, but also in foreign literature. Within the framework of this objective a convenient instrument in the field of an evaluation of financial performance of enterprises was chosen. For an applied evaluation of financial credibility, a convenient instrument oriented at assessment of risk spread for a calculation of equity capital costs was chosen. An inventive objective is a proposition of a rating model, application of chosen artificial intelligence apparatus for assessment of risk spread for the calculation of equity capital costs on the basis of proposed rating model and compilation of algorithm for calculation of equity capital cost.

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